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SteamGameServerClient should return NULL if the gameserver is not initialized.

This commit is contained in:
Mr_Goldberg 2019-08-03 19:00:31 -04:00
parent bf4847452e
commit 35c59044fd
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GPG key ID: 8597D87419DEF278

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@ -588,7 +588,7 @@ S_API uint64 SteamGameServer_GetSteamID()
S_API ISteamClient *SteamGameServerClient() { S_API ISteamClient *SteamGameServerClient() {
PRINT_DEBUG("SteamGameServerClient()\n"); PRINT_DEBUG("SteamGameServerClient()\n");
load_old_interface_versions(); load_old_interface_versions();
get_steam_clientserver_old(); if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
return (ISteamClient *)SteamInternal_CreateInterface(old_client); return (ISteamClient *)SteamInternal_CreateInterface(old_client);
} }