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goldberg_emulator/generate_game_infos/generate_game_infos.cpp

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#include <iostream>
#include <string>
#include <sstream>
#include <vector>
#include <cstdint>
#include <fstream>
#include <iomanip>
#include <curl/curl.h>
#include <json/json.hpp>
class CurlGlobal
{
bool _init;
CurlGlobal() :_init(false) {}
~CurlGlobal() { cleanup(); }
public:
static CurlGlobal& Inst()
{
static CurlGlobal _this;
return _this;
}
CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
void cleanup()
{
if (_init)
{
curl_global_cleanup();
_init = false;
}
}
};
class CurlEasy
{
CURL* _me;
bool _init;
std::string _buffer;
static int writer(char* data, size_t size, size_t nmemb,
CurlEasy *_this)
{
if (_this == nullptr)
return 0;
_this->_buffer.append(data, size * nmemb);
return size * nmemb;
}
public:
CurlEasy() :_me(nullptr), _init(false) {}
~CurlEasy() { cleanup(); }
bool init()
{
_init = (_me = curl_easy_init()) != nullptr;
if (_init)
{
if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
{
cleanup();
return false;
}
if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
{
cleanup();
return false;
}
}
return _init;
}
void cleanup()
{
if (_init)
{
curl_easy_cleanup(_me);
}
}
CURLcode set_url(const std::string& url)
{
return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
}
CURLcode skip_verifypeer(bool skip = true)
{
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
}
CURLcode skip_verifhost(bool skip = true)
{
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
}
CURLcode connect_only(bool connect = true)
{
return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
}
CURLcode perform()
{
_buffer.clear();
return curl_easy_perform(_me);
}
CURLcode recv(void *buffer, size_t buflen, size_t* read_len)
{
return curl_easy_recv(_me, buffer, buflen, read_len);
}
CURLcode get_html_code(long &code)
{
return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
}
std::string const& get_answer() const { return _buffer; }
};
// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
/*
{
"game" : {
"gameName" : "<name>",
"availableGameStats" : {
"achievements" : {
("<id>" : {
"name" : "achievement_name",
"displayName" : "achievement name on screen",
"hidden" : (0|1),
["description" : "<desc>",]
"icon" : "<url to icon when achievement is earned>",
"icongray" : "<url to icon when achievement is not earned>"
},
...)
}
}
}
}
*/
// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
/*
"appid" : {
"success" : (true|false),
(success == true "data" : {
...
"name" : "<name>",
"steam_appid" : <appid>,
(OPT "dlc" : [<dlc id>, <dlc id>]),
"header_image" : "<miniature url>" <-- Use this in the overlay ?
(OPT "achievements" : {
"total" : <num of achievements>
}),
"background" : "<background url>" <-- Use this as the overlay background ?
(OPT "packages" : [<package id>, <package id>])
})
}
*/
// ---------------------------------
// -- Special thanks to psychonic --
// ---------------------------------
// Get game items definition digest (Phase1): https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=<webapi_key>&appid=218620
/*
{
"response": {
"modified": 1566848385,
"digest": "3CDFC1CC1AC2B0D55D12C1C130F4294BDD6DF8D0"
}
}
*/
// Get game items definition: https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=218620&digest=<digest>
/*
[
{
"appid":"218620",
"itemdefid":"0",
"Timestamp":"2016-04-08T18:00:21.3643085Z",
"modified":"20160408T180021Z",
"date_created":"20160408T180021Z",
"type":"",
"display_type":"",
"name":"",
"quantity":0,
"description":"",
"tradable":false,
"marketable":false,
"commodity":false,
"drop_interval":0,
"drop_max_per_window":0,
"workshopid":"0"
},
{
"appid":"218620",
"itemdefid":"50002",
"Timestamp":"2015-11-13T16:01:18.0338618Z",
"modified":"20151113T160117Z",
"date_created":"20151113T160117Z",
"type":"item",
"display_type":"",
"name":"Sputnik Safe",
"quantity":0,
"description":"[color=#2360D8]THE JUDGE SHOTGUN | Pixel [/color]\n[color=#2360D8]KOBUS 90 SUBMACHINE GUN | Red Stars[/color]\n[color=#2360D8]PLAINSRIDER BOW | Arctic Plains[/color]\n[color=#2360D8]GRUBER KURZ PISTOL | Little Leopard[/color]\n[color=#2360D8]HRL-7 ROCKET LAUNCHER | Headline[/color]\n[color=#2360D8]LOCOMOTIVE 12G SHOTGUN | Cosmonaut[/color]\n[color=#9900FF]FLAMETHROWER | St. Basil[/color]\n[color=#9900FF]JP36 RIFLE | Ice Leopard [/color]\n[color=#9900FF]CAR-4 RIFLE | Stripe On[/color]\n[color=#9900FF]BRONCO .44 REVOLVER | Black Bull[/color]\n[color=#FF00FF]BERNETTI 9 PISTOL | Angry Bear[/color]\n[color=#FF00FF]THANATOS .50 CAL SNIPER RIFLE | Matrjoschka[/color]\n[color=#FF00FF]M308 RIFLE | Helmet Space Program[/color]\n[color=#FF0000]CLARION RIFLE | Breaching Owl[/color]\n[color=#FF0000]MOSCONI 12G SHOTGUN | Bullet Bear Gun[/color]\n[color=#FFAA00]or an exceedingly rare special item![/color]",
"icon_url":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png",
"icon_url_large":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png",
"store_tags":"safe;sputnik safe;",
"tradable":true,
"marketable":true,
"commodity":false,
"drop_interval":0,
"drop_max_per_window":0,
"workshopid":"0",
"dsl_bonus":"false",
"item_name":"weapon_01",
"item_slot":"safes"
