mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
SDK 1.54
This commit is contained in:
parent
d8bcb11ef2
commit
3f8ce69b6d
11 changed files with 215 additions and 28 deletions
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@ -9,8 +9,14 @@ if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Bui
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if exist "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat" goto vs14
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2019_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2017_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" goto vs2022
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2022_bt
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if exist ".\sdk_standalone\set_vars64.bat" goto gitlabci
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:vs2022
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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:vs2019
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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@ -23,6 +29,10 @@ goto batend
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call "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
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goto batend
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:vs2022_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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:vs2019_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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@ -9,8 +9,14 @@ if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Bui
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if exist "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x86.bat" goto vs14
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2019_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2017_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat" goto vs2022
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2022_bt
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if exist ".\sdk_standalone\set_vars32.bat" goto gitlabci
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:vs2022
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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:vs2019
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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@ -23,6 +29,10 @@ goto batend
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call "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x86.bat"
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goto batend
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:vs2022_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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:vs2019_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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20
dll/flat.cpp
20
dll/flat.cpp
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@ -772,6 +772,26 @@ STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectS
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return (get_steam_client()->steam_friends)->ActivateGameOverlayInviteDialogConnectString(pchConnectString);
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}
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_RequestEquippedProfileItems( ISteamFriends* self, uint64_steamid steamID )
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{
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return (get_steam_client()->steam_friends)->RequestEquippedProfileItems(steamID);
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}
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STEAMAPI_API bool SteamAPI_ISteamFriends_BHasEquippedProfileItem( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType )
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{
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return (get_steam_client()->steam_friends)->BHasEquippedProfileItem(steamID, itemType);
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}
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STEAMAPI_API const char * SteamAPI_ISteamFriends_GetProfileItemPropertyString( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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return (get_steam_client()->steam_friends)->GetProfileItemPropertyString(steamID, itemType, prop);
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}
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STEAMAPI_API uint32 SteamAPI_ISteamFriends_GetProfileItemPropertyUint( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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return (get_steam_client()->steam_friends)->GetProfileItemPropertyUint(steamID, itemType, prop);
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}
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STEAMAPI_API ISteamUtils *SteamAPI_SteamUtils_v010()
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{
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return get_steam_client()->GetISteamUtils(flat_hsteampipe(), "SteamUtils010");
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@ -1014,6 +1014,33 @@ void ActivateGameOverlayInviteDialogConnectString( const char *pchConnectString
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PRINT_DEBUG("Steam_Friends::ActivateGameOverlayInviteDialogConnectString\n");
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}
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// Steam Community items equipped by a user on their profile
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// You can register for EquippedProfileItemsChanged_t to know when a friend has changed their equipped profile items
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STEAM_CALL_RESULT( EquippedProfileItems_t )
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SteamAPICall_t RequestEquippedProfileItems( CSteamID steamID )
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{
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PRINT_DEBUG("Steam_Friends::RequestEquippedProfileItems\n");
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return 0;
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}
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bool BHasEquippedProfileItem( CSteamID steamID, ECommunityProfileItemType itemType )
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{
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PRINT_DEBUG("Steam_Friends::BHasEquippedProfileItem\n");
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return false;
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}
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const char *GetProfileItemPropertyString( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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PRINT_DEBUG("Steam_Friends::GetProfileItemPropertyString\n");
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return "";
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}
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uint32 GetProfileItemPropertyUint( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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PRINT_DEBUG("Steam_Friends::GetProfileItemPropertyUint\n");
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return 0;
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}
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void RunCallbacks()
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{
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PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
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@ -168,6 +168,32 @@ enum EActivateGameOverlayToWebPageMode
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// will also close. When the user closes the browser window, the overlay will automatically close.
