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mirror of https://gitlab.com/Mr_Goldberg/goldberg_emulator.git synced 2024-11-14 10:50:13 +01:00

Merge branch 'master' into overlay_h

This commit is contained in:
Nemirtingas 2019-08-18 12:30:51 +02:00
commit 7daf605511
7 changed files with 1215 additions and 958 deletions

View file

@ -256,7 +256,7 @@ Auth_Ticket_Manager::Auth_Ticket_Manager(class Settings *settings, class Network
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_ticket_callback, this);
}
#define STEAM_TICKET_PROCESS_TIME 0.02
#define STEAM_TICKET_PROCESS_TIME 0.03
void Auth_Ticket_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, double delay)
{
@ -316,7 +316,7 @@ uint32 Auth_Ticket_Manager::getTicket( void *pTicket, int cbMaxTicket, uint32 *p
GetAuthSessionTicketResponse_t data;
data.m_hAuthTicket = ttt;
data.m_eResult = k_EResultOK;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), STEAM_TICKET_PROCESS_TIME);
outbound.push_back(ticket_data);
@ -673,6 +673,35 @@ HINTERNET WINAPI Mine_WinHttpConnect(
}
}
HINTERNET (WINAPI *Real_WinHttpOpenRequest)(
IN HINTERNET hConnect,
IN LPCWSTR pwszVerb,
IN LPCWSTR pwszObjectName,
IN LPCWSTR pwszVersion,
IN LPCWSTR pwszReferrer,
IN LPCWSTR *ppwszAcceptTypes,
IN DWORD dwFlags
);
HINTERNET WINAPI Mine_WinHttpOpenRequest(
IN HINTERNET hConnect,
IN LPCWSTR pwszVerb,
IN LPCWSTR pwszObjectName,
IN LPCWSTR pwszVersion,
IN LPCWSTR pwszReferrer,
IN LPCWSTR *ppwszAcceptTypes,
IN DWORD dwFlags
) {
PRINT_DEBUG("Mine_WinHttpOpenRequest %ls %ls %ls %ls %i\n", pwszVerb, pwszObjectName, pwszVersion, pwszReferrer, dwFlags);
if (dwFlags & WINHTTP_FLAG_SECURE) {
dwFlags ^= WINHTTP_FLAG_SECURE;
}
return Real_WinHttpOpenRequest(hConnect, pwszVerb, pwszObjectName, pwszVersion, pwszReferrer, ppwszAcceptTypes, dwFlags);
}
static bool network_functions_attached = false;
BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
switch ( dwReason ) {
@ -689,7 +718,10 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
if (winhttp) {
Real_WinHttpConnect = (decltype(Real_WinHttpConnect))GetProcAddress(winhttp, "WinHttpConnect");
DetourAttach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
// Real_WinHttpOpenRequest = (decltype(Real_WinHttpOpenRequest))GetProcAddress(winhttp, "WinHttpOpenRequest");
// DetourAttach( &(PVOID &)Real_WinHttpOpenRequest, Mine_WinHttpOpenRequest );
}
DetourTransactionCommit();
network_functions_attached = true;
}
@ -706,6 +738,7 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
DetourDetach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
if (Real_WinHttpConnect) {
DetourDetach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
// DetourDetach( &(PVOID &)Real_WinHttpOpenRequest, Mine_WinHttpOpenRequest );
}
DetourTransactionCommit();
}

View file

@ -142,6 +142,7 @@ std::string canonical_path(std::string path);
class SteamCallResults {
std::vector<struct Steam_Call_Result> callresults;
std::vector<class CCallbackBase *> completed_callbacks;
void (*cb_all)(std::vector<char> result, int callback) = nullptr;
public:
void addCallCompleted(class CCallbackBase *cb) {
@ -241,6 +242,10 @@ public:
return addCallResult(generate_steam_api_call_id(), iCallback, result, size, timeout, run_call_completed_cb);
}
void setCbAll(void (*cb_all)(std::vector<char> result, int callback)) {
this->cb_all = cb_all;
}
void runCallResults() {
unsigned long current_size = callresults.size();
for (unsigned i = 0; i < current_size; ++i) {
@ -256,9 +261,9 @@ public:
callresults[index].run_call_completed_cb = false;
}
callresults[index].to_delete = true;
if (callresults[index].has_cb()) {
std::vector<class CCallbackBase *> temp_cbs = callresults[index].callbacks;
callresults[index].to_delete = true;
for (auto & cb : temp_cbs) {
PRINT_DEBUG("Calling callresult %p %i\n", cb, cb->GetICallback());
global_mutex.unlock();
@ -277,18 +282,30 @@ public:
if (run_call_completed_cb) {
//can it happen that one is removed during the callback?
