mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
ISteamApps 002-007 implemented.
This commit is contained in:
parent
9deef8c6f3
commit
6ccb8f6c0b
11 changed files with 372 additions and 2 deletions
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@ -191,6 +191,10 @@ uint32 Steam_Apps::GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uin
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return count;
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}
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uint32 Steam_Apps::GetInstalledDepots( DepotId_t *pvecDepots, uint32 cMaxDepots )
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{
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PRINT_DEBUG("GetInstalledDepots old %u\n", appID);
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return GetInstalledDepots( settings->get_local_game_id().AppID(), pvecDepots, cMaxDepots );
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}
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// returns current app install folder for AppID, returns folder name length
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@ -1,6 +1,13 @@
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#include "base.h"
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class Steam_Apps : public ISteamApps
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class Steam_Apps :
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public ISteamApps002,
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public ISteamApps003,
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public ISteamApps004,
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public ISteamApps005,
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public ISteamApps006,
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public ISteamApps007,
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public ISteamApps
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{
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Settings *settings;
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class SteamCallResults *callback_results;
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@ -49,6 +56,7 @@ public:
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bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ); // returns current beta branch name, 'public' is the default branch
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bool MarkContentCorrupt( bool bMissingFilesOnly ); // signal Steam that game files seems corrupt or missing
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uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ); // return installed depots in mount order
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uint32 GetInstalledDepots( DepotId_t *pvecDepots, uint32 cMaxDepots );
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// returns current app install folder for AppID, returns folder name length
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uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize );
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@ -617,8 +617,30 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
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{
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PRINT_DEBUG("GetISteamApps %s\n", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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Steam_Apps *steam_apps_temp;
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if (hSteamUser == SERVER_HSTEAMUSER) {
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return steam_gameserver_apps;
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steam_apps_temp = steam_gameserver_apps;
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} else {
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steam_apps_temp = steam_apps;
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}
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if (strcmp(pchVersion, "STEAMAPPS_INTERFACE_VERSION002") == 0) {
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return (ISteamApps *)(void *)(ISteamApps002 *)steam_apps_temp;
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} else if (strcmp(pchVersion, "STEAMAPPS_INTERFACE_VERSION003") == 0) {
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return (ISteamApps *)(void *)(ISteamApps003 *)steam_apps_temp;
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} else if (strcmp(pchVersion, "STEAMAPPS_INTERFACE_VERSION004") == 0) {
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return (ISteamApps *)(void *)(ISteamApps004 *)steam_apps_temp;
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} else if (strcmp(pchVersion, "STEAMAPPS_INTERFACE_VERSION005") == 0) {
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return (ISteamApps *)(void *)(ISteamApps005 *)steam_apps_temp;
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} else if (strcmp(pchVersion, "STEAMAPPS_INTERFACE_VERSION006") == 0) {
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return (ISteamApps *)(void *)(ISteamApps006 *)steam_apps_temp;
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} else if (strcmp(pchVersion, "STEAMAPPS_INTERFACE_VERSION007") == 0) {
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return (ISteamApps *)(void *)(ISteamApps007 *)steam_apps_temp;
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} else if (strcmp(pchVersion, STEAMAPPS_INTERFACE_VERSION) == 0) {
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return (ISteamApps *)(void *)(ISteamApps *)steam_apps_temp;
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} else {
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return (ISteamApps *)(void *)(ISteamApps *)steam_apps_temp;
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}
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return steam_apps;
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28
sdk_includes/isteamapps001.h
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28
sdk_includes/isteamapps001.h
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@ -0,0 +1,28 @@
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#ifndef ISTEAMAPPS001_H
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#define ISTEAMAPPS001_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps001
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{
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public:
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// returns 0 if the key does not exist
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// this may be true on first call, since the app data may not be cached locally yet
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// If you expect it to exists wait for the AppDataChanged_t after the first failure and ask again
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virtual int GetAppData( AppId_t nAppID, const char *pchKey, char *pchValue, int cchValueMax ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when new information about an app has arrived
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//-----------------------------------------------------------------------------
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struct AppDataChanged_t
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{
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enum { k_iCallback = k_iSteamAppsCallbacks + 1 };
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uint32 m_nAppID; // appid that changed
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bool m_bBySteamUI; // change came from SteamUI
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bool m_bCDDBUpdate; // the cddb entry for this app changed
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};
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#endif //ISTEAMAPPS001_H
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22
sdk_includes/isteamapps002.h
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22
sdk_includes/isteamapps002.h
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@ -0,0 +1,22 @@
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#ifndef ISTEAMAPPS002_H
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#define ISTEAMAPPS002_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps002
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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};
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#endif //ISTEAMAPPS002_H
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25
sdk_includes/isteamapps003.h
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25
sdk_includes/isteamapps003.h
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@ -0,0 +1,25 @@
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#ifndef ISTEAMAPPS003_H