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};
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//-----------------------------------------------------------------------------
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// Purpose: See GetProfileItemPropertyString and GetProfileItemPropertyUint
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//-----------------------------------------------------------------------------
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enum ECommunityProfileItemType
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{
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k_ECommunityProfileItemType_AnimatedAvatar = 0,
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k_ECommunityProfileItemType_AvatarFrame = 1,
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k_ECommunityProfileItemType_ProfileModifier = 2,
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k_ECommunityProfileItemType_ProfileBackground = 3,
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k_ECommunityProfileItemType_MiniProfileBackground = 4,
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};
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enum ECommunityProfileItemProperty
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{
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k_ECommunityProfileItemProperty_ImageSmall = 0, // string
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k_ECommunityProfileItemProperty_ImageLarge = 1, // string
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k_ECommunityProfileItemProperty_InternalName = 2, // string
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k_ECommunityProfileItemProperty_Title = 3, // string
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k_ECommunityProfileItemProperty_Description = 4, // string
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k_ECommunityProfileItemProperty_AppID = 5, // uint32
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k_ECommunityProfileItemProperty_TypeID = 6, // uint32
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k_ECommunityProfileItemProperty_Class = 7, // uint32
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k_ECommunityProfileItemProperty_MovieWebM = 8, // string
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k_ECommunityProfileItemProperty_MovieMP4 = 9, // string
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k_ECommunityProfileItemProperty_MovieWebMSmall = 10, // string
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k_ECommunityProfileItemProperty_MovieMP4Small = 11, // string
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};
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//-----------------------------------------------------------------------------
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// Purpose: interface to accessing information about individual users,
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@ -433,6 +459,14 @@ public:
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// Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends
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virtual void ActivateGameOverlayInviteDialogConnectString( const char *pchConnectString ) = 0;
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// Steam Community items equipped by a user on their profile
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// You can register for EquippedProfileItemsChanged_t to know when a friend has changed their equipped profile items
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STEAM_CALL_RESULT( EquippedProfileItems_t )
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virtual SteamAPICall_t RequestEquippedProfileItems( CSteamID steamID ) = 0;
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virtual bool BHasEquippedProfileItem( CSteamID steamID, ECommunityProfileItemType itemType ) = 0;
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virtual const char *GetProfileItemPropertyString( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop ) = 0;
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virtual uint32 GetProfileItemPropertyUint( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop ) = 0;
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};
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#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends017"
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@ -700,6 +734,29 @@ struct OverlayBrowserProtocolNavigation_t
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char rgchURI[ 1024 ];
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};
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//-----------------------------------------------------------------------------
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// Purpose: A user's equipped profile items have changed
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//-----------------------------------------------------------------------------
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struct EquippedProfileItemsChanged_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 50 };
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CSteamID m_steamID;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct EquippedProfileItems_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 51 };
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EResult m_eResult;
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CSteamID m_steamID;
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bool m_bHasAnimatedAvatar;
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bool m_bHasAvatarFrame;
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bool m_bHasProfileModifier;
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bool m_bHasProfileBackground;
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bool m_bHasMiniProfileBackground;
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};
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#pragma pack( pop )
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@ -163,25 +163,22 @@ struct SteamNetworkingMessagesSessionFailed_t
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#pragma pack(pop)
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// Global accessors
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// Using standalone lib
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#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
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// Standalone lib.
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static_assert( STEAMNETWORKINGMESSAGES_INTERFACE_VERSION[25] == '2', "Version mismatch" );
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamNetworkingMessages_LibV2();
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inline ISteamNetworkingMessages *SteamNetworkingMessages_Lib() { return SteamNetworkingMessages_LibV2(); }
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// If running in context of steam, we also define a gameserver instance.
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#ifdef STEAMNETWORKINGSOCKETS_STEAM
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamGameServerNetworkingMessages_LibV2();
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inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages_Lib() { return SteamGameServerNetworkingMessages_LibV2(); }
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#endif
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamGameServerNetworkingMessages_LibV2();
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inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages_Lib() { return SteamGameServerNetworkingMessages_LibV2(); }
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#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
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inline ISteamNetworkingMessages *SteamNetworkingMessages() { return SteamNetworkingMessages_LibV2(); }
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#ifdef STEAMNETWORKINGSOCKETS_STEAM
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inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages() { return SteamGameServerNetworkingMessages_LibV2(); }
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#endif
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inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages() { return SteamGameServerNetworkingMessages_LibV2(); }
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#endif
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#endif
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@ -923,32 +923,25 @@ protected:
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#define STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "SteamNetworkingSockets012"
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// Global accessors
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// Using standalone lib
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#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
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// Standalone lib.
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static_assert( STEAMNETWORKINGSOCKETS_INTERFACE_VERSION[24] == '2', "Version mismatch" );
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamNetworkingSockets_LibV12();
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inline ISteamNetworkingSockets *SteamNetworkingSockets_Lib() { return SteamNetworkingSockets_LibV12(); }
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// If running in context of steam, we also define a gameserver instance.
