mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Notification sound when something happen
This commit is contained in:
parent
7b53134512
commit
1b37e837a1
3 changed files with 5582 additions and 24 deletions
5521
overlay_experimental/notification.h
Normal file
5521
overlay_experimental/notification.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -14,21 +14,28 @@
|
||||||
// Look here for info on how to hook on linux
|
// Look here for info on how to hook on linux
|
||||||
// https://github.com/AimTuxOfficial/AimTux/
|
// https://github.com/AimTuxOfficial/AimTux/
|
||||||
|
|
||||||
|
#include "notification.h"
|
||||||
|
|
||||||
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
||||||
bool Steam_Overlay::IgnoreMsg(UINT uMsg)
|
bool Steam_Overlay::IgnoreMsg(UINT uMsg)
|
||||||
{
|
{
|
||||||
switch (uMsg)
|
switch (uMsg)
|
||||||
{
|
{
|
||||||
|
// Mouse Events
|
||||||
case WM_MOUSEMOVE:
|
case WM_MOUSEMOVE:
|
||||||
case WM_MOUSEWHEEL: case WM_MOUSEHWHEEL:
|
case WM_MOUSEWHEEL: case WM_MOUSEHWHEEL:
|
||||||
case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
|
case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
|
||||||
case WM_RBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
|
case WM_RBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
|
||||||
case WM_MBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
|
case WM_MBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
|
||||||
case WM_XBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
|
case WM_XBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
|
||||||
|
case WM_MOUSEACTIVATE: case WM_MOUSEHOVER: case WM_MOUSELEAVE:
|
||||||
|
// Keyboard Events
|
||||||
case WM_KEYDOWN: case WM_KEYUP:
|
case WM_KEYDOWN: case WM_KEYUP:
|
||||||
case WM_SYSKEYDOWN: case WM_SYSKEYUP:
|
case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_SYSDEADCHAR:
|
||||||
case WM_CHAR:
|
case WM_CHAR: case WM_UNICHAR: case WM_DEADCHAR:
|
||||||
|
// Raw Input Events
|
||||||
|
case WM_INPUT:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -227,6 +234,12 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
|
||||||
frd.window_state |= window_state_lobby_invite;
|
frd.window_state |= window_state_lobby_invite;
|
||||||
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
||||||
frd.window_state &= ~window_state_rich_invite;
|
frd.window_state &= ~window_state_rich_invite;
|
||||||
|
|
||||||
|
if (!(frd.window_state & window_state_show))
|
||||||
|
{
|
||||||
|
frd.window_state |= window_state_need_attention;
|
||||||
|
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -244,14 +257,21 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
|
||||||
frd.window_state |= window_state_rich_invite;
|
frd.window_state |= window_state_rich_invite;
|
||||||
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
||||||
frd.window_state &= ~window_state_lobby_invite;
|
frd.window_state &= ~window_state_lobby_invite;
|
||||||
|
|
||||||
|
if (!(frd.window_state & window_state_show))
|
||||||
|
{
|
||||||
|
frd.window_state |= window_state_need_attention;
|
||||||
|
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Steam_Overlay::FriendConnect(Friend _friend)
|
void Steam_Overlay::FriendConnect(Friend _friend)
|
||||||
{
|
{
|
||||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
friends[_friend].window_state = window_state_none;
|
auto& item = friends[_friend];
|
||||||
memset(friends[_friend].chat_input, 0, max_chat_len);
|
item.window_state = window_state_none;
|
||||||
|
memset(item.chat_input, 0, max_chat_len);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Steam_Overlay::FriendDisconnect(Friend _friend)
|
void Steam_Overlay::FriendDisconnect(Friend _friend)
|
||||||
|
@ -332,6 +352,11 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
|
||||||
|
|
||||||
if (ImGui::Begin(frd.name().c_str(), &show))
|
if (ImGui::Begin(frd.name().c_str(), &show))
|
||||||
{
|
{
|
||||||
|
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
|
||||||
|
{
|
||||||
|
state.window_state &= ~window_state_need_attention;
|
||||||
|
}
|
||||||
|
|
||||||
// Fill this with the chat box and maybe the invitation
|
// Fill this with the chat box and maybe the invitation
|
||||||
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
|
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
|
||||||
{
|
{
|
||||||
|
@ -431,23 +456,29 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
ImGui::LabelText("##label", "Friends");
|
ImGui::LabelText("##label", "Friends");
|
||||||
ImGui::ListBoxHeader("##label", friend_size);
|
if (!friends.empty())
|
||||||
std::for_each(friends.begin(), friends.end(), [this](auto& i)
|
|
||||||
{
|
{
|
||||||
ImGui::PushID(i.first.id());
|
ImGui::ListBoxHeader("##label", friend_size);
|
||||||
|
std::for_each(friends.begin(), friends.end(), [this](auto& i)
|
||||||
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
|
|
||||||
BuildContextMenu(i.first, i.second);
|
|
||||||
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
|
|
||||||
{
|
{
|
||||||
i.second.window_state |= window_state_show;
|
ImGui::PushID(i.first.id());
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::PopID();
|
/* TODO: Do something with this to notify the user something happened with this friend (invite or chat)
|
||||||
|
* i.second.window_state & window_state_need_attention
|
||||||
|
*/
|
||||||
|
|
||||||
BuildFriendWindow(i.first, i.second);
|
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
|
||||||
});
|
BuildContextMenu(i.first, i.second);
|
||||||
ImGui::ListBoxFooter();
|
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
|
||||||
|
{
|
||||||
|
i.second.window_state |= window_state_show;
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
|
||||||
|
BuildFriendWindow(i.first, i.second);
|
||||||
|
});
|
||||||
|
ImGui::ListBoxFooter();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}// if(show_overlay)
|
}// if(show_overlay)
|
||||||
|
@ -466,6 +497,11 @@ void Steam_Overlay::Callback(Common_Message *msg)
|
||||||
Steam_Messages const& steam_message = msg->steam_messages();
|
Steam_Messages const& steam_message = msg->steam_messages();
|
||||||
// Change color to cyan for friend
|
// Change color to cyan for friend
|
||||||
friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
|
friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
|
||||||
|
if (!(friend_info->second.window_state & window_state_show))
|
||||||
|
{
|
||||||
|
friend_info->second.window_state |= window_state_need_attention;
|
||||||
|
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,13 +10,14 @@ static constexpr size_t max_chat_len = 768;
|
||||||
|
|
||||||
enum window_state
|
enum window_state
|
||||||
{
|
{
|
||||||
window_state_none = 0,
|
window_state_none = 0,
|
||||||
window_state_show = 1<<0,
|
window_state_show = 1<<0,
|
||||||
window_state_invite = 1<<1,
|
window_state_invite = 1<<1,
|
||||||
window_state_join = 1<<2,
|
window_state_join = 1<<2,
|
||||||
window_state_lobby_invite = 1<<3,
|
window_state_lobby_invite = 1<<3,
|
||||||
window_state_rich_invite = 1<<4,
|
window_state_rich_invite = 1<<4,
|
||||||
window_state_send_message = 1<<5,
|
window_state_send_message = 1<<5,
|
||||||
|
window_state_need_attention = 1<<6,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct friend_window_state
|
struct friend_window_state
|
||||||
|
|
Loading…
Reference in a new issue