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Use the better api for linux controller support and include it in the auto builds.

This commit is contained in:
Mr_Goldberg 2020-01-12 14:28:57 -05:00
parent e9513d4733
commit 282ac22a46
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GPG key ID: 8597D87419DEF278
5 changed files with 354 additions and 203 deletions

View file

@ -7,10 +7,10 @@ mkdir -p linux/tools
cp scripts/find_interfaces.sh linux/tools/
cp scripts/steamclient_loader.sh linux/tools/
../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient

View file

@ -25,7 +25,9 @@
# include <stdio.h>
# include <fcntl.h>
# include <unistd.h>
# include <libudev.h>
# include <dirent.h>
# include <sys/stat.h>
# include <time.h>
#else
# error "Unknown platform in gamepad.c"
#endif
@ -60,6 +62,8 @@ struct GAMEPAD_STATE {
char* device;
int fd;
int effect;
double axis_min[ABS_MAX];
double axis_max[ABS_MAX];
#endif
};
@ -126,7 +130,8 @@ void GamepadShutdown(void) {
/* no Win32 shutdown required */
}
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
//TODO: rumble_length_ms
if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) {
XINPUT_VIBRATION vib;
ZeroMemory(&vib, sizeof(vib));
@ -137,14 +142,103 @@ void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
}
#elif defined(__linux__)
#define test_bit(nr, addr) \
(((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
/* UDev handles */
static struct udev* UDEV = NULL;
static struct udev_monitor* MON = NULL;
static int IsGamepad(int fd, char *namebuf, const size_t namebuflen)
{
struct input_id inpid;
//uint16_t *guid16 = (uint16_t *)guid->data;
/* When udev is enabled we only get joystick devices here, so there's no need to test them */
unsigned long evbit[NBITS(EV_MAX)] = { 0 };
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) ||
(ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) ||
(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) {
return (0);
}
if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
return 0;
}
if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) {
return 0;
}
if (ioctl(fd, EVIOCGID, &inpid) < 0) {
return 0;
}
//printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
//memset(guid->data, 0, sizeof(guid->data));
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
/*
*guid16++ = SDL_SwapLE16(inpid.bustype);
*guid16++ = 0;
if (inpid.vendor && inpid.product) {
*guid16++ = SDL_SwapLE16(inpid.vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(inpid.product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(inpid.version);
*guid16++ = 0;
} else {
strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
}
if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
return 0;
}
*/
return 1;
}
static void GamepadAddDevice(const char* devPath);
static void GamepadRemoveDevice(const char* devPath);
static void GamepadDetect()
{
DIR *folder;
struct dirent *dent;
folder = opendir("/dev/input");
if (folder) {
while ((dent = readdir(folder))) {
int len = strlen(dent->d_name);
if (len > 5 && strncmp(dent->d_name, "event", 5) == 0) {
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", dent->d_name);
GamepadAddDevice(path);
}
}
closedir(folder);
}
for (int i = 0; i != GAMEPAD_COUNT; ++i) {
if ((STATE[i].flags & FLAG_CONNECTED) && STATE[i].device) {
struct stat sb;
//printf("%s\n", STATE[i].device);
if (stat(STATE[i].device, &sb) == -1) {
GamepadRemoveDevice(STATE[i].device);
}
}
}
}
/* Helper to add a new device */
static void GamepadAddDevice(const char* devPath) {
int i;
@ -154,11 +248,25 @@ static void GamepadAddDevice(const char* devPath) {
if ((STATE[i].flags & FLAG_CONNECTED) == 0) {
break;
}
if (STATE[i].device && strcmp(devPath, STATE[i].device) == 0) {
return;
}
}
if (i == GAMEPAD_COUNT) {
return;
}
int fd = open(devPath, O_RDWR, 0);
if (fd < 0) return;
char namebuf[128];
int is_gamepad = IsGamepad(fd, namebuf, sizeof (namebuf));
if (!is_gamepad) {
close(fd);
return;
}
/* copy the device path */
STATE[i].device = strdup(devPath);
if (STATE[i].device == NULL) {
@ -168,25 +276,87 @@ static void GamepadAddDevice(const char* devPath) {
/* reset device state */
GamepadResetState((GAMEPAD_DEVICE)i);
/* attempt to open the device in read-write mode, which we need fo rumble */
STATE[i].fd = open(STATE[i].device, O_RDWR|O_NONBLOCK);
if (STATE[i].fd != -1) {
STATE[i].flags = FLAG_CONNECTED|FLAG_RUMBLE;
return;
}
fcntl(fd, F_SETFL, O_NONBLOCK);
STATE[i].fd = fd;
STATE[i].flags |= FLAG_CONNECTED;
/* attempt to open in read-only mode if access was denied */
if (errno == EACCES) {
STATE[i].fd = open(STATE[i].device, O_RDONLY|O_NONBLOCK);
if (STATE[i].fd != -1) {
STATE[i].flags = FLAG_CONNECTED;
return;
int controller = i;
{
int i, t;
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
unsigned long relbit[NBITS(REL_MAX)] = { 0 };
unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
/* See if this device uses the new unified event API */
if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) &&
(ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) {
