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Fixed issue where GetAnalogActionData magnitude of joystick was always maximum.
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2 changed files with 11 additions and 0 deletions
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@ -554,6 +554,10 @@ static void GamepadUpdateStick(GAMEPAD_AXIS* axis, float deadzone) {
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axis->nx = axis->x / axis->length;
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axis->nx = axis->x / axis->length;
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axis->ny = axis->y / axis->length;
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axis->ny = axis->y / axis->length;
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//fix special case
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if (axis->nx < -1.0) axis->nx = -1.0;
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if (axis->ny < -1.0) axis->ny = -1.0;
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// adjust length for deadzone and find normalized length
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// adjust length for deadzone and find normalized length
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axis->length -= deadzone;
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axis->length -= deadzone;
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axis->length /= (32767.0f - deadzone);
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axis->length /= (32767.0f - deadzone);
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@ -495,9 +495,16 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
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if (a >= 10) {
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if (a >= 10) {
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int joystick_id = a - 10;
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int joystick_id = a - 10;
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GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
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GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
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float length = GamepadStickLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id);
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data.x = data.x * length;
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data.y = data.y * length;
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} else {
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} else {
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data.x = GamepadTriggerLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_TRIGGER) a);
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data.x = GamepadTriggerLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_TRIGGER) a);
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}
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}
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if (data.x || data.y) {
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break;
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}
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}
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}
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return data;
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return data;
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