mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Use the better api for linux controller support and include it in the auto builds.
This commit is contained in:
parent
e9513d4733
commit
282ac22a46
5 changed files with 354 additions and 203 deletions
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@ -7,10 +7,10 @@ mkdir -p linux/tools
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cp scripts/find_interfaces.sh linux/tools/
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cp scripts/steamclient_loader.sh linux/tools/
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../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
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g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect32
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
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../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
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g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect64
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient
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@ -25,7 +25,9 @@
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# include <stdio.h>
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# include <fcntl.h>
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# include <unistd.h>
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# include <libudev.h>
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# include <dirent.h>
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# include <sys/stat.h>
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# include <time.h>
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#else
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# error "Unknown platform in gamepad.c"
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#endif
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@ -60,6 +62,8 @@ struct GAMEPAD_STATE {
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char* device;
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int fd;
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int effect;
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double axis_min[ABS_MAX];
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double axis_max[ABS_MAX];
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#endif
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};
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@ -126,7 +130,8 @@ void GamepadShutdown(void) {
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/* no Win32 shutdown required */
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}
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void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
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void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
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//TODO: rumble_length_ms
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if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) {
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XINPUT_VIBRATION vib;
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ZeroMemory(&vib, sizeof(vib));
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@ -137,14 +142,103 @@ void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
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}
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#elif defined(__linux__)
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#define test_bit(nr, addr) \
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(((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
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#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
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/* UDev handles */
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static struct udev* UDEV = NULL;
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static struct udev_monitor* MON = NULL;
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static int IsGamepad(int fd, char *namebuf, const size_t namebuflen)
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{
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struct input_id inpid;
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//uint16_t *guid16 = (uint16_t *)guid->data;
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/* When udev is enabled we only get joystick devices here, so there's no need to test them */
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unsigned long evbit[NBITS(EV_MAX)] = { 0 };
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unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
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unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
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if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) ||
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(ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) ||
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(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) {
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return (0);
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}
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if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
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test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
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return 0;
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}
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if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) {
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return 0;
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}
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if (ioctl(fd, EVIOCGID, &inpid) < 0) {
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return 0;
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}
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//printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
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//memset(guid->data, 0, sizeof(guid->data));
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/* We only need 16 bits for each of these; space them out to fill 128. */
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/* Byteswap so devices get same GUID on little/big endian platforms. */
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/*
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*guid16++ = SDL_SwapLE16(inpid.bustype);
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*guid16++ = 0;
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if (inpid.vendor && inpid.product) {
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*guid16++ = SDL_SwapLE16(inpid.vendor);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(inpid.product);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(inpid.version);
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*guid16++ = 0;
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} else {
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strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
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}
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if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