/* Get the number of buttons, axes, and other thingamajigs */
for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
if (test_bit(i, keybit)) {
//printf("Joystick has button: 0x%x\n", i);
}
}
for (i = 0; i < BTN_JOYSTICK; ++i) {
if (test_bit(i, keybit)) {
//printf("Joystick has button: 0x%x\n", i);
}
}
for (i = 0; i < ABS_MAX; ++i) {
/* Skip hats */
if (i == ABS_HAT0X) {
i = ABS_HAT3Y;
continue;
}
if (test_bit(i, absbit)) {
struct input_absinfo absinfo;
if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
continue;
}
/*
printf("Joystick has absolute axis: 0x%.2x\n", i);
printf("Values = { %d, %d, %d, %d, %d }\n",
absinfo.value, absinfo.minimum, absinfo.maximum,
absinfo.fuzz, absinfo.flat);
*/
STATE[controller].axis_min[i] = absinfo.minimum;
STATE[controller].axis_max[i] = absinfo.maximum;
}
}
for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
struct input_absinfo absinfo;
int hat_index = (i - ABS_HAT0X) / 2;
if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
continue;
}
/*
printf("Joystick has hat %d\n", hat_index);
printf("Values = { %d, %d, %d, %d, %d }\n",
absinfo.value, absinfo.minimum, absinfo.maximum,
absinfo.fuzz, absinfo.flat);
*/
//joystick->hwdata->hats_indices[joystick->nhats++] = hat_index;
}
}
if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
//++joystick->nballs;
}
}
/* could not open the device at all */
free(STATE[i].device);
STATE[i].device = NULL;
if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
if (test_bit(FF_RUMBLE, ffbit)) {
STATE[controller].flags |= FLAG_RUMBLE;
}
if (test_bit(FF_SINE, ffbit)) {
//printf("sine\n");
}
}
}
}
/* Helper to remove a device */
@ -218,158 +388,144 @@ void GamepadInit(void) {
STATE[i].fd = STATE[i].effect = -1;
}
/* open the udev handle */
UDEV = udev_new();
if (UDEV == NULL) {
/* FIXME: flag error? */
return;
}
/* open monitoring device (safe to fail) */
MON = udev_monitor_new_from_netlink(UDEV, "udev");
/* FIXME: flag error if hot-plugging can't be supported? */
if (MON != NULL) {
udev_monitor_enable_receiving(MON);
udev_monitor_filter_add_match_subsystem_devtype(MON, "input", NULL);
}
/* enumerate joypad devices */
enu = udev_enumerate_new(UDEV);
udev_enumerate_add_match_subsystem(enu, "input");
udev_enumerate_scan_devices(enu);
devices = udev_enumerate_get_list_entry(enu);
udev_list_entry_foreach(item, devices) {
const char* name;
const char* sysPath;
const char* devPath;
struct udev_device* dev;
name = udev_list_entry_get_name(item);
dev = udev_device_new_from_syspath(UDEV, name);
sysPath = udev_device_get_syspath(dev);
devPath = udev_device_get_devnode(dev);
if (sysPath != NULL && devPath != NULL && strstr(sysPath, "/js") != 0) {
GamepadAddDevice(devPath);
}
udev_device_unref(dev);
}
/* cleanup */
udev_enumerate_unref(enu);
GamepadDetect();
}
void GamepadUpdate(void) {
if (MON != NULL) {
fd_set r;
struct timeval tv;
int fd = udev_monitor_get_fd(MON);
static unsigned long last = 0;
unsigned long cur = time(NULL);
/* set up a poll on the udev device */
FD_ZERO(&r);
FD_SET(fd, &r);
tv.tv_sec = 0;
tv.tv_usec = 0;
select(fd + 1, &r, 0, 0, &tv);
/* test if we have a device change */
if (FD_ISSET(fd, &r)) {
struct udev_device* dev = udev_monitor_receive_device(MON);
if (dev) {
const char* devNode = udev_device_get_devnode(dev);
const char* sysPath = udev_device_get_syspath(dev);
const char* action = udev_device_get_action(dev);
sysPath = udev_device_get_syspath(dev);
action = udev_device_get_action(dev);
if (strstr(sysPath, "/js") != 0) {
if (strcmp(action, "remove") == 0) {
GamepadRemoveDevice(devNode);
} else if (strcmp(action, "add") == 0) {
GamepadAddDevice(devNode);
}
}
udev_device_unref(dev);
}
}
if (last + 2 < cur) {
GamepadDetect();
last = cur;
}
GamepadUpdateCommon();
}
static int adjust_values_trigger(double min, double max, double value)
{
return (((value + (0 - min)) / (max - min)) * 255.0);
}
static int adjust_values_stick(double min, double max, double value)
{
return (((value + (0 - min)) / (max - min)) * (65535.0)) - 32768.0;
}
static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
if (STATE[gamepad].flags & FLAG_CONNECTED) {
struct js_event je;
while (read(STATE[gamepad].fd, &je, sizeof(je)) > 0) {
int button;
switch (je.type) {
case JS_EVENT_BUTTON:
/* determine which button the event is for */
switch (je.number) {
case 0: button = BUTTON_A; break;
case 1: button = BUTTON_B; break;
case 2: button = BUTTON_X; break;
case 3: button = BUTTON_Y; break;
case 4: button = BUTTON_LEFT_SHOULDER; break;
case 5: button = BUTTON_RIGHT_SHOULDER; break;
case 6: button = BUTTON_BACK; break;
case 7: button = BUTTON_START; break;
case 8: button = 0; break; /* XBOX button */
case 9: button = BUTTON_LEFT_THUMB; break;
case 10: button = BUTTON_RIGHT_THUMB; break;
default: button = 0; break;
}
struct input_event events[32];
int i, len;
int code;
/* set or unset the button */
if (je.value) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
} else {
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
}
break;
case JS_EVENT_AXIS:
/* normalize and store the axis */
