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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Notification sound when something happen
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7b53134512
commit
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3 changed files with 5582 additions and 24 deletions
5521
overlay_experimental/notification.h
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5521
overlay_experimental/notification.h
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File diff suppressed because it is too large
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@ -14,21 +14,28 @@
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// Look here for info on how to hook on linux
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// https://github.com/AimTuxOfficial/AimTux/
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#include "notification.h"
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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bool Steam_Overlay::IgnoreMsg(UINT uMsg)
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{
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switch (uMsg)
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{
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// Mouse Events
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case WM_MOUSEMOVE:
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case WM_MOUSEWHEEL: case WM_MOUSEHWHEEL:
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case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
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case WM_RBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
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case WM_MBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
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case WM_XBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
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case WM_MOUSEACTIVATE: case WM_MOUSEHOVER: case WM_MOUSELEAVE:
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// Keyboard Events
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case WM_KEYDOWN: case WM_KEYUP:
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case WM_SYSKEYDOWN: case WM_SYSKEYUP:
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case WM_CHAR:
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case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_SYSDEADCHAR:
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case WM_CHAR: case WM_UNICHAR: case WM_DEADCHAR:
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// Raw Input Events
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case WM_INPUT:
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return true;
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}
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return false;
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@ -227,6 +234,12 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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frd.window_state |= window_state_lobby_invite;
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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frd.window_state &= ~window_state_rich_invite;
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if (!(frd.window_state & window_state_show))
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{
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frd.window_state |= window_state_need_attention;
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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}
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}
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}
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@ -244,14 +257,21 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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frd.window_state |= window_state_rich_invite;
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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frd.window_state &= ~window_state_lobby_invite;
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if (!(frd.window_state & window_state_show))
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{
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frd.window_state |= window_state_need_attention;
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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}
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}
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}
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void Steam_Overlay::FriendConnect(Friend _friend)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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friends[_friend].window_state = window_state_none;
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memset(friends[_friend].chat_input, 0, max_chat_len);
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auto& item = friends[_friend];
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item.window_state = window_state_none;
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memset(item.chat_input, 0, max_chat_len);
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}
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void Steam_Overlay::FriendDisconnect(Friend _friend)
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@ -332,6 +352,11 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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if (ImGui::Begin(frd.name().c_str(), &show))
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{
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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{
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state.window_state &= ~window_state_need_attention;
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}
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// Fill this with the chat box and maybe the invitation
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if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
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{
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@ -431,24 +456,30 @@ void Steam_Overlay::OverlayProc( int width, int height )
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ImGui::Spacing();
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ImGui::LabelText("##label", "Friends");
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if (!friends.empty())
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{
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ImGui::ListBoxHeader("##label", friend_size);
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std::for_each(friends.begin(), friends.end(), [this](auto& i)
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{
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ImGui::PushID(i.first.id());
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/* TODO: Do something with this to notify the user something happened with this friend (invite or chat)
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* i.second.window_state & window_state_need_attention
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*/
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ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
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BuildContextMenu(i.first, i.second);
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if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
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{
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i.second.window_state |= window_state_show;
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}
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ImGui::PopID();
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BuildFriendWindow(i.first, i.second);
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});
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ImGui::ListBoxFooter();
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}
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}
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ImGui::End();
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}// if(show_overlay)
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@ -466,6 +497,11 @@ void Steam_Overlay::Callback(Common_Message *msg)
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Steam_Messages const& steam_message = msg->steam_messages();
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// Change color to cyan for friend
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friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
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if (!(friend_info->second.window_state & window_state_show))
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{
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friend_info->second.window_state |= window_state_need_attention;
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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}
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}
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}
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}
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@ -17,6 +17,7 @@ enum window_state
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window_state_lobby_invite = 1<<3,
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window_state_rich_invite = 1<<4,
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window_state_send_message = 1<<5,
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window_state_need_attention = 1<<6,
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};
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struct friend_window_state
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