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Notifications

This commit is contained in:
Nemirtingas 2019-09-04 19:31:31 +02:00
parent 344674b889
commit 2db31928e9
2 changed files with 90 additions and 26 deletions

View file

@ -170,6 +170,18 @@ void Steam_Overlay::ShowOverlay(bool state)
overlay_state_changed = true; overlay_state_changed = true;
} }
void Steam_Overlay::NotifyUser(friend_window_state& friend_state, std::string const& message)
{
if (!(friend_state.window_state & window_state_show))
{
friend_state.window_state |= window_state_need_attention;
#ifdef __WINDOWS__
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
#endif
AddNotification(message);
}
}
void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId) void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
{ {
if (!Ready()) if (!Ready())
@ -184,12 +196,7 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
frd.window_state |= window_state_lobby_invite; frd.window_state |= window_state_lobby_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows) // Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_rich_invite; frd.window_state &= ~window_state_rich_invite;
NotifyUser(i->second, i->first.name() + " invited you to join a game");
if (!(frd.window_state & window_state_show))
{
frd.window_state |= window_state_need_attention;
// TODO: Push a notification
}
} }
} }
@ -207,12 +214,7 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
frd.window_state |= window_state_rich_invite; frd.window_state |= window_state_rich_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows) // Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_lobby_invite; frd.window_state &= ~window_state_lobby_invite;
NotifyUser(i->second, i->first.name() + " invited you to join a game");
if (!(frd.window_state & window_state_show))
{
frd.window_state |= window_state_need_attention;
// TODO: Push a notification
}
} }
} }
@ -232,6 +234,14 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
friends.erase(it); friends.erase(it);
} }
void Steam_Overlay::AddNotification(std::string const& message)
{
Notification notif;
notif.message = message;
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
}
bool Steam_Overlay::FriendHasLobby(uint64 friend_id) bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
{ {
Steam_Friends* steamFriends = get_steam_client()->steam_friends; Steam_Friends* steamFriends = get_steam_client()->steam_friends;
@ -304,9 +314,6 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
{ {
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused()) if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{ {
#ifdef __WINDOWS__
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
#endif
state.window_state &= ~window_state_need_attention; state.window_state &= ~window_state_need_attention;
} }
@ -378,15 +385,49 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
ImGui::End(); ImGui::End();
} }
void Steam_Overlay::BuildNotifications() void Steam_Overlay::BuildNotifications(int width, int height)
{ {
//ImGui::SetNextWindowPos(ImVec2{ (float)width - 300, (float)height - 80 }); auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
//ImGui::SetNextWindowSize(ImVec2{ 300.0, 80.0 }); int i = 0;
//ImGui::Begin("##notification", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
// | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing {
// | ImGuiWindowFlags_NoDecoration); auto elapsed_notif = now - it->start_time;
//
//ImGui::End(); if ( elapsed_notif < Notification::fade_in)
{
float alpha = Notification::max_alpha * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
}
else if ( elapsed_notif > Notification::fade_out_start)
{
float alpha = Notification::max_alpha * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
}
else
{
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, Notification::max_alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, Notification::max_alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
}
ImGui::SetNextWindowPos(ImVec2((float)width - Notification::width, (float)Notification::height * i ));
ImGui::SetNextWindowSize(ImVec2( Notification::width, Notification::height ));
ImGui::Begin(std::to_string(10000+i).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
ImGui::TextWrapped("%s", it->message.c_str());
ImGui::End();
ImGui::PopStyleColor(3);
}
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
return (now - item.start_time) > Notification::show_time;
}), notifications.end());
} }
// Try to make this function as short as possible or it might affect game's fps. // Try to make this function as short as possible or it might affect game's fps.
@ -397,6 +438,8 @@ void Steam_Overlay::OverlayProc( int width, int height )
if (!Ready()) if (!Ready())
return; return;
BuildNotifications(width, height);
if (show_overlay) if (show_overlay)
{ {
int friend_size = friends.size(); int friend_size = friends.size();
@ -445,8 +488,6 @@ void Steam_Overlay::OverlayProc( int width, int height )
} }
ImGui::End(); ImGui::End();
}// if(show_overlay) }// if(show_overlay)
BuildNotifications();
} }
void Steam_Overlay::Callback(Common_Message *msg) void Steam_Overlay::Callback(Common_Message *msg)
@ -465,6 +506,8 @@ void Steam_Overlay::Callback(Common_Message *msg)
{ {
friend_info->second.window_state |= window_state_need_attention; friend_info->second.window_state |= window_state_need_attention;
} }
AddNotification(friend_info->first.name() + " says: " + steam_message.message());
} }
} }
} }

View file

@ -39,6 +39,22 @@ struct Friend_Less
} }
}; };
struct Notification
{
static constexpr float width = 200.0;
static constexpr float height = 60.0;
static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out;
static constexpr float r = 0.16;
static constexpr float g = 0.29;
static constexpr float b = 0.48;
static constexpr float max_alpha = 0.5f;
std::chrono::seconds start_time;
std::string message;
};
#ifndef NO_OVERLAY #ifndef NO_OVERLAY
class Steam_Overlay class Steam_Overlay
@ -60,6 +76,7 @@ class Steam_Overlay
// Callback infos // Callback infos
std::queue<Friend> has_friend_action; std::queue<Friend> has_friend_action;
std::vector<Notification> notifications;
bool overlay_state_changed; bool overlay_state_changed;
Steam_Overlay(Steam_Overlay const&) = delete; Steam_Overlay(Steam_Overlay const&) = delete;
@ -76,12 +93,14 @@ class Steam_Overlay
bool FriendHasLobby(uint64 friend_id); bool FriendHasLobby(uint64 friend_id);
bool IHaveLobby(); bool IHaveLobby();
void NotifyUser(friend_window_state& friend_state, std::string const& message);
// Right click on friend // Right click on friend
void BuildContextMenu(Friend const& frd, friend_window_state &state); void BuildContextMenu(Friend const& frd, friend_window_state &state);
// Double click on friend // Double click on friend
void BuildFriendWindow(Friend const& frd, friend_window_state &state); void BuildFriendWindow(Friend const& frd, friend_window_state &state);
// Notifications like achievements, chat and invitations // Notifications like achievements, chat and invitations
void BuildNotifications(); void BuildNotifications(int width, int height);
public: public:
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network); Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
@ -111,6 +130,8 @@ public:
void FriendConnect(Friend _friend); void FriendConnect(Friend _friend);
void FriendDisconnect(Friend _friend); void FriendDisconnect(Friend _friend);
void AddNotification(std::string const& message);
}; };
#else #else