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return 0;
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}
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*/
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return 1;
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}
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static void GamepadAddDevice(const char* devPath);
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static void GamepadRemoveDevice(const char* devPath);
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static void GamepadDetect()
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{
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DIR *folder;
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struct dirent *dent;
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folder = opendir("/dev/input");
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if (folder) {
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while ((dent = readdir(folder))) {
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int len = strlen(dent->d_name);
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if (len > 5 && strncmp(dent->d_name, "event", 5) == 0) {
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char path[PATH_MAX];
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snprintf(path, sizeof(path), "/dev/input/%s", dent->d_name);
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GamepadAddDevice(path);
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}
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}
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closedir(folder);
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}
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for (int i = 0; i != GAMEPAD_COUNT; ++i) {
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if ((STATE[i].flags & FLAG_CONNECTED) && STATE[i].device) {
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struct stat sb;
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//printf("%s\n", STATE[i].device);
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if (stat(STATE[i].device, &sb) == -1) {
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GamepadRemoveDevice(STATE[i].device);
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}
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}
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}
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}
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/* Helper to add a new device */
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static void GamepadAddDevice(const char* devPath) {
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int i;
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@ -154,11 +248,25 @@ static void GamepadAddDevice(const char* devPath) {
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if ((STATE[i].flags & FLAG_CONNECTED) == 0) {
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break;
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}
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if (STATE[i].device && strcmp(devPath, STATE[i].device) == 0) {
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return;
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}
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}
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if (i == GAMEPAD_COUNT) {
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return;
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}
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int fd = open(devPath, O_RDWR, 0);
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if (fd < 0) return;
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char namebuf[128];
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int is_gamepad = IsGamepad(fd, namebuf, sizeof (namebuf));
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if (!is_gamepad) {
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close(fd);
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return;
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}
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/* copy the device path */
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STATE[i].device = strdup(devPath);
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if (STATE[i].device == NULL) {
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/* reset device state */
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GamepadResetState((GAMEPAD_DEVICE)i);
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/* attempt to open the device in read-write mode, which we need fo rumble */
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STATE[i].fd = open(STATE[i].device, O_RDWR|O_NONBLOCK);
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if (STATE[i].fd != -1) {
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STATE[i].flags = FLAG_CONNECTED|FLAG_RUMBLE;
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return;
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}
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fcntl(fd, F_SETFL, O_NONBLOCK);
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STATE[i].fd = fd;
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STATE[i].flags |= FLAG_CONNECTED;
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/* attempt to open in read-only mode if access was denied */
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if (errno == EACCES) {
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STATE[i].fd = open(STATE[i].device, O_RDONLY|O_NONBLOCK);
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if (STATE[i].fd != -1) {
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STATE[i].flags = FLAG_CONNECTED;
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return;
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int controller = i;
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{
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int i, t;
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unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
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unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
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unsigned long relbit[NBITS(REL_MAX)] = { 0 };
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unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
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/* See if this device uses the new unified event API */
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if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
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(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) &&
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(ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) {
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/* Get the number of buttons, axes, and other thingamajigs */
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for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
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if (test_bit(i, keybit)) {
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//printf("Joystick has button: 0x%x\n", i);
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}
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}
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for (i = 0; i < BTN_JOYSTICK; ++i) {