switch (je.number) {
case 0: STATE[gamepad].stick[STICK_LEFT].x = je.value; break;
case 1: STATE[gamepad].stick[STICK_LEFT].y = -je.value; break;
case 2: STATE[gamepad].trigger[TRIGGER_LEFT].value = (je.value + 32768) >> 8; break;
case 3: STATE[gamepad].stick[STICK_RIGHT].x = je.value; break;
case 4: STATE[gamepad].stick[STICK_RIGHT].y = -je.value; break;
case 5: STATE[gamepad].trigger[TRIGGER_RIGHT].value = (je.value + 32768) >> 8; break;
case 6:
if (je.value == -32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
} else if (je.value == 32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
while ((len = read(STATE[gamepad].fd, events, (sizeof events))) > 0) {
len /= sizeof(events[0]);
for (i = 0; i < len; ++i) {
int button = 0;
code = events[i].code;
switch (events[i].type) {
case EV_KEY:
//printf("EV_KEY %i\n", code);
switch (code) {
case BTN_SOUTH: button = BUTTON_A; break;
case BTN_EAST: button = BUTTON_B; break;
case BTN_NORTH: button = BUTTON_X; break;
case BTN_WEST: button = BUTTON_Y; break;
case BTN_TL: button = BUTTON_LEFT_SHOULDER; break;
case BTN_TR: button = BUTTON_RIGHT_SHOULDER; break;
case BTN_SELECT: button = BUTTON_BACK; break;
case BTN_START: button = BUTTON_START; break;
case BTN_MODE: button = 0; break; /* XBOX button */
case BTN_THUMBL: button = BUTTON_LEFT_THUMB; break;
case BTN_THUMBR: button = BUTTON_RIGHT_THUMB; break;
default: button = 0; break;
}
if (events[i].value) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
}
break;
case 7:
if (je.value == -32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
} else if (je.value == 32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
case EV_ABS:
switch (code) {
case ABS_HAT0X:
case ABS_HAT0Y:
case ABS_HAT1X:
case ABS_HAT1Y:
case ABS_HAT2X:
case ABS_HAT2Y:
case ABS_HAT3X:
case ABS_HAT3Y:
//code -= ABS_HAT0X;
//printf("ABS_HAT %i\n", code);
switch(code) {
case ABS_HAT0X:
if (events[i].value < 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
} else if (events[i].value > 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
}
break;
case ABS_HAT0Y:
if (events[i].value < 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
} else if (events[i].value > 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
}
break;
}
break;
default:
//printf("EV_ABS %i %i\n", code, events[i].value);
if (code == ABS_Z || code == ABS_RZ) {
int value = adjust_values_trigger(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
switch(code) {
case ABS_Z : STATE[gamepad].trigger[TRIGGER_LEFT].value = value; break;
case ABS_RZ: STATE[gamepad].trigger[TRIGGER_RIGHT].value = value; break;
}
} else {
int value = adjust_values_stick(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
switch(code) {
case ABS_X : STATE[gamepad].stick[STICK_LEFT].x = value; break;
case ABS_Y : STATE[gamepad].stick[STICK_LEFT].y = -value; break;
case ABS_RX: STATE[gamepad].stick[STICK_RIGHT].x = value; break;
case ABS_RY: STATE[gamepad].stick[STICK_RIGHT].y = -value; break;
}
}
break;
}
break;
default: break;
case EV_REL:
switch (code) {
case REL_X:
case REL_Y:
code -= REL_X;
//printf("EV_REL %i %i\n", code, events[i].value);
break;
default:
break;
}
break;
case EV_SYN:
switch (code) {
case SYN_DROPPED :
//printf("Event SYN_DROPPED detected\n");
break;
default:
break;
}
default:
break;
}
break;
default:
break;
}
}
}
@ -378,10 +534,6 @@ static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
void GamepadShutdown(void) {
int i;
/* cleanup udev */
udev_monitor_unref(MON);
udev_unref(UDEV);
/* cleanup devices */
for (i = 0; i != GAMEPAD_COUNT; ++i) {
if (STATE[i].device != NULL) {
@ -394,47 +546,30 @@ void GamepadShutdown(void) {
}
}
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
if (STATE[gamepad].fd != -1) {
struct input_event play;
struct ff_effect ff;
/* delete any existing effect */
if (STATE[gamepad].effect != -1) {
/* stop the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 0;
/* define an effect for this rumble setting */
ff.type = FF_RUMBLE;
ff.id = STATE[gamepad].effect;
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
ff.replay.length = rumble_length_ms;
ff.replay.delay = 0;
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
/* delete the effect */
ioctl(STATE[gamepad].fd, EVIOCRMFF, STATE[gamepad].effect);
/* upload the effect */
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
STATE[gamepad].effect = ff.id;
}
/* if rumble parameters are non-zero, start the new effect */
if (left != 0.f || right != 0.f) {
struct ff_effect ff;
/* play the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 1;
/* define an effect for this rumble setting */
ff.type = FF_RUMBLE;
ff.id = -1;
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
ff.replay.length = 5;
ff.replay.delay = 0;
/* upload the effect */
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
STATE[gamepad].effect = ff.id;
}
/* play the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 1;
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
}
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
}
}