std::vector<class CCallbackBase *> callbacks = completed_callbacks;
for (auto & cb: callbacks) {
SteamAPICallCompleted_t data;
data.m_hAsyncCall = api_call;
data.m_iCallback = iCallback;
data.m_cubParam = result.size();
SteamAPICallCompleted_t data;
data.m_hAsyncCall = api_call;
data.m_iCallback = iCallback;
data.m_cubParam = result.size();
for (auto & cb: callbacks) {
PRINT_DEBUG("Call complete cb %i %p %llu\n", iCallback, cb, api_call);
//TODO: check if this is a problem or not.
SteamAPICallCompleted_t temp = data;
global_mutex.unlock();
cb->Run(&data);
cb->Run(&temp);
global_mutex.lock();
}
if (cb_all) {
std::vector<char> res;
res.resize(sizeof(data));
memcpy(&(res[0]), &data, sizeof(data));
cb_all(res, data.k_iCallback);
}
} else {
if (cb_all) {
cb_all(result, iCallback);
}
}
} else {
if (callresults[index].timed_out()) {
@ -367,6 +384,10 @@ public:
SteamAPICall_t api_id = results->addCallResult(iCallback, result, size, timeout, false);
results->addCallBack(api_id, cb);
}
if (callbacks[iCallback].callbacks.empty()) {
results->addCallResult(iCallback, result, size, timeout, false);
}
}
void addCBResult(int iCallback, void *result, unsigned int size) {

View file

@ -104,15 +104,17 @@ static void load_old_interface_versions()
}
//steam_api_internal.h
S_API HSteamUser SteamAPI_GetHSteamUser()
STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser()
{
PRINT_DEBUG("SteamAPI_GetHSteamUser\n");
if (!get_steam_client()->user_logged_in) return 0;
return CLIENT_HSTEAMUSER;
}
S_API ISteamClient *g_pSteamClientGameServer;
STEAMAPI_API ISteamClient *g_pSteamClientGameServer;
#ifndef STEAMCLIENT_DLL
ISteamClient *g_pSteamClientGameServer;
#endif
Steam_Client *get_steam_client()
{
@ -131,11 +133,8 @@ Steam_Client *get_steam_clientserver_old()
return get_steam_client();
}
S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
static void *create_client_interface(const char *ver)
{
PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
if (!get_steam_client()->user_logged_in) return NULL;
if (strstr(ver, "SteamClient") == ver) {
void *steam_client;
@ -175,9 +174,17 @@ S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
}
}
STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
{
PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
if (!get_steam_client()->user_logged_in) return NULL;
return create_client_interface(ver);
}
struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; };
S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
{
//PRINT_DEBUG("SteamInternal_ContextInit\n");
struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData;
@ -194,7 +201,7 @@ S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
//steam_api.h
// SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information.
S_API bool S_CALLTYPE SteamAPI_Init()
STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
{
PRINT_DEBUG("SteamAPI_Init called\n");
#ifdef EMU_EXPERIMENTAL_BUILD
@ -212,14 +219,14 @@ S_API bool S_CALLTYPE SteamAPI_Init()
}
//TODO: not sure if this is the right signature for this function.
S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
STEAMAPI_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
{
PRINT_DEBUG("SteamAPI_InitAnonymousUser called\n");
return SteamAPI_Init();
}
// SteamAPI_Shutdown should be called during process shutdown if possible.
S_API void S_CALLTYPE SteamAPI_Shutdown()
STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
{
PRINT_DEBUG("SteamAPI_Shutdown\n");
get_steam_client()->clientShutdown();
@ -235,7 +242,7 @@ S_API void S_CALLTYPE SteamAPI_Shutdown()
//
// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
// since the DRM wrapper will ensure that your application was launched properly through Steam.