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if (test_bit(i, keybit)) {
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//printf("Joystick has button: 0x%x\n", i);
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}
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}
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for (i = 0; i < ABS_MAX; ++i) {
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/* Skip hats */
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if (i == ABS_HAT0X) {
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i = ABS_HAT3Y;
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continue;
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}
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if (test_bit(i, absbit)) {
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struct input_absinfo absinfo;
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if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
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continue;
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}
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/*
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printf("Joystick has absolute axis: 0x%.2x\n", i);
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printf("Values = { %d, %d, %d, %d, %d }\n",
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absinfo.value, absinfo.minimum, absinfo.maximum,
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absinfo.fuzz, absinfo.flat);
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*/
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STATE[controller].axis_min[i] = absinfo.minimum;
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STATE[controller].axis_max[i] = absinfo.maximum;
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}
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}
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for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
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if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
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struct input_absinfo absinfo;
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int hat_index = (i - ABS_HAT0X) / 2;
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if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
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continue;
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}
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/*
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printf("Joystick has hat %d\n", hat_index);
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printf("Values = { %d, %d, %d, %d, %d }\n",
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absinfo.value, absinfo.minimum, absinfo.maximum,
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absinfo.fuzz, absinfo.flat);
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*/
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//joystick->hwdata->hats_indices[joystick->nhats++] = hat_index;
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}
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}
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if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
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//++joystick->nballs;
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}
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}
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/* could not open the device at all */
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free(STATE[i].device);
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STATE[i].device = NULL;
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if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
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if (test_bit(FF_RUMBLE, ffbit)) {
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STATE[controller].flags |= FLAG_RUMBLE;
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}
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if (test_bit(FF_SINE, ffbit)) {
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//printf("sine\n");
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}
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}
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}
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}
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/* Helper to remove a device */
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@ -218,158 +388,144 @@ void GamepadInit(void) {
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STATE[i].fd = STATE[i].effect = -1;
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}
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/* open the udev handle */
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UDEV = udev_new();
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if (UDEV == NULL) {
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/* FIXME: flag error? */
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return;
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}
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/* open monitoring device (safe to fail) */
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MON = udev_monitor_new_from_netlink(UDEV, "udev");
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/* FIXME: flag error if hot-plugging can't be supported? */
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if (MON != NULL) {
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udev_monitor_enable_receiving(MON);
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udev_monitor_filter_add_match_subsystem_devtype(MON, "input", NULL);
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}
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/* enumerate joypad devices */
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enu = udev_enumerate_new(UDEV);
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udev_enumerate_add_match_subsystem(enu, "input");
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udev_enumerate_scan_devices(enu);
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devices = udev_enumerate_get_list_entry(enu);
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udev_list_entry_foreach(item, devices) {
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const char* name;
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const char* sysPath;
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const char* devPath;
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struct udev_device* dev;
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name = udev_list_entry_get_name(item);
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dev = udev_device_new_from_syspath(UDEV, name);
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sysPath = udev_device_get_syspath(dev);
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devPath = udev_device_get_devnode(dev);
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if (sysPath != NULL && devPath != NULL && strstr(sysPath, "/js") != 0) {
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GamepadAddDevice(devPath);
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}
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udev_device_unref(dev);
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}
