mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Fixed crash on load.
Fixed dll crash on load by adding a check if the Json file exists or not.
This commit is contained in:
parent
5f67d359b3
commit
19659da6c2
2 changed files with 30 additions and 24 deletions
|
@ -24,10 +24,15 @@ std::map<SteamItemDef_t, std::map<std::string, std::string>> read_items_db(std::
|
||||||
std::map<SteamItemDef_t, std::map<std::string, std::string>> items;
|
std::map<SteamItemDef_t, std::map<std::string, std::string>> items;
|
||||||
|
|
||||||
std::ifstream items_file(items_db);
|
std::ifstream items_file(items_db);
|
||||||
|
// If there is a file and we opened it
|
||||||
|
if( items_file )
|
||||||
|
{
|
||||||
items_file.seekg(0, std::ios::end);
|
items_file.seekg(0, std::ios::end);
|
||||||
size_t size = items_file.tellg();
|
size_t size = items_file.tellg();
|
||||||
std::string buffer(size, '\0');
|
std::string buffer(size, '\0');
|
||||||
items_file.seekg(0);
|
items_file.seekg(0);
|
||||||
|
// Read it entirely, if the .json file gets too big,
|
||||||
|
// I should look into this and split reads into smaller parts.
|
||||||
items_file.read(&buffer[0], size);
|
items_file.read(&buffer[0], size);
|
||||||
items_file.close();
|
items_file.close();
|
||||||
|
|
||||||
|
@ -40,7 +45,7 @@ std::map<SteamItemDef_t, std::map<std::string, std::string>> read_items_db(std::
|
||||||
{
|
{
|
||||||
SteamItemDef_t key = std::stoi((*i).key());
|
SteamItemDef_t key = std::stoi((*i).key());
|
||||||
nlohmann::json& value = (*i).value();
|
nlohmann::json& value = (*i).value();
|
||||||
for( auto& j : value.items() )
|
for (auto& j : value.items())
|
||||||
{
|
{
|
||||||
tmp[key][(*j).key()] = (*j).value();
|
tmp[key][(*j).key()] = (*j).value();
|
||||||
}
|
}
|
||||||
|
@ -52,6 +57,7 @@ std::map<SteamItemDef_t, std::map<std::string, std::string>> read_items_db(std::
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("Error while parsing json: %s", e.what());
|
PRINT_DEBUG("Error while parsing json: %s", e.what());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return items;
|
return items;
|
||||||
}
|
}
|
|
@ -87,7 +87,7 @@ struct Steam_Inventory_Requests *get_inventory_result(SteamInventoryResult_t res
|
||||||
public:
|
public:
|
||||||
|
|
||||||
Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks):
|
Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks):
|
||||||
items(read_items_db(Local_Storage::get_program_path() + PATH_SEPARATOR + "steam_items.json"))
|
items(std::move(read_items_db(Local_Storage::get_program_path() + PATH_SEPARATOR + "steam_items.json")))
|
||||||
{
|
{
|
||||||
this->settings = settings;
|
this->settings = settings;
|
||||||
this->callbacks = callbacks;
|
this->callbacks = callbacks;
|
||||||
|
|
Loading…
Reference in a new issue