S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
STEAMAPI_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
{
PRINT_DEBUG("SteamAPI_RestartAppIfNecessary %u\n", unOwnAppID);
#ifdef EMU_EXPERIMENTAL_BUILD
@ -249,18 +256,18 @@ S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread.
// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded
// program never needs to explicitly call this function.
S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
{
PRINT_DEBUG("SteamAPI_ReleaseCurrentThreadMemory\n");
}
// crash dump recording functions
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
{
PRINT_DEBUG("SteamAPI_WriteMiniDump\n");
}
S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
{
PRINT_DEBUG("SteamAPI_SetMiniDumpComment: %s\n", pchMsg);
}
@ -291,7 +298,7 @@ S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
// but if you choose to do this, callback code could be executed on any thread.
// One alternative is to call SteamAPI_RunCallbacks from the main thread only,
// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
S_API void S_CALLTYPE SteamAPI_RunCallbacks()
STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks()
{
PRINT_DEBUG("SteamAPI_RunCallbacks\n");
get_steam_client()->RunCallbacks(true, false);
@ -313,14 +320,14 @@ S_API void S_CALLTYPE SteamAPI_RunCallbacks()
// Internal functions used by the utility CCallback objects to receive callbacks
S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback )
STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback )
{
PRINT_DEBUG("SteamAPI_RegisterCallback %p %u funct:%u\n", pCallback, iCallback, pCallback->GetICallback());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
get_steam_client()->RegisterCallback(pCallback, iCallback);
}
S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback )
STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback )
{
PRINT_DEBUG("SteamAPI_UnregisterCallback %p\n", pCallback);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
@ -328,7 +335,7 @@ S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallbac
}
// Internal functions used by the utility CCallResult objects to receive async call results
S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
{
PRINT_DEBUG("SteamAPI_RegisterCallResult\n");
if (!hAPICall)
@ -337,7 +344,7 @@ S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallbac
get_steam_client()->RegisterCallResult(pCallback, hAPICall);
}
S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
{
PRINT_DEBUG("SteamAPI_UnregisterCallResult\n");
if (!hAPICall)
@ -346,13 +353,13 @@ S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallb
get_steam_client()->UnregisterCallResult(pCallback, hAPICall);
}
S_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion )
STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion )
{
PRINT_DEBUG("SteamInternal_FindOrCreateUserInterface %i %s\n", hSteamUser, pszVersion);
return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamAPI_GetHSteamPipe(), pszVersion);
}
S_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion )
STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion )
{
PRINT_DEBUG("SteamInternal_FindOrCreateGameServerInterface %i %s\n", hSteamUser, pszVersion);
return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamGameServer_GetHSteamPipe(), pszVersion);
@ -365,7 +372,7 @@ S_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_IsSteamRunning() returns true if Steam is currently running
S_API bool S_CALLTYPE SteamAPI_IsSteamRunning()
STEAMAPI_API bool S_CALLTYPE SteamAPI_IsSteamRunning()
{
PRINT_DEBUG("SteamAPI_IsSteamRunning\n");
return true;
@ -373,7 +380,7 @@ S_API bool S_CALLTYPE SteamAPI_IsSteamRunning()
// Pumps out all the steam messages, calling registered callbacks.
// NOT THREADSAFE - do not call from multiple threads simultaneously.
S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks )
STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks )
{
PRINT_DEBUG("Steam_RunCallbacks\n");
@ -384,13 +391,13 @@ S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks
}
// register the callback funcs to use to interact with the steam dll
S_API void Steam_RegisterInterfaceFuncs( void *hModule )
STEAMAPI_API void Steam_RegisterInterfaceFuncs( void *hModule )
{
PRINT_DEBUG("Steam_RegisterInterfaceFuncs\n");
}
// returns the HSteamUser of the last user to dispatch a callback
S_API HSteamUser Steam_GetHSteamUserCurrent()
STEAMAPI_API HSteamUser Steam_GetHSteamUserCurrent()
{
PRINT_DEBUG("Steam_GetHSteamUserCurrent\n");
//TODO
@ -399,7 +406,7 @@ S_API HSteamUser Steam_GetHSteamUserCurrent()
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name.
// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs
S_API const char *SteamAPI_GetSteamInstallPath()
STEAMAPI_API const char *SteamAPI_GetSteamInstallPath()
{
PRINT_DEBUG("SteamAPI_GetSteamInstallPath\n");
static char steam_folder[1024];
@ -410,7 +417,7 @@ S_API const char *SteamAPI_GetSteamInstallPath()
}
// returns the pipe we are communicating to Steam with
S_API HSteamPipe SteamAPI_GetHSteamPipe()
STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe()
{
PRINT_DEBUG("SteamAPI_GetHSteamPipe\n");
if (!get_steam_client()->user_logged_in) return 0;
@ -418,19 +425,19 @@ S_API HSteamPipe SteamAPI_GetHSteamPipe()
}
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks )
STEAMAPI_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks )
{
PRINT_DEBUG("SteamAPI_SetTryCatchCallbacks\n");
}
// backwards compat export, passes through to SteamAPI_ variants
S_API HSteamPipe GetHSteamPipe()
STEAMAPI_API HSteamPipe GetHSteamPipe()
{
PRINT_DEBUG("GetHSteamPipe\n");
return SteamAPI_GetHSteamPipe();
}
S_API HSteamUser GetHSteamUser()
STEAMAPI_API HSteamUser GetHSteamUser()
{
PRINT_DEBUG("GetHSteamUser\n");
return SteamAPI_GetHSteamUser();
@ -438,57 +445,57 @@ S_API HSteamUser GetHSteamUser()
// exists only for backwards compat with code written against older SDKs
S_API bool S_CALLTYPE SteamAPI_InitSafe()
STEAMAPI_API bool S_CALLTYPE SteamAPI_InitSafe()
{
PRINT_DEBUG("SteamAPI_InitSafe\n");
SteamAPI_Init();
return true;
}
S_API ISteamClient *SteamClient() {
STEAMAPI_API ISteamClient *SteamClient() {
PRINT_DEBUG("SteamClient()\n");
load_old_interface_versions();
return (ISteamClient *)SteamInternal_CreateInterface(old_client);
}
S_API ISteamUser *SteamUser() { PRINT_DEBUG("SteamUser()\n");return get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user); }
S_API ISteamFriends *SteamFriends() { PRINT_DEBUG("SteamFriends()\n");return get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ); }
S_API ISteamUtils *SteamUtils() { PRINT_DEBUG("SteamUtils()\n");return get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils); }
S_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("SteamMatchmaking()\n");return get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking); }
S_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("SteamUserStats()\n");return get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats); }
S_API ISteamApps *SteamApps() { PRINT_DEBUG("SteamApps()\n");return get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps); }
S_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("SteamMatchmakingServers()\n");return get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers); }
S_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("SteamNetworking()\n");return get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking); }
S_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("SteamRemoteStorage()\n");return get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface); }
S_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("SteamScreenshots()\n");return get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots); }
S_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("SteamHTTP()\n");return get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http); }
S_API ISteamController *SteamController() { PRINT_DEBUG("SteamController()\n");return get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller); }
S_API ISteamUGC *SteamUGC() { PRINT_DEBUG("SteamUGC()\n");return get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ); }
S_API ISteamAppList *SteamAppList() { PRINT_DEBUG("SteamAppList()\n");return get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist); }
S_API ISteamMusic *SteamMusic() { PRINT_DEBUG("SteamMusic()\n");return get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music); }
S_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("SteamMusicRemote()\n");return get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote); }
S_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSurface()\n");return get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface); }
S_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n");return get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory); }
S_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n");return get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video); }
S_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n");return get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""); }
STEAMAPI_API ISteamUser *SteamUser() { PRINT_DEBUG("SteamUser()\n");return get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user); }
STEAMAPI_API ISteamFriends *SteamFriends() { PRINT_DEBUG("SteamFriends()\n");return get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ); }
STEAMAPI_API ISteamUtils *SteamUtils() { PRINT_DEBUG("SteamUtils()\n");return get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils); }
STEAMAPI_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("SteamMatchmaking()\n");return get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking); }
