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Notification sound when something happen

This commit is contained in:
Nemirtingas 2019-08-16 18:31:56 +02:00
parent 7b53134512
commit 1b37e837a1
3 changed files with 5582 additions and 24 deletions

File diff suppressed because it is too large Load diff

View file

@ -14,21 +14,28 @@
// Look here for info on how to hook on linux // Look here for info on how to hook on linux
// https://github.com/AimTuxOfficial/AimTux/ // https://github.com/AimTuxOfficial/AimTux/
#include "notification.h"
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
bool Steam_Overlay::IgnoreMsg(UINT uMsg) bool Steam_Overlay::IgnoreMsg(UINT uMsg)
{ {
switch (uMsg) switch (uMsg)
{ {
// Mouse Events
case WM_MOUSEMOVE: case WM_MOUSEMOVE:
case WM_MOUSEWHEEL: case WM_MOUSEHWHEEL: case WM_MOUSEWHEEL: case WM_MOUSEHWHEEL:
case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
case WM_RBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_RBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
case WM_MBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: case WM_MBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
case WM_XBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_XBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
case WM_MOUSEACTIVATE: case WM_MOUSEHOVER: case WM_MOUSELEAVE:
// Keyboard Events
case WM_KEYDOWN: case WM_KEYUP: case WM_KEYDOWN: case WM_KEYUP:
case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_SYSDEADCHAR:
case WM_CHAR: case WM_CHAR: case WM_UNICHAR: case WM_DEADCHAR:
// Raw Input Events
case WM_INPUT:
return true; return true;
} }
return false; return false;
@ -227,6 +234,12 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
frd.window_state |= window_state_lobby_invite; frd.window_state |= window_state_lobby_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows) // Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_rich_invite; frd.window_state &= ~window_state_rich_invite;
if (!(frd.window_state & window_state_show))
{
frd.window_state |= window_state_need_attention;
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
}
} }
} }
@ -244,14 +257,21 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
frd.window_state |= window_state_rich_invite; frd.window_state |= window_state_rich_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows) // Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_lobby_invite; frd.window_state &= ~window_state_lobby_invite;
if (!(frd.window_state & window_state_show))
{
frd.window_state |= window_state_need_attention;
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
}
} }
} }
void Steam_Overlay::FriendConnect(Friend _friend) void Steam_Overlay::FriendConnect(Friend _friend)
{ {
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
friends[_friend].window_state = window_state_none; auto& item = friends[_friend];
memset(friends[_friend].chat_input, 0, max_chat_len); item.window_state = window_state_none;
memset(item.chat_input, 0, max_chat_len);
} }
void Steam_Overlay::FriendDisconnect(Friend _friend) void Steam_Overlay::FriendDisconnect(Friend _friend)
@ -332,6 +352,11 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
if (ImGui::Begin(frd.name().c_str(), &show)) if (ImGui::Begin(frd.name().c_str(), &show))
{ {
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
}
// Fill this with the chat box and maybe the invitation // Fill this with the chat box and maybe the invitation
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite)) if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
{ {
@ -431,24 +456,30 @@ void Steam_Overlay::OverlayProc( int width, int height )
ImGui::Spacing(); ImGui::Spacing();
ImGui::LabelText("##label", "Friends"); ImGui::LabelText("##label", "Friends");
if (!friends.empty())
{
ImGui::ListBoxHeader("##label", friend_size); ImGui::ListBoxHeader("##label", friend_size);
std::for_each(friends.begin(), friends.end(), [this](auto& i) std::for_each(friends.begin(), friends.end(), [this](auto& i)
{ {
ImGui::PushID(i.first.id()); ImGui::PushID(i.first.id());
/* TODO: Do something with this to notify the user something happened with this friend (invite or chat)
* i.second.window_state & window_state_need_attention
*/
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick); ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
BuildContextMenu(i.first, i.second); BuildContextMenu(i.first, i.second);
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0)) if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
{ {
i.second.window_state |= window_state_show; i.second.window_state |= window_state_show;
} }
ImGui::PopID(); ImGui::PopID();
BuildFriendWindow(i.first, i.second); BuildFriendWindow(i.first, i.second);
}); });
ImGui::ListBoxFooter(); ImGui::ListBoxFooter();
} }
}
ImGui::End(); ImGui::End();
}// if(show_overlay) }// if(show_overlay)
@ -466,6 +497,11 @@ void Steam_Overlay::Callback(Common_Message *msg)
Steam_Messages const& steam_message = msg->steam_messages(); Steam_Messages const& steam_message = msg->steam_messages();
// Change color to cyan for friend // Change color to cyan for friend
friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1); friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
if (!(friend_info->second.window_state & window_state_show))
{
friend_info->second.window_state |= window_state_need_attention;
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
}
} }
} }
} }

View file

@ -17,6 +17,7 @@ enum window_state
window_state_lobby_invite = 1<<3, window_state_lobby_invite = 1<<3,
window_state_rich_invite = 1<<4, window_state_rich_invite = 1<<4,
window_state_send_message = 1<<5, window_state_send_message = 1<<5,
window_state_need_attention = 1<<6,
}; };
struct friend_window_state struct friend_window_state