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mirror of https://gitlab.com/Mr_Goldberg/goldberg_emulator.git synced 2024-11-14 10:50:13 +01:00

Moved some code to functions.

This commit is contained in:
Nemirtingas 2019-08-02 15:26:16 +02:00
parent 8fe7c2267a
commit 73fa7b50b5
2 changed files with 61 additions and 42 deletions

View file

@ -268,6 +268,55 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
friends.erase(it); friends.erase(it);
} }
void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
{
if (ImGui::BeginPopupContextItem("Friends", 1))
{
if (ImGui::Button("Invite"))
{
state.window_state |= window_state_invite;
has_friend_action.push(frd);
}
if (ImGui::Button("Join"))
{
state.window_state |= window_state_join;
has_friend_action.push(frd);
}
ImGui::EndPopup();
}
}
void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& state)
{
if (!(state.window_state & window_state_show))
return;
bool show = true;
ImGui::SetNextWindowSizeConstraints({ 160.0,90.0 }, { 9999.0, 9999.0 });
if (ImGui::Begin(frd.name().c_str(), &show))
{
// Fill this with the chat box and maybe the invitation
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
{
ImGui::LabelText("", "%s invited you to join the game.", frd.name().c_str());
ImGui::SameLine();
if (ImGui::Button("Accept"))
{
this->has_friend_action.push(frd);
}
ImGui::SameLine();
if (ImGui::Button("Refuse"))
{
state.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
}
}
}
// User closed the friend window
if (!show)
state.window_state &= ~window_state_show;
ImGui::End();
}
void Steam_Overlay::OverlayProc( int width, int height ) void Steam_Overlay::OverlayProc( int width, int height )
{ {
if (!show_overlay) if (!show_overlay)
@ -292,57 +341,22 @@ void Steam_Overlay::OverlayProc( int width, int height )
ImGui::Spacing(); ImGui::Spacing();
ImGui::ListBoxHeader("Friends", friend_size); ImGui::LabelText("", "Friends");
ImGui::ListBoxHeader("", friend_size);
std::for_each(friends.begin(), friends.end(), [this]( auto& i) std::for_each(friends.begin(), friends.end(), [this]( auto& i)
{ {
ImGui::PushID(i.first.id()); ImGui::PushID(i.first.id());
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick); ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
if (ImGui::BeginPopupContextItem("Friends", 1)) BuildContextMenu(i.first, i.second);
{ if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
if (ImGui::Button("Invite"))
{
i.second.window_state |= window_state_invite;
this->has_friend_action.push(i.first);
}
if (ImGui::Button("Join"))
{
i.second.window_state |= window_state_join;
this->has_friend_action.push(i.first);
}
ImGui::EndPopup();
}
else if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
{ {
i.second.window_state |= window_state_show; i.second.window_state |= window_state_show;
} }
ImGui::PopID(); ImGui::PopID();
if (i.second.window_state & window_state_show) BuildFriendWindow(i.first, i.second);
{
bool show = true;
if (ImGui::Begin(i.first.name().c_str(), &show))
{
// Fill this with the chat box and maybe the invitation
if (i.second.window_state & (window_state_lobby_invite | window_state_rich_invite))
{
ImGui::LabelText("", "%s invited you to join the game.", i.first.name().c_str());
ImGui::SameLine();
if (ImGui::Button("Accept"))
{
this->has_friend_action.push(i.first);
}
ImGui::SameLine();
if (ImGui::Button("Refuse"))
{
i.second.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
}
}
}
// User closed the friend window
if( !show )
i.second.window_state &= ~window_state_show;
ImGui::End();
}
}); });
ImGui::ListBoxFooter(); ImGui::ListBoxFooter();

View file

@ -72,6 +72,11 @@ class Steam_Overlay
static void steam_overlay_run_every_runcb(void* object); static void steam_overlay_run_every_runcb(void* object);
void RunCallbacks(); void RunCallbacks();
// Right click on friend
void BuildContextMenu(Friend const& frd, friend_window_state &state);
// Double click on friend
void BuildFriendWindow(Friend const& frd, friend_window_state &state);
public: public:
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network); Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);