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/* cleanup */
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udev_enumerate_unref(enu);
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GamepadDetect();
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}
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void GamepadUpdate(void) {
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if (MON != NULL) {
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fd_set r;
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struct timeval tv;
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int fd = udev_monitor_get_fd(MON);
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static unsigned long last = 0;
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unsigned long cur = time(NULL);
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/* set up a poll on the udev device */
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FD_ZERO(&r);
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FD_SET(fd, &r);
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tv.tv_sec = 0;
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tv.tv_usec = 0;
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select(fd + 1, &r, 0, 0, &tv);
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/* test if we have a device change */
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if (FD_ISSET(fd, &r)) {
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struct udev_device* dev = udev_monitor_receive_device(MON);
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if (dev) {
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const char* devNode = udev_device_get_devnode(dev);
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const char* sysPath = udev_device_get_syspath(dev);
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const char* action = udev_device_get_action(dev);
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sysPath = udev_device_get_syspath(dev);
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action = udev_device_get_action(dev);
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if (strstr(sysPath, "/js") != 0) {
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if (strcmp(action, "remove") == 0) {
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GamepadRemoveDevice(devNode);
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} else if (strcmp(action, "add") == 0) {
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GamepadAddDevice(devNode);
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}
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}
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udev_device_unref(dev);
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}
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}
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if (last + 2 < cur) {
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GamepadDetect();
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last = cur;
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}
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GamepadUpdateCommon();
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}
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static int adjust_values_trigger(double min, double max, double value)
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{
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return (((value + (0 - min)) / (max - min)) * 255.0);
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}
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static int adjust_values_stick(double min, double max, double value)
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{
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return (((value + (0 - min)) / (max - min)) * (65535.0)) - 32768.0;
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}
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static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
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if (STATE[gamepad].flags & FLAG_CONNECTED) {
|
||||
struct js_event je;
|
||||
while (read(STATE[gamepad].fd, &je, sizeof(je)) > 0) {
|
||||
int button;
|
||||
switch (je.type) {
|
||||
case JS_EVENT_BUTTON:
|
||||
/* determine which button the event is for */
|
||||
switch (je.number) {
|
||||
case 0: button = BUTTON_A; break;
|
||||
case 1: button = BUTTON_B; break;
|
||||
case 2: button = BUTTON_X; break;
|
||||
case 3: button = BUTTON_Y; break;
|
||||
case 4: button = BUTTON_LEFT_SHOULDER; break;
|
||||
case 5: button = BUTTON_RIGHT_SHOULDER; break;
|
||||
case 6: button = BUTTON_BACK; break;
|
||||
case 7: button = BUTTON_START; break;
|
||||
case 8: button = 0; break; /* XBOX button */
|
||||
case 9: button = BUTTON_LEFT_THUMB; break;
|
||||
case 10: button = BUTTON_RIGHT_THUMB; break;
|
||||
default: button = 0; break;
|
||||
}
|
||||
struct input_event events[32];
|
||||
int i, len;
|
||||
int code;
|
||||
|
||||
/* set or unset the button */
|
||||
if (je.value) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
|
||||
} else {
|
||||
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
|
||||
}
|
||||
|
||||
break;
|
||||
case JS_EVENT_AXIS:
|
||||
/* normalize and store the axis */
|
||||
switch (je.number) {
|
||||
case 0: STATE[gamepad].stick[STICK_LEFT].x = je.value; break;
|
||||
case 1: STATE[gamepad].stick[STICK_LEFT].y = -je.value; break;
|
||||
case 2: STATE[gamepad].trigger[TRIGGER_LEFT].value = (je.value + 32768) >> 8; break;
|
||||
case 3: STATE[gamepad].stick[STICK_RIGHT].x = je.value; break;
|
||||
case 4: STATE[gamepad].stick[STICK_RIGHT].y = -je.value; break;
|
||||
case 5: STATE[gamepad].trigger[TRIGGER_RIGHT].value = (je.value + 32768) >> 8; break;
|
||||
case 6:
|
||||
if (je.value == -32767) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
||||
} else if (je.value == 32767) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
|
||||
while ((len = read(STATE[gamepad].fd, events, (sizeof events))) > 0) {
|
||||
len /= sizeof(events[0]);
|
||||
for (i = 0; i < len; ++i) {
|
||||
int button = 0;
|
||||
code = events[i].code;
|
||||
switch (events[i].type) {
|
||||
case EV_KEY:
|
||||
//printf("EV_KEY %i\n", code);
|
||||
switch (code) {
|
||||
case BTN_SOUTH: button = BUTTON_A; break;
|
||||
case BTN_EAST: button = BUTTON_B; break;
|
||||
case BTN_NORTH: button = BUTTON_X; break;
|
||||
case BTN_WEST: button = BUTTON_Y; break;
|
||||
case BTN_TL: button = BUTTON_LEFT_SHOULDER; break;
|
||||
case BTN_TR: button = BUTTON_RIGHT_SHOULDER; break;
|
||||
case BTN_SELECT: button = BUTTON_BACK; break;
|
||||
case BTN_START: button = BUTTON_START; break;
|
||||
case BTN_MODE: button = 0; break; /* XBOX button */
|
||||
case BTN_THUMBL: button = BUTTON_LEFT_THUMB; break;
|
||||
case BTN_THUMBR: button = BUTTON_RIGHT_THUMB; break;
|
||||
default: button = 0; break;
|
||||
}
|
||||
if (events[i].value) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
|
||||
} else {
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
||||
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (je.value == -32767) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
||||
} else if (je.value == 32767) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
|
||||
} else {
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
||||
case EV_ABS:
|
||||
switch (code) {
|
||||
case ABS_HAT0X:
|
||||
case ABS_HAT0Y:
|
||||
case ABS_HAT1X:
|
||||
case ABS_HAT1Y:
|
||||
case ABS_HAT2X:
