mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Moved some code to functions.
This commit is contained in:
parent
8fe7c2267a
commit
73fa7b50b5
2 changed files with 61 additions and 42 deletions
|
@ -268,6 +268,55 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
|
|||
friends.erase(it);
|
||||
}
|
||||
|
||||
void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
|
||||
{
|
||||
if (ImGui::BeginPopupContextItem("Friends", 1))
|
||||
{
|
||||
if (ImGui::Button("Invite"))
|
||||
{
|
||||
state.window_state |= window_state_invite;
|
||||
has_friend_action.push(frd);
|
||||
}
|
||||
if (ImGui::Button("Join"))
|
||||
{
|
||||
state.window_state |= window_state_join;
|
||||
has_friend_action.push(frd);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& state)
|
||||
{
|
||||
if (!(state.window_state & window_state_show))
|
||||
return;
|
||||
|
||||
bool show = true;
|
||||
ImGui::SetNextWindowSizeConstraints({ 160.0,90.0 }, { 9999.0, 9999.0 });
|
||||
if (ImGui::Begin(frd.name().c_str(), &show))
|
||||
{
|
||||
// Fill this with the chat box and maybe the invitation
|
||||
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
|
||||
{
|
||||
ImGui::LabelText("", "%s invited you to join the game.", frd.name().c_str());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Accept"))
|
||||
{
|
||||
this->has_friend_action.push(frd);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Refuse"))
|
||||
{
|
||||
state.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
|
||||
}
|
||||
}
|
||||
}
|
||||
// User closed the friend window
|
||||
if (!show)
|
||||
state.window_state &= ~window_state_show;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void Steam_Overlay::OverlayProc( int width, int height )
|
||||
{
|
||||
if (!show_overlay)
|
||||
|
@ -292,57 +341,22 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
|||
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::ListBoxHeader("Friends", friend_size);
|
||||
ImGui::LabelText("", "Friends");
|
||||
ImGui::ListBoxHeader("", friend_size);
|
||||
std::for_each(friends.begin(), friends.end(), [this]( auto& i)
|
||||
{
|
||||
ImGui::PushID(i.first.id());
|
||||
|
||||
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
|
||||
if (ImGui::BeginPopupContextItem("Friends", 1))
|
||||
{
|
||||
if (ImGui::Button("Invite"))
|
||||
{
|
||||
i.second.window_state |= window_state_invite;
|
||||
this->has_friend_action.push(i.first);
|
||||
}
|
||||
if (ImGui::Button("Join"))
|
||||
{
|
||||
i.second.window_state |= window_state_join;
|
||||
this->has_friend_action.push(i.first);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
else if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
|
||||
BuildContextMenu(i.first, i.second);
|
||||
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
|
||||
{
|
||||
i.second.window_state |= window_state_show;
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
if (i.second.window_state & window_state_show)
|
||||
{
|
||||
bool show = true;
|
||||
if (ImGui::Begin(i.first.name().c_str(), &show))
|
||||
{
|
||||
// Fill this with the chat box and maybe the invitation
|
||||
if (i.second.window_state & (window_state_lobby_invite | window_state_rich_invite))
|
||||
{
|
||||
ImGui::LabelText("", "%s invited you to join the game.", i.first.name().c_str());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Accept"))
|
||||
{
|
||||
this->has_friend_action.push(i.first);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Refuse"))
|
||||
{
|
||||
i.second.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
|
||||
}
|
||||
}
|
||||
}
|
||||
// User closed the friend window
|
||||
if( !show )
|
||||
i.second.window_state &= ~window_state_show;
|
||||
ImGui::End();
|
||||
}
|
||||
BuildFriendWindow(i.first, i.second);
|
||||
});
|
||||
ImGui::ListBoxFooter();
|
||||
|
||||
|
|
|
@ -72,6 +72,11 @@ class Steam_Overlay
|
|||
static void steam_overlay_run_every_runcb(void* object);
|
||||
void RunCallbacks();
|
||||
|
||||
// Right click on friend
|
||||
void BuildContextMenu(Friend const& frd, friend_window_state &state);
|
||||
// Double click on friend
|
||||
void BuildFriendWindow(Friend const& frd, friend_window_state &state);
|
||||
|
||||
public:
|
||||
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
|
||||
|
||||
|
|
Loading…
Reference in a new issue