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#define ISTEAMAPPS003_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps003
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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};
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#endif //ISTEAMAPPS003_H
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48
sdk_includes/isteamapps004.h
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48
sdk_includes/isteamapps004.h
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#ifndef ISTEAMAPPS004_H
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#define ISTEAMAPPS004_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps004
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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#ifdef _PS3
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// Result returned in a RegisterActivationCodeResponse_t callresult
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virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
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#endif
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};
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#endif //ISTEAMAPPS004_H
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63
sdk_includes/isteamapps005.h
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63
sdk_includes/isteamapps005.h
Normal file
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@ -0,0 +1,63 @@
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#ifndef ISTEAMAPPS005_H
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#define ISTEAMAPPS005_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps005
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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// Request cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
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// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
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// the key is available (which may be immediately).
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virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
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virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
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virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
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virtual uint32 GetInstalledDepots( DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
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// returns current app install folder for AppID, returns folder name length
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virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
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virtual bool BIsAppInstalled( AppId_t appID ) = 0;
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#ifdef _PS3
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// Result returned in a RegisterActivationCodeResponse_t callresult
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virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
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#endif
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};
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#endif //ISTEAMAPPS005_H
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71
sdk_includes/isteamapps006.h
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71
sdk_includes/isteamapps006.h
Normal file
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#ifndef ISTEAMAPPS006_H
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#define ISTEAMAPPS006_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps006
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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// Request cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
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// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
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// the key is available (which may be immediately).
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virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
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virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
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virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
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virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
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// returns current app install folder for AppID, returns folder name length
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virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
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virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
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virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
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// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
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// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
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// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
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// but it is advised that you not param names beginning with an underscore for your own features.
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virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
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#ifdef _PS3
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// Result returned in a RegisterActivationCodeResponse_t callresult
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virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
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#endif
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};
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#endif //ISTEAMAPPS006_H
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72
sdk_includes/isteamapps007.h
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72
sdk_includes/isteamapps007.h
Normal file
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#ifndef ISTEAMAPPS007_H
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#define ISTEAMAPPS007_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps007
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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// Request cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
|
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// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
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// the key is available (which may be immediately).
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virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
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virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
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virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
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virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
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// returns current app install folder for AppID, returns folder name length
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virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
|
||||
virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
|
||||
|
||||
virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
|
||||
|
||||
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
|
||||
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
||||
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
||||
// but it is advised that you not param names beginning with an underscore for your own features.
|
||||
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
|
||||
|
||||
// get download progress for optional DLC
|
||||
virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
|
||||
|
||||
// return the buildid of this app, may change at any time based on backend updates to the game
|
||||
virtual int GetAppBuildId() = 0;
|
||||
};
|
||||
|
||||
#endif //ISTEAMAPPS007_H
|
|
@ -83,6 +83,13 @@
|
|||
#include "isteamuserstats004.h"
|
||||
#include "isteamuserstats003.h"
|
||||
#include "isteamapps.h"
|
||||
#include "isteamapps007.h"
|
||||
#include "isteamapps006.h"
|
||||
#include "isteamapps005.h"
|
||||
#include "isteamapps004.h"
|
||||
#include "isteamapps003.h"
|
||||
#include "isteamapps002.h"
|
||||
#include "isteamapps001.h"
|
||||
#include "isteamnetworking.h"
|
||||
#include "isteamnetworking005.h"
|
||||
#include "isteamnetworking004.h"
|
||||
|
|
Loading…
Reference in a new issue