1
0
Fork 0
mirror of https://gitlab.com/Mr_Goldberg/goldberg_emulator.git synced 2024-11-14 10:50:13 +01:00

Windows only part

This commit is contained in:
Nemirtingas 2019-08-31 20:49:07 +02:00
parent 495bc957cd
commit 0573c4eb94

View file

@ -120,12 +120,13 @@ bool Steam_Overlay::ShowOverlay() const
void Steam_Overlay::ShowOverlay(bool state)
{
if (!Ready() || show_overlay == state)
return;
#ifdef STEAM_WIN32
static RECT old_clip;
static BOOL show_cursor = FALSE;
if (!Ready() || show_overlay == state)
return;
if (state)
{
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
@ -173,8 +174,12 @@ void Steam_Overlay::ShowOverlay(bool state)
if (!show_cursor)
while (ShowCursor(FALSE) >= 0);
}
#else
#endif
show_overlay = state;
overlay_state_changed = true;
}
@ -260,7 +265,7 @@ bool Steam_Overlay::IHaveLobby()
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
if (std::string(steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect")).length() > 0)
return true;
if (settings->get_lobby().IsValid())
return true;
@ -312,7 +317,9 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
{
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
#ifdef STEAM_WIN32
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
#endif
state.window_state &= ~window_state_need_attention;
}
@ -335,7 +342,7 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
ImGui::PushItemWidth(-1.0f); // Make the chat history widget fill the window
ImGui::ColoredInputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
ImGui::PopItemWidth();
// TODO: Fix the layout of the chat line + send button.
// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
// |------------------------------|
@ -432,7 +439,7 @@ void Steam_Overlay::OverlayProc( int width, int height )
if (!friends.empty())
{
ImGui::ListBoxHeader("##label", friend_size);
std::for_each(friends.begin(), friends.end(), [this](auto& i)
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{
ImGui::PushID(i.first.id());
@ -578,4 +585,4 @@ void Steam_Overlay::RunCallbacks()
}
}
#endif
#endif