}
*/
#ifdef max
#undef max
#endif
std::string steam_apikey;
std::string app_id;
#if defined(WIN32) || defined(_WIN32)
#include <windows.h>
static bool create_directory(std::string const& strPath)
{
DWORD dwAttrib = GetFileAttributesA(strPath.c_str());
if (dwAttrib != INVALID_FILE_ATTRIBUTES && dwAttrib & FILE_ATTRIBUTE_DIRECTORY)
return true;
return CreateDirectoryA(strPath.c_str(), NULL);
}
#elif defined(__linux__)
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
static bool create_directory(std::string const& strPath)
{
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struct stat sb;
if (stat(strPath.c_str(), &sb) != 0)
{
return mkdir(strPath.c_str(), 0755) == 0;
}
if (S_ISDIR(sb.st_mode))
return true;
return false;
}
#endif
static void generate_achievements(CurlEasy &easy)
{
std::string url = "http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
url += steam_apikey;
url += "&appid=";
url += app_id;
easy.set_url(url);
easy.perform();
try
{
std::ofstream ach_file("achievements.json", std::ios::trunc | std::ios::out);
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
nlohmann::json output_json = nlohmann::json::array();
bool first = true;
int i = 0;
for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
{
output_json[i]["name"] = item.value()["name"];
output_json[i]["displayName"] = item.value()["displayName"];
output_json[i]["hidden"] = std::to_string(item.value()["hidden"].get<int>());
try
{
if( !item.value()["description"].is_null() )
output_json[i]["description"] = item.value()["description"];
else
output_json[i]["description"] = "";
}
catch (...)
{
output_json[i]["description"] = "";
}
{
std::string icon_path = "images/" + item.value()["name"].get<std::string>() + ".jpg";
std::ofstream achievement_icon(icon_path, std::ios::out | std::ios::trunc | std::ios::binary);
if (!achievement_icon)
{
std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl;
return;
}
easy.set_url(item.value()["icon"]);
easy.perform();
std::string picture = easy.get_answer();
achievement_icon.write(picture.c_str(), picture.length());
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output_json[i]["icon"] = icon_path;
}
{
std::string icon_path = "images/" + item.value()["name"].get<std::string>() + "_gray.jpg";
std::ofstream achievement_icon(icon_path, std::ios::out | std::ios::trunc | std::ios::binary);
if (!achievement_icon)
{
std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl;
return;
}
easy.set_url(item.value()["icongray"]);
easy.perform();
std::string picture = easy.get_answer();
achievement_icon.write(picture.c_str(), picture.length());
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output_json[i]["icongray"] = icon_path;
}
++i;
}
ach_file << std::setw(2) << output_json;
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error in webapi key";
}
else
{
std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
}
std::cerr << std::endl;
}
}
static void generate_items(CurlEasy& easy)
{
std::string url = "http://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=";
url += steam_apikey;
url += "&appid=";
url += app_id;
easy.set_url(url);
easy.perform();
try
{
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
std::string digest = json["response"]["digest"];
url = "http://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=";
url += app_id;
url += "&digest=";
url += digest;
easy.set_url(url);
easy.perform();
nlohmann::json item_json = nlohmann::json::object();
nlohmann::json default_item_json = nlohmann::json::object();
json = nlohmann::json::parse(easy.get_answer());
std::ofstream items_file("items.json", std::ios::trunc | std::ios::out);
std::ofstream default_items_file("default_items.json", std::ios::trunc | std::ios::out);
for (auto &i : json)
{
for (auto j = i.begin(); j != i.end(); ++j)
{
//if (j.key() == "itemdefid")
//{
// j.value() = std::stoll(j.value().get<std::string>());
//}
//else
{
nlohmann::json& v = j.value();
switch (v.type())
{
case nlohmann::json::value_t::boolean:
v = (v.get<bool>() ? "true" : "false");
break;
case nlohmann::json::value_t::number_float:
v = std::to_string(v.get<double>());
break;
case nlohmann::json::value_t::number_integer:
v = std::to_string(v.get<int64_t>());
break;
case nlohmann::json::value_t::number_unsigned:
v = std::to_string(v.get<uint64_t>());
break;
}
}
}
item_json[i["itemdefid"].get<std::string>()] = i;
default_item_json[i["itemdefid"].get<std::string>()] = 1;
}
items_file << std::setw(2) << item_json;
default_items_file << std::setw(2) << default_item_json;
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error in webapi key";
}
else
{
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std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your items.json";
}
std::cerr << std::endl;
}
}
int main()
{
if (!create_directory("images"))
{
std::cerr << "Cannot create directory \"images\"" << std::endl;
return -1;
}
CurlGlobal& cglobal = CurlGlobal::Inst();
cglobal.init();
CurlEasy easy;
if (easy.init())
{
std::cout << "Enter the game appid: ";
std::cin >> app_id;
std::cout << "Enter your webapi key: ";
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
std::cin >> steam_apikey;
generate_achievements(easy);
generate_items(easy);
}
}