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#ifdef STEAMNETWORKINGSOCKETS_STEAM
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12();
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inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets_Lib() { return SteamGameServerNetworkingSockets_LibV12(); }
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#endif
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12();
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inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets_Lib() { return SteamGameServerNetworkingSockets_LibV12(); }
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#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
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inline ISteamNetworkingSockets *SteamNetworkingSockets() { return SteamNetworkingSockets_LibV12(); }
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#ifdef STEAMNETWORKINGSOCKETS_STEAM
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inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { return SteamGameServerNetworkingSockets_LibV12(); }
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#endif
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inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { return SteamGameServerNetworkingSockets_LibV12(); }
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#endif
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#endif
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// Using Steamworks SDK
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#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
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// Steamworks SDK
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STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamNetworkingSockets_SteamAPI, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
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STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamGameServerNetworkingSockets_SteamAPI, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
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@ -43,10 +43,10 @@ enum EGamepadTextInputLineMode
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enum EFloatingGamepadTextInputMode
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{
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k_EFloatingGamepadTextInputModeModeSingleLine = 0, // Enter dismisses the keyboard
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k_EFloatingGamepadTextInputModeModeMultipleLines = 1, // User needs to explictly close the keyboard
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k_EFloatingGamepadTextInputModeModeEmail = 2,
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k_EFloatingGamepadTextInputModeModeNumeric = 3,
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k_EFloatingGamepadTextInputModeModeSingleLine = 0, // Enter dismisses the keyboard
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k_EFloatingGamepadTextInputModeModeMultipleLines = 1, // User needs to explictly close the keyboard
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k_EFloatingGamepadTextInputModeModeEmail = 2, // Keyboard layout is email, enter dismisses the keyboard
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k_EFloatingGamepadTextInputModeModeNumeric = 3, // Keyboard layout is numeric, enter dismisses the keyboard
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};
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@ -171,6 +171,10 @@ STEAMAPI_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages( I
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STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherInviteDialog( ISteamFriends* self, uint64_steamid steamIDLobby );
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STEAMAPI_API steam_bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol );
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STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString( ISteamFriends* self, const char * pchConnectString );
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_RequestEquippedProfileItems( ISteamFriends* self, uint64_steamid steamID );
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STEAMAPI_API bool SteamAPI_ISteamFriends_BHasEquippedProfileItem( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType );
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STEAMAPI_API const char * SteamAPI_ISteamFriends_GetProfileItemPropertyString( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop );
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STEAMAPI_API uint32 SteamAPI_ISteamFriends_GetProfileItemPropertyUint( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop );
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// ISteamUtils
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STEAMAPI_API ISteamUtils *SteamAPI_SteamUtils_v010();
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@ -149,6 +149,9 @@ enum EResult
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k_EResultInvalidSignature = 121, // signature check did not match
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k_EResultParseFailure = 122, // Failed to parse input
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k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number
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k_EResultInsufficientBattery = 124, // user device doesn't have enough battery charge currently to complete the action
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k_EResultChargerRequired = 125, // The operation requires a charger to be plugged in, which wasn't present
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k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
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};
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// Error codes for use with the voice functions
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@ -1137,6 +1140,41 @@ inline bool CSteamID::IsValid() const
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return true;
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}
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#if defined( INCLUDED_STEAM2_USERID_STRUCTS )
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//-----------------------------------------------------------------------------
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// Purpose: Initializes a steam ID from a Steam2 ID structure
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// Input: pTSteamGlobalUserID - Steam2 ID to convert
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// eUniverse - universe this ID belongs to
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//-----------------------------------------------------------------------------
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inline CSteamID SteamIDFromSteam2UserID( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
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{
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uint32 unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 +
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pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
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return CSteamID( unAccountID, k_unSteamUserDefaultInstance, eUniverse, k_EAccountTypeIndividual );
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}
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bool SteamIDFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse, CSteamID *pSteamIDOut );
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//-----------------------------------------------------------------------------
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// Purpose: Fills out a Steam2 ID structure
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// Input: pTSteamGlobalUserID - Steam2 ID to write to
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//-----------------------------------------------------------------------------
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inline TSteamGlobalUserID SteamIDToSteam2UserID( CSteamID steamID )
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{
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TSteamGlobalUserID steamGlobalUserID;
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steamGlobalUserID.m_SteamInstanceID = 0;
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steamGlobalUserID.m_SteamLocalUserID.Split.High32bits = steamID.GetAccountID() % 2;
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steamGlobalUserID.m_SteamLocalUserID.Split.Low32bits = steamID.GetAccountID() / 2;
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return steamGlobalUserID;
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}
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#endif
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// generic invalid CSteamID
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#define k_steamIDNil CSteamID()
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@ -15,13 +15,11 @@
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//-----------------------------------------------------------------------------
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// SteamNetworkingSockets config.
