mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
59 lines
2.5 KiB
C
59 lines
2.5 KiB
C
|
|
||
|
#ifndef ISTEAMUSERSTATS004_H
|
||
|
#define ISTEAMUSERSTATS004_H
|
||
|
#ifdef STEAM_WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class ISteamUserStats004
|
||
|
{
|
||
|
public:
|
||
|
// Ask the server to send down this user's data and achievements for this game
|
||
|
virtual bool RequestCurrentStats() = 0;
|
||
|
|
||
|
// Data accessors
|
||
|
virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
|
||
|
virtual bool GetStat( const char *pchName, float *pData ) = 0;
|
||
|
|
||
|
// Set / update data
|
||
|
virtual bool SetStat( const char *pchName, int32 nData ) = 0;
|
||
|
virtual bool SetStat( const char *pchName, float fData ) = 0;
|
||
|
virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||
|
|
||
|
// Achievement flag accessors
|
||
|
virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0;
|
||
|
virtual bool SetAchievement( const char *pchName ) = 0;
|
||
|
virtual bool ClearAchievement( const char *pchName ) = 0;
|
||
|
|
||
|
// Store the current data on the server, will get a callback when set
|
||
|
// And one callback for every new achievement
|
||
|
virtual bool StoreStats() = 0;
|
||
|
|
||
|
// Achievement / GroupAchievement metadata
|
||
|
|
||
|
// Gets the icon of the achievement, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||
|
virtual int GetAchievementIcon( const char *pchName ) = 0;
|
||
|
// Get general attributes (display name / text, etc) for an Achievement
|
||
|
virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0;
|
||
|
|
||
|
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||
|
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||
|
virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
|
||
|
|
||
|
// Friends stats & achievements
|
||
|
|
||
|
// downloads stats for the user
|
||
|
// returns a UserStatsReceived_t received when completed
|
||
|
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||
|
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||
|
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||
|
|
||
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||
|
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // ISTEAMUSERSTATS004
|