STEAMAPI_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("SteamUserStats()\n");return get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats); }
STEAMAPI_API ISteamApps *SteamApps() { PRINT_DEBUG("SteamApps()\n");return get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps); }
STEAMAPI_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("SteamMatchmakingServers()\n");return get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers); }
STEAMAPI_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("SteamNetworking()\n");return get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking); }
STEAMAPI_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("SteamRemoteStorage()\n");return get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface); }
STEAMAPI_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("SteamScreenshots()\n");return get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots); }
STEAMAPI_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("SteamHTTP()\n");return get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http); }
STEAMAPI_API ISteamController *SteamController() { PRINT_DEBUG("SteamController()\n");return get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller); }
STEAMAPI_API ISteamUGC *SteamUGC() { PRINT_DEBUG("SteamUGC()\n");return get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ); }
STEAMAPI_API ISteamAppList *SteamAppList() { PRINT_DEBUG("SteamAppList()\n");return get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist); }
STEAMAPI_API ISteamMusic *SteamMusic() { PRINT_DEBUG("SteamMusic()\n");return get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music); }
STEAMAPI_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("SteamMusicRemote()\n");return get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote); }
STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSurface()\n");return get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface); }
STEAMAPI_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n");return get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory); }
STEAMAPI_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n");return get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video); }
STEAMAPI_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n");return get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""); }
//Gameserver stuff
S_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver )
STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver )
{
PRINT_DEBUG("SteamGameServerInternal_CreateInterface %s\n", ver);
return SteamInternal_CreateInterface(ver);
}
S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
{
PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n");
if (!get_steam_client()->server_init) return 0;
return SERVER_STEAM_PIPE;
}
S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
{
PRINT_DEBUG("SteamGameServer_GetHSteamUser\n");
if (!get_steam_client()->server_init) return 0;
@ -496,8 +503,8 @@ S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
}
//See: SteamGameServer_Init
//S_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
//STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
{
const char *pchVersionString;
EServerMode serverMode;
@ -524,7 +531,9 @@ S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort,
return ret;
}
S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
STEAMAPI_API ISteamClient *SteamGameServerClient();
STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
{
PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
load_old_interface_versions();
@ -535,12 +544,12 @@ S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort,
}
//SteamGameServer004 and before:
//S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString );
//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString );
//SteamGameServer010 and before:
//S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
//SteamGameServer011 and later:
//S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
{
const char *pchVersionString;
EServerMode serverMode;
@ -567,92 +576,92 @@ S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGameP
return ret;
}
S_API void SteamGameServer_Shutdown()
STEAMAPI_API void SteamGameServer_Shutdown()
{
PRINT_DEBUG("SteamGameServer_Shutdown\n");
get_steam_clientserver_old()->serverShutdown();
g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
}
S_API void SteamGameServer_RunCallbacks()
STEAMAPI_API void SteamGameServer_RunCallbacks()
{
PRINT_DEBUG("SteamGameServer_RunCallbacks\n");
get_steam_client()->RunCallbacks(false, true);
}
S_API bool SteamGameServer_BSecure()
STEAMAPI_API bool SteamGameServer_BSecure()
{
PRINT_DEBUG("SteamGameServer_BSecure\n");
return get_steam_client()->steam_gameserver->BSecure();
}
S_API uint64 SteamGameServer_GetSteamID()
STEAMAPI_API uint64 SteamGameServer_GetSteamID()
{
PRINT_DEBUG("SteamGameServer_GetSteamID\n");