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//#define STEAMNETWORKINGSOCKETS_STANDALONELIB // Comment this in to support compiling/linking with the standalone library / gamenetworkingsockets opensource
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#define STEAMNETWORKINGSOCKETS_STEAMAPI // Compiling/link with steam_api.h and Steamworks SDK
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#if !defined(STEAMNETWORKINGSOCKETS_STANDALONELIB) && !defined(STEAMNETWORKINGSOCKETS_STEAMAPI)
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#define STEAMNETWORKINGSOCKETS_STEAMAPI
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#endif
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//-----------------------------------------------------------------------------
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#if !defined( STEAMNETWORKINGSOCKETS_OPENSOURCE ) && !defined( STEAMNETWORKINGSOCKETS_STREAMINGCLIENT )
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#define STEAMNETWORKINGSOCKETS_STEAM
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#endif
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#ifdef NN_NINTENDO_SDK // We always static link on Nintendo
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#define STEAMNETWORKINGSOCKETS_STATIC_LINK
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#endif
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@ -143,6 +141,12 @@ enum ESteamNetworkingIdentityType
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// Basic platform-specific identifiers.
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//
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k_ESteamNetworkingIdentityType_SteamID = 16, // 64-bit CSteamID
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k_ESteamNetworkingIdentityType_XboxPairwiseID = 17, // Publisher-specific user identity, as string
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k_ESteamNetworkingIdentityType_SonyPSN = 18, // 64-bit ID
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k_ESteamNetworkingIdentityType_GoogleStadia = 19, // 64-bit ID
|
||||
//k_ESteamNetworkingIdentityType_NintendoNetworkServiceAccount,
|
||||
//k_ESteamNetworkingIdentityType_EpicGameStore
|
||||
//k_ESteamNetworkingIdentityType_WeGame
|
||||
|
||||
//
|
||||
// Special identifiers.
|
||||
|
@ -271,6 +275,15 @@ struct SteamNetworkingIdentity
|
|||
void SetSteamID64( uint64 steamID ); // Takes SteamID as raw 64-bit number
|
||||
uint64 GetSteamID64() const; // Returns 0 if identity is not SteamID
|
||||
|
||||
bool SetXboxPairwiseID( const char *pszString ); // Returns false if invalid length
|
||||
const char *GetXboxPairwiseID() const; // Returns nullptr if not Xbox ID
|
||||
|
||||
void SetPSNID( uint64 id );
|
||||
uint64 GetPSNID() const; // Returns 0 if not PSN
|
||||
|
||||
void SetStadiaID( uint64 id );
|
||||
uint64 GetStadiaID() const; // Returns 0 if not Stadia
|
||||
|
||||
void SetIPAddr( const SteamNetworkingIPAddr &addr ); // Set to specified IP:port
|
||||
const SteamNetworkingIPAddr *GetIPAddr() const; // returns null if we are not an IP address.
|
||||
void SetIPv4Addr( uint32 nIPv4, uint16 nPort ); // Set to specified IPv4:port
|
||||
|
@ -312,6 +325,7 @@ struct SteamNetworkingIdentity
|
|||
enum {
|
||||
k_cchMaxString = 128, // Max length of the buffer needed to hold any identity, formatted in string format by ToString
|
||||
k_cchMaxGenericString = 32, // Max length of the string for generic string identities. Including terminating '\0'
|
||||
k_cchMaxXboxPairwiseID = 33, // Including terminating '\0'
|
||||
k_cbMaxGenericBytes = 32,
|
||||
};
|
||||
|
||||
|
@ -324,7 +338,10 @@ struct SteamNetworkingIdentity
|
|||
int m_cbSize;
|
||||
union {
|
||||
uint64 m_steamID64;
|
||||
uint64 m_PSNID;
|
||||
uint64 m_stadiaID;
|
||||
char m_szGenericString[ k_cchMaxGenericString ];
|
||||
char m_szXboxPairwiseID[ k_cchMaxXboxPairwiseID ];
|
||||
uint8 m_genericBytes[ k_cbMaxGenericBytes ];
|
||||
char m_szUnknownRawString[ k_cchMaxString ];
|
||||
SteamNetworkingIPAddr m_ip;
|
||||
|
@ -1481,7 +1498,11 @@ enum ESteamNetworkingConfigValue
|
|||
/// route ping time and is then adjusted.)