|
||||
case ABS_HAT2Y:
|
||||
case ABS_HAT3X:
|
||||
case ABS_HAT3Y:
|
||||
//code -= ABS_HAT0X;
|
||||
//printf("ABS_HAT %i\n", code);
|
||||
switch(code) {
|
||||
case ABS_HAT0X:
|
||||
if (events[i].value < 0) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
||||
} else if (events[i].value > 0) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
|
||||
} else {
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
||||
}
|
||||
break;
|
||||
case ABS_HAT0Y:
|
||||
if (events[i].value < 0) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
||||
} else if (events[i].value > 0) {
|
||||
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
|
||||
} else {
|
||||
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
//printf("EV_ABS %i %i\n", code, events[i].value);
|
||||
if (code == ABS_Z || code == ABS_RZ) {
|
||||
int value = adjust_values_trigger(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
|
||||
switch(code) {
|
||||
case ABS_Z : STATE[gamepad].trigger[TRIGGER_LEFT].value = value; break;
|
||||
case ABS_RZ: STATE[gamepad].trigger[TRIGGER_RIGHT].value = value; break;
|
||||
}
|
||||
} else {
|
||||
int value = adjust_values_stick(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
|
||||
switch(code) {
|
||||
case ABS_X : STATE[gamepad].stick[STICK_LEFT].x = value; break;
|
||||
case ABS_Y : STATE[gamepad].stick[STICK_LEFT].y = -value; break;
|
||||
case ABS_RX: STATE[gamepad].stick[STICK_RIGHT].x = value; break;
|
||||
case ABS_RY: STATE[gamepad].stick[STICK_RIGHT].y = -value; break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
case EV_REL:
|
||||
switch (code) {
|
||||
case REL_X:
|
||||
case REL_Y:
|
||||
code -= REL_X;
|
||||
//printf("EV_REL %i %i\n", code, events[i].value);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EV_SYN:
|
||||
switch (code) {
|
||||
case SYN_DROPPED :
|
||||
//printf("Event SYN_DROPPED detected\n");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -378,10 +534,6 @@ static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
|
|||
void GamepadShutdown(void) {
|
||||
int i;
|
||||
|
||||
/* cleanup udev */
|
||||
udev_monitor_unref(MON);
|
||||
udev_unref(UDEV);
|
||||
|
||||
/* cleanup devices */
|
||||
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
||||
if (STATE[i].device != NULL) {
|
||||
|
@ -394,47 +546,30 @@ void GamepadShutdown(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
|
||||
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
|
||||
if (STATE[gamepad].fd != -1) {
|
||||
struct input_event play;
|
||||
struct ff_effect ff;
|
||||
|
||||
/* delete any existing effect */
|
||||
if (STATE[gamepad].effect != -1) {
|
||||
/* stop the effect */
|
||||
play.type = EV_FF;
|
||||
play.code = STATE[gamepad].effect;
|
||||
play.value = 0;
|
||||
/* define an effect for this rumble setting */
|
||||
ff.type = FF_RUMBLE;
|
||||
ff.id = STATE[gamepad].effect;
|
||||
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
|
||||
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
|
||||
ff.replay.length = rumble_length_ms;
|
||||
ff.replay.delay = 0;
|
||||
|
||||
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
|
||||
|
||||
/* delete the effect */
|
||||
ioctl(STATE[gamepad].fd, EVIOCRMFF, STATE[gamepad].effect);
|
||||
/* upload the effect */
|
||||
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
|
||||
STATE[gamepad].effect = ff.id;
|
||||
}
|
||||
|
||||
/* if rumble parameters are non-zero, start the new effect */
|
||||
if (left != 0.f || right != 0.f) {
|
||||
struct ff_effect ff;
|
||||
/* play the effect */
|
||||
play.type = EV_FF;
|
||||
play.code = STATE[gamepad].effect;
|
||||
play.value = 1;
|
||||
|
||||
/* define an effect for this rumble setting */
|
||||
ff.type = FF_RUMBLE;
|
||||
ff.id = -1;
|
||||
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
|
||||
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
|
||||
ff.replay.length = 5;
|
||||
ff.replay.delay = 0;
|
||||
|
||||
/* upload the effect */
|
||||
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
|
||||
STATE[gamepad].effect = ff.id;
|
||||
}
|
||||
|
||||
/* play the effect */
|
||||
play.type = EV_FF;
|
||||
play.code = STATE[gamepad].effect;
|
||||
play.value = 1;
|
||||
|
||||
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
|
||||
}
|
||||
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -232,8 +232,9 @@ GAMEPAD_API GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_T
|
|||
* \param device The device to update.
|
||||
* \param left Left motor strengh (0 to 1).
|
||||
* \param right Right motor strengh (0 to 1).
|
||||
* \param rumble_length_ms rumble time in ms (0 = unlimited).
|
||||
*/
|
||||
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right);
|
||||
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right, unsigned int rumble_length_ms);
|
||||
|
||||
/**
|
||||
* Query the position of an analog stick as raw values.
|
||||
|
|
|
@ -692,7 +692,7 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
|
|||
|
||||
void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum\n");
|
||||
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum %llu %llu\n", controllerHandle, eAction);
|
||||
}
|
||||
|
||||
|
||||
|
@ -723,7 +723,12 @@ void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLef
|
|||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return;
|
||||
|
||||
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0);
|
||||
unsigned int rumble_length_ms = 0;
|
||||
#if defined(__linux__)
|
||||
//FIXME: shadow of the tomb raider on linux doesn't seem to turn off the rumble so I made it expire after 100ms. Need to check if this is how linux steam actually behaves.
|
||||
rumble_length_ms = 100;
|
||||
#endif
|
||||
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0, rumble_length_ms);
|
||||
}
|
||||
|
||||
|
||||
|
|
18
scripts/steamclient_loader.sh
Normal file → Executable file
18
scripts/steamclient_loader.sh
Normal file → Executable file
|
@ -1,10 +1,15 @@
|
|||
#!/bin/bash
|
||||
APP_PATH=./example_executable
|
||||
APP_NAME="bin/test_executable"
|
||||
APP_ID=480
|
||||
APP_PATH=$(dirname "$0")
|
||||
CONFIG_PATH=$(dirname "$0")
|
||||
|
||||
set -e
|
||||
CUR_DIR=$(pwd)
|
||||
cd "$CONFIG_PATH"
|
||||
mkdir -p ~/.steam/sdk64
|
||||
mkdir -p ~/.steam/sdk32
|
||||
rm -rf ~/.steam/sdk64/steam_settings
|
||||
rm -rf ~/.steam/sdk32/steam_settings
|
||||
#make a backup of original files
|
||||
mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
|
||||
mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
|
||||
|
@ -12,13 +17,18 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
|
|||
#copy our files
|
||||
cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
|
||||
cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
|
||||
cp -r steam_settings ~/.steam/sdk32/
|
||||
cp -r steam_settings ~/.steam/sdk64/
|
||||
echo $BASHPID > ~/.steam/steam.pid
|
||||
SteamAppId=$APP_ID SteamGameId=$APP_ID $APP_PATH
|
||||
|
||||
cd "$APP_PATH"
|
||||
SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
|
||||
cd "$CUR_DIR"
|
||||
#restore original
|
||||
rm -f ~/.steam/steam.pid
|
||||
rm -f ~/.steam/sdk64/steamclient.so
|
||||
rm -f ~/.steam/sdk32/steamclient.so
|
||||
rm -rf ~/.steam/sdk64/steam_settings
|
||||
rm -rf ~/.steam/sdk32/steam_settings
|
||||
mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
|
||||
mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
|
||||
mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
|
||||
|
|
Loading…
Reference in a new issue