return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64();
}
S_API ISteamClient *SteamGameServerClient() {
STEAMAPI_API ISteamClient *SteamGameServerClient() {
PRINT_DEBUG("SteamGameServerClient()\n");
if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
return (ISteamClient *)SteamInternal_CreateInterface(old_client);
}
S_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("SteamGameServer()\n"); return get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ); }
S_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("SteamGameServerUtils()\n"); return get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ); }
S_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("SteamGameServerNetworking()\n"); return get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ); }
S_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("SteamGameServerStats()\n"); return get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ); }
S_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("SteamGameServerHTTP()\n"); return get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ); }
S_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("SteamGameServerInventory()\n"); return get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ); }
S_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("SteamGameServerUGC()\n"); return get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ); }
S_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("SteamGameServerApps()\n"); return get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ); }
STEAMAPI_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("SteamGameServer()\n"); return get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ); }
STEAMAPI_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("SteamGameServerUtils()\n"); return get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ); }
STEAMAPI_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("SteamGameServerNetworking()\n"); return get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ); }
STEAMAPI_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("SteamGameServerStats()\n"); return get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ); }
STEAMAPI_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("SteamGameServerHTTP()\n"); return get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ); }
STEAMAPI_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("SteamGameServerInventory()\n"); return get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ); }
STEAMAPI_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("SteamGameServerUGC()\n"); return get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ); }
STEAMAPI_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("SteamGameServerApps()\n"); return get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ); }
S_API ISteamMasterServerUpdater *SteamMasterServerUpdater() {PRINT_DEBUG("SteamMasterServerUpdater()\n"); return get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater); }
STEAMAPI_API ISteamMasterServerUpdater *SteamMasterServerUpdater() {PRINT_DEBUG("SteamMasterServerUpdater()\n"); return get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater); }
S_API uint32 SteamGameServer_GetIPCCallCount()
STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount()
{
return get_steam_client()->GetIPCCallCount();
}
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
STEAMAPI_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
{
}
S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID )
STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID )
{
}
//VR stuff
S_API void *VR_Init(int *error, int type)
STEAMAPI_API void *VR_Init(int *error, int type)
{
if (error) *error = 108; //HmdError_Init_HmdNotFound
return NULL;
}
S_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError )
STEAMAPI_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError )
{
return NULL;
}
S_API const char *VR_GetStringForHmdError( int error )
STEAMAPI_API const char *VR_GetStringForHmdError( int error )
{
return "";
}
S_API bool VR_IsHmdPresent()
STEAMAPI_API bool VR_IsHmdPresent()
{
return false;
}
S_API void VR_Shutdown()
STEAMAPI_API void VR_Shutdown()
{
}
S_API bool SteamAPI_RestartApp( uint32 appid )
STEAMAPI_API bool SteamAPI_RestartApp( uint32 appid )
{
PRINT_DEBUG("SteamAPI_RestartApp %u\n", appid);
return SteamAPI_RestartAppIfNecessary(appid);
@ -679,7 +688,7 @@ ISteamGameServer_SetGameType
ISteamGameServer_SetServerType
ISteamGameServer_UpdateSpectatorPort
ISteamGameServer_UpdateStatus
S_API bool ISteamMasterServerUpdater_AddMasterServer
STEAMAPI_API bool ISteamMasterServerUpdater_AddMasterServer
ISteamMasterServerUpdater_ClearAllKeyValues
ISteamMasterServerUpdater_ForceHeartbeat
ISteamMasterServerUpdater_GetMasterServerAddress
@ -717,20 +726,251 @@ SteamGameServer_Shutdown
SteamMasterServerUpdater
S_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
{
return false;
}
S_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
{
}
S_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
