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Add env variable to set app path.

This commit is contained in:
Mr_Goldberg 2020-01-13 13:47:14 -05:00
parent 106fb03bb0
commit 71e265f52b
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GPG key ID: 8597D87419DEF278
2 changed files with 10 additions and 7 deletions

View file

@ -193,6 +193,15 @@ std::string get_lib_path() {
std::string get_full_program_path()
{
std::string env_program_path = get_env_variable("SteamAppPath");
if (env_program_path.length()) {
if (env_program_path.back() != PATH_SEPARATOR[0]) {
env_program_path = env_program_path.append(PATH_SEPARATOR);
}
return env_program_path;
}
std::string program_path;
#if defined(STEAM_WIN32)
char DllPath[MAX_PATH] = {0};

View file

@ -8,8 +8,6 @@ CUR_DIR=$(pwd)
cd "$CONFIG_PATH"
mkdir -p ~/.steam/sdk64
mkdir -p ~/.steam/sdk32
rm -rf ~/.steam/sdk64/steam_settings
rm -rf ~/.steam/sdk32/steam_settings
#make a backup of original files
mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
@ -17,18 +15,14 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
#copy our files
cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
cp -r steam_settings ~/.steam/sdk32/
cp -r steam_settings ~/.steam/sdk64/
echo $BASHPID > ~/.steam/steam.pid
cd "$APP_PATH"
SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
cd "$CUR_DIR"
#restore original
rm -f ~/.steam/steam.pid
rm -f ~/.steam/sdk64/steamclient.so
rm -f ~/.steam/sdk32/steamclient.so
rm -rf ~/.steam/sdk64/steam_settings
rm -rf ~/.steam/sdk32/steam_settings
mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true