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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Added glew and pointing to the right directory for imgui
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parent
71afa0daf6
commit
631bcd96ce
2 changed files with 7 additions and 2 deletions
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@ -116,7 +116,7 @@ build_cmake_windows:
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- dnf update -y
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- dnf update -y
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- dnf install 'dnf-command(config-manager)' -y
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- dnf install 'dnf-command(config-manager)' -y
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- dnf config-manager --add-repo https://dl.winehq.org/wine-builds/fedora/30/winehq.repo
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- dnf config-manager --add-repo https://dl.winehq.org/wine-builds/fedora/30/winehq.repo
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- dnf install wget p7zip winehq-devel samba-winbind-clients -y
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- dnf install wget unzip p7zip winehq-devel samba-winbind-clients -y
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- wget 'https://gitlab.com/Mr_Goldberg/goldberg_emulator/uploads/48db8f434a193aae872279dc4f5dde6a/sdk_standalone.7z'
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- wget 'https://gitlab.com/Mr_Goldberg/goldberg_emulator/uploads/48db8f434a193aae872279dc4f5dde6a/sdk_standalone.7z'
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- 7za x sdk_standalone.7z -osdk_standalone
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- 7za x sdk_standalone.7z -osdk_standalone
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- wget 'https://github.com/Kitware/CMake/releases/download/v3.15.0-rc1/cmake-3.15.0-rc1-win64-x64.zip'
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- wget 'https://github.com/Kitware/CMake/releases/download/v3.15.0-rc1/cmake-3.15.0-rc1-win64-x64.zip'
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@ -129,6 +129,7 @@ build_cmake_windows:
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- wine cmd /c
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- wine cmd /c
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- mkdir cmake-builds && cd cmake-builds
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- mkdir cmake-builds && cd cmake-builds
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- mkdir x64-release && cd x64-release
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- mkdir x64-release && cd x64-release
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- ../download_glew.sh
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- echo call .\\..\\..\\sdk_standalone\\set_vars64.bat >> cmake-build.bat
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- echo call .\\..\\..\\sdk_standalone\\set_vars64.bat >> cmake-build.bat
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- echo .\\..\\..\\cmake-3.15.0-rc1-win64-x64\\bin\\cmake.exe ..\\.. -G \"NMake Makefiles\" -DCMAKE_BUILD_TYPE:STRING="RelWithDebInfo" -DNO_OVERLAY=ON -DCMAKE_PREFIX_PATH="protobuf_x64-windows-static" -DProtobuf_PROTOC_EXECUTABLE:STRING="./../../protobuf_x64-windows-static/tools/protobuf/protoc.exe" >> cmake-build.bat
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- echo .\\..\\..\\cmake-3.15.0-rc1-win64-x64\\bin\\cmake.exe ..\\.. -G \"NMake Makefiles\" -DCMAKE_BUILD_TYPE:STRING="RelWithDebInfo" -DNO_OVERLAY=ON -DCMAKE_PREFIX_PATH="protobuf_x64-windows-static" -DProtobuf_PROTOC_EXECUTABLE:STRING="./../../protobuf_x64-windows-static/tools/protobuf/protoc.exe" >> cmake-build.bat
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- echo nmake.exe >> cmake-build.bat
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- echo nmake.exe >> cmake-build.bat
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@ -50,12 +50,14 @@ if(WIN32)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64)
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set(BIN_LOBBY_CONNECT lobby_connect64)
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set(BIN_LOBBY_CONNECT lobby_connect64)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64)
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link_directories(glew/lib/Release/x64)
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else()
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else()
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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set(LIB_STEAMCLIENT steamclient)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
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set(BIN_LOBBY_CONNECT lobby_connect)
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set(BIN_LOBBY_CONNECT lobby_connect)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
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link_directories(glew/lib/Release/Win32)
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endif()
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endif()
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elseif(UNIX AND NOT APPLE)
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elseif(UNIX AND NOT APPLE)
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAM_API steam_api)
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@ -102,7 +104,8 @@ target_include_directories(${LIB_STEAM_API}
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PRIVATE
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PRIVATE
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${PROTOBUF_INCLUDE_DIRS}
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${PROTOBUF_INCLUDE_DIRS}
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}/ImGui
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${CMAKE_CURRENT_SOURCE_DIR}/ImGui
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${CMAKE_CURRENT_SOURCE_DIR}/glew/include
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)
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)
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# Link the required libraries
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# Link the required libraries
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@ -111,6 +114,7 @@ target_link_libraries(${LIB_STEAM_API}
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protobuf::libprotobuf
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protobuf::libprotobuf
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<NOT:$<BOOL:${NO_OVERLAY}>>>:glew32s.lib>
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)
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)
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# Add target compile definitions
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# Add target compile definitions
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