{
return false;
}
*/
struct cb_data {
int cb_id;
std::vector<char> result;
};
static std::queue<struct cb_data> client_cb;
static std::queue<struct cb_data> server_cb;
static void cb_add_queue_server(std::vector<char> result, int callback)
{
struct cb_data cb;
cb.cb_id = callback;
cb.result = result;
server_cb.push(cb);
}
static void cb_add_queue_client(std::vector<char> result, int callback)
{
struct cb_data cb;
cb.cb_id = callback;
cb.result = result;
client_cb.push(cb);
}
STEAMCLIENT_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
{
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
std::queue<struct cb_data> *q = NULL;
HSteamUser m_hSteamUser = 0;
get_steam_client()->callback_results_server->setCbAll(&cb_add_queue_server);
get_steam_client()->callback_results_client->setCbAll(&cb_add_queue_client);
get_steam_client()->RunCallbacks(true, true);
if (hSteamPipe == SERVER_STEAM_PIPE) {
q = &server_cb;
m_hSteamUser = SERVER_HSTEAMUSER;
} else {
q = &client_cb;
m_hSteamUser = CLIENT_HSTEAMUSER;
}
if (q->empty()) return false;
if (pCallbackMsg) {
pCallbackMsg->m_hSteamUser = m_hSteamUser;
pCallbackMsg->m_iCallback = q->front().cb_id;
pCallbackMsg->m_pubParam = (uint8 *)&(q->front().result[0]);
pCallbackMsg->m_cubParam = q->front().result.size();
PRINT_DEBUG("Steam_BGetCallback cb number %i\n", q->front().cb_id);
return true;
}
return false;
}
STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
std::queue<struct cb_data> *q = NULL;
if (hSteamPipe == SERVER_STEAM_PIPE) {
q = &server_cb;
} else {
q = &client_cb;
}
if (!q->empty()) q->pop();
}
STEAMCLIENT_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
{
PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
if (!hSteamPipe) return false;
if (hSteamPipe == SERVER_STEAM_PIPE) {
return get_steam_client()->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
} else {
return get_steam_client()->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
}
}
STEAMCLIENT_API void *CreateInterface( const char *pName, int *pReturnCode )
{
PRINT_DEBUG("CreateInterface %s %p\n", pName, pReturnCode);
return create_client_interface(pName);
}
STEAMCLIENT_API void Breakpad_SteamMiniDumpInit( uint32 a, const char *b, const char *c )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Breakpad_SteamSetAppID( uint32 unAppID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Breakpad_SteamSetSteamID( uint64 ulSteamID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment( const char *pchMsg )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( int a, int b )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API uint64 Steam_GSGetSteamID()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_LogOn( HSteamUser hUser, HSteamPipe hSteamPipe, uint64 ulSteamID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_SetLocalIPBinding( uint32 unIP, uint16 usLocalPort )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}
STEAMCLIENT_API void Steam_TerminateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, uint32 unIPServer, uint16 usPortServer )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
}

View file

@ -16,37 +16,13 @@
<http://www.gnu.org/licenses/>. */
#include "steam_client.h"
#ifdef STEAMCLIENT_DLL
#define STEAMAPI_API static
#define STEAMCLIENT_API S_API
#else
#define STEAMAPI_API S_API
#define STEAMCLIENT_API static
#endif
Steam_Client *get_steam_client();
S_API ISteamClient *SteamClient();
S_API ISteamUser *SteamUser();
S_API ISteamFriends *SteamFriends();
S_API ISteamUtils *SteamUtils();
S_API ISteamMatchmaking *SteamMatchmaking();
S_API ISteamUserStats *SteamUserStats();
S_API ISteamApps *SteamApps();
S_API ISteamNetworking *SteamNetworking();
S_API ISteamMatchmakingServers *SteamMatchmakingServers();
S_API ISteamRemoteStorage *SteamRemoteStorage();
S_API ISteamScreenshots *SteamScreenshots();
S_API ISteamHTTP *SteamHTTP();
S_API ISteamController *SteamController();
S_API ISteamUGC *SteamUGC();
S_API ISteamAppList *SteamAppList();
S_API ISteamMusic *SteamMusic();
S_API ISteamMusicRemote *SteamMusicRemote();
S_API ISteamHTMLSurface *SteamHTMLSurface();
S_API ISteamInventory *SteamInventory();
S_API ISteamVideo *SteamVideo();
S_API ISteamParentalSettings *SteamParentalSettings();
S_API ISteamClient *SteamGameServerClient();
S_API ISteamGameServer *SteamGameServer();
S_API ISteamUtils *SteamGameServerUtils();
S_API ISteamNetworking *SteamGameServerNetworking();
S_API ISteamGameServerStats *SteamGameServerStats();
S_API ISteamHTTP *SteamGameServerHTTP();
S_API ISteamInventory *SteamGameServerInventory();
S_API ISteamUGC *SteamGameServerUGC();
S_API ISteamApps *SteamGameServerApps();

File diff suppressed because it is too large Load diff

View file

@ -473,8 +473,14 @@ HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{
PRINT_DEBUG("CreateLocalUser\n");
return SERVER_HSTEAMUSER;
PRINT_DEBUG("CreateLocalUser %p %i\n", phSteamPipe, eAccountType);
if (eAccountType == k_EAccountTypeIndividual) {
if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE;
return CLIENT_HSTEAMUSER;
} else {
if (phSteamPipe) *phSteamPipe = SERVER_STEAM_PIPE;
return SERVER_HSTEAMUSER;
}
}
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
@ -494,7 +500,6 @@ ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hStea
{
PRINT_DEBUG("GetISteamUser %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "SteamUser009") == 0) {
return (ISteamUser *)(void *)(ISteamUser009 *)steam_user;
@ -532,7 +537,7 @@ ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSte
{
PRINT_DEBUG("GetISteamGameServer %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!server_init) return NULL;
if (strcmp(pchVersion, "SteamGameServer005") == 0) {
return (ISteamGameServer *)(void *)(ISteamGameServer005 *)steam_gameserver;
} else if (strcmp(pchVersion, "SteamGameServer006") == 0) {
@ -568,7 +573,6 @@ ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe
{
PRINT_DEBUG("GetISteamFriends %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "SteamFriends004") == 0) {
return (ISteamFriends *)(void *)(ISteamFriends004 *)steam_friends;
@ -616,7 +620,6 @@ ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pc
if (hSteamPipe == SERVER_STEAM_PIPE) {
steam_utils_temp = steam_gameserver_utils;
} else {
if (!user_logged_in) return NULL;
steam_utils_temp = steam_utils;
}
@ -648,7 +651,6 @@ ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HS
{
PRINT_DEBUG("GetISteamMatchmaking %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "SteamMatchMaking001") == 0) {
//TODO
@ -686,7 +688,6 @@ ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser
{
PRINT_DEBUG("GetISteamMatchmakingServers %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
return steam_matchmaking_servers;
}
@ -701,7 +702,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
server = true;
} else {
if ((strstr(pchVersion, "SteamNetworkingUtils") != pchVersion) && (strstr(pchVersion, "SteamUtils") != pchVersion)) {
if (!user_logged_in) return NULL;
if (!hSteamUser) return NULL;
}
}
@ -820,7 +821,6 @@ ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteam
{
PRINT_DEBUG("GetISteamUserStats %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION001") == 0) {
//TODO
@ -870,7 +870,6 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
return steam_gameserver_apps;
}
if (!user_logged_in) return NULL;
return steam_apps;
}
@ -885,7 +884,6 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
if (hSteamUser == SERVER_HSTEAMUSER) {
steam_networking_temp = steam_gameserver_networking;
} else {
if (!user_logged_in) return NULL;
steam_networking_temp = steam_networking;
}
@ -911,7 +909,6 @@ ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser
{
PRINT_DEBUG("GetISteamRemoteStorage %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION001") == 0) {
return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage001 *)steam_remote_storage;
@ -953,7 +950,6 @@ ISteamScreenshots *Steam_Client::GetISteamScreenshots( HSteamUser hSteamuser, HS
{
PRINT_DEBUG("GetISteamScreenshots %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
return steam_screenshots;
}
@ -999,7 +995,6 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
return steam_gameserver_http;
}
if (!user_logged_in) return NULL;
return steam_http;
}
@ -1023,7 +1018,6 @@ ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSte
{
PRINT_DEBUG("GetISteamController %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION") == 0) {
return (ISteamController *)(void *)(ISteamController001 *)steam_controller;
@ -1057,7 +1051,6 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
if (hSteamUser == SERVER_HSTEAMUSER) {
steam_ugc_temp = steam_gameserver_ugc;
} else {
if (!user_logged_in) return NULL;
steam_ugc_temp = steam_ugc;
}
@ -1103,7 +1096,6 @@ ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe
{
PRINT_DEBUG("GetISteamAppList %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
return steam_applist;
}
@ -1112,7 +1104,6 @@ ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSt
{
PRINT_DEBUG("GetISteamMusic %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
return steam_music;
}
@ -1121,7 +1112,6 @@ ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSt
{
PRINT_DEBUG("GetISteamMusicRemote %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
return steam_musicremote;
}
@ -1130,7 +1120,6 @@ ISteamHTMLSurface *Steam_Client::GetISteamHTMLSurface(HSteamUser hSteamuser, HSt
{
PRINT_DEBUG("GetISteamHTMLSurface %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_001") == 0) {
return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface001 *)steam_HTMLsurface;
@ -1188,7 +1177,6 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
if (hSteamuser == SERVER_HSTEAMUSER) {
steam_inventory_temp = steam_gameserver_inventory;
} else {
if (!user_logged_in) return NULL;
steam_inventory_temp = steam_inventory;
}
@ -1210,7 +1198,6 @@ ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSt
{
PRINT_DEBUG("GetISteamVideo %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
return steam_video;