|
||||
k_ESteamNetworkingConfig_P2P_Transport_ICE_Penalty = 105,
|
||||
k_ESteamNetworkingConfig_P2P_Transport_SDR_Penalty = 106,
|
||||
k_ESteamNetworkingConfig_P2P_TURN_ServerList = 107,
|
||||
k_ESteamNetworkingConfig_P2P_TURN_UserList = 108,
|
||||
k_ESteamNetworkingConfig_P2P_TURN_PassList = 109,
|
||||
//k_ESteamNetworkingConfig_P2P_Transport_LANBeacon_Penalty = 107,
|
||||
k_ESteamNetworkingConfig_P2P_Transport_ICE_Implementation = 110,
|
||||
|
||||
//
|
||||
// Settings for SDR relayed connections
|
||||
|
@ -1746,8 +1767,18 @@ inline void SteamNetworkingIdentity::SetSteamID( CSteamID steamID ) { SetSteamID
|
|||
inline CSteamID SteamNetworkingIdentity::GetSteamID() const { return CSteamID( GetSteamID64() ); }
|
||||
inline void SteamNetworkingIdentity::SetSteamID64( uint64 steamID ) { m_eType = k_ESteamNetworkingIdentityType_SteamID; m_cbSize = sizeof( m_steamID64 ); m_steamID64 = steamID; }
|
||||
inline uint64 SteamNetworkingIdentity::GetSteamID64() const { return m_eType == k_ESteamNetworkingIdentityType_SteamID ? m_steamID64 : 0; }
|
||||
inline bool SteamNetworkingIdentity::SetXboxPairwiseID( const char *pszString ) { size_t l = strlen( pszString ); if ( l < 1 || l >= sizeof(m_szXboxPairwiseID) ) return false;
|
||||
m_eType = k_ESteamNetworkingIdentityType_XboxPairwiseID; m_cbSize = int(l+1); memcpy( m_szXboxPairwiseID, pszString, m_cbSize ); return true; }
|
||||
inline const char *SteamNetworkingIdentity::GetXboxPairwiseID() const { return m_eType == k_ESteamNetworkingIdentityType_XboxPairwiseID ? m_szXboxPairwiseID : NULL; }
|
||||
inline void SteamNetworkingIdentity::SetPSNID( uint64 id ) { m_eType = k_ESteamNetworkingIdentityType_SonyPSN; m_cbSize = sizeof( m_PSNID ); m_PSNID = id; }
|
||||
inline uint64 SteamNetworkingIdentity::GetPSNID() const { return m_eType == k_ESteamNetworkingIdentityType_SonyPSN ? m_PSNID : 0; }
|
||||
inline void SteamNetworkingIdentity::SetStadiaID( uint64 id ) { m_eType = k_ESteamNetworkingIdentityType_GoogleStadia; m_cbSize = sizeof( m_stadiaID ); m_stadiaID = id; }
|
||||
inline uint64 SteamNetworkingIdentity::GetStadiaID() const { return m_eType == k_ESteamNetworkingIdentityType_GoogleStadia ? m_stadiaID : 0; }
|
||||
inline void SteamNetworkingIdentity::SetIPAddr( const SteamNetworkingIPAddr &addr ) { m_eType = k_ESteamNetworkingIdentityType_IPAddress; m_cbSize = (int)sizeof(m_ip); m_ip = addr; }
|
||||
inline const SteamNetworkingIPAddr *SteamNetworkingIdentity::GetIPAddr() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress ? &m_ip : NULL; }
|
||||
inline void SteamNetworkingIdentity::SetIPv4Addr( uint32 nIPv4, uint16 nPort ) { m_eType = k_ESteamNetworkingIdentityType_IPAddress; m_cbSize = (int)sizeof(m_ip); m_ip.SetIPv4( nIPv4, nPort ); }
|
||||
inline uint32 SteamNetworkingIdentity::GetIPv4() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress ? m_ip.GetIPv4() : 0; }
|
||||
inline ESteamNetworkingFakeIPType SteamNetworkingIdentity::GetFakeIPType() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress ? m_ip.GetFakeIPType() : k_ESteamNetworkingFakeIPType_Invalid; }
|
||||
inline void SteamNetworkingIdentity::SetLocalHost() { m_eType = k_ESteamNetworkingIdentityType_IPAddress; m_cbSize = (int)sizeof(m_ip); m_ip.SetIPv6LocalHost(); }
|
||||
inline bool SteamNetworkingIdentity::IsLocalHost() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress && m_ip.IsLocalHost(); }
|
||||
inline bool SteamNetworkingIdentity::SetGenericString( const char *pszString ) { size_t l = strlen( pszString ); if ( l >= sizeof(m_szGenericString) ) return false;
|
||||
|
|
Loading…
Reference in a new issue