View file

@ -232,8 +232,9 @@ GAMEPAD_API GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_T
* \param device The device to update.
* \param left Left motor strengh (0 to 1).
* \param right Right motor strengh (0 to 1).
* \param rumble_length_ms rumble time in ms (0 = unlimited).
*/
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right);
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right, unsigned int rumble_length_ms);
/**
* Query the position of an analog stick as raw values.

View file

@ -692,7 +692,7 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
{
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum\n");
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum %llu %llu\n", controllerHandle, eAction);
}
@ -723,7 +723,12 @@ void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLef
auto controller = controllers.find(controllerHandle);
if (controller == controllers.end()) return;
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0);
unsigned int rumble_length_ms = 0;
#if defined(__linux__)
//FIXME: shadow of the tomb raider on linux doesn't seem to turn off the rumble so I made it expire after 100ms. Need to check if this is how linux steam actually behaves.
rumble_length_ms = 100;
#endif
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0, rumble_length_ms);
}

18
scripts/steamclient_loader.sh Normal file → Executable file
View file

@ -1,10 +1,15 @@
#!/bin/bash
APP_PATH=./example_executable
APP_NAME="bin/test_executable"
APP_ID=480
APP_PATH=$(dirname "$0")
CONFIG_PATH=$(dirname "$0")
set -e
CUR_DIR=$(pwd)
cd "$CONFIG_PATH"
mkdir -p ~/.steam/sdk64
mkdir -p ~/.steam/sdk32
rm -rf ~/.steam/sdk64/steam_settings
rm -rf ~/.steam/sdk32/steam_settings
#make a backup of original files
mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
@ -12,13 +17,18 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
#copy our files
cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
cp -r steam_settings ~/.steam/sdk32/
cp -r steam_settings ~/.steam/sdk64/
echo $BASHPID > ~/.steam/steam.pid
SteamAppId=$APP_ID SteamGameId=$APP_ID $APP_PATH
cd "$APP_PATH"
SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
cd "$CUR_DIR"
#restore original
rm -f ~/.steam/steam.pid
rm -f ~/.steam/sdk64/steamclient.so
rm -f ~/.steam/sdk32/steamclient.so
rm -rf ~/.steam/sdk64/steam_settings
rm -rf ~/.steam/sdk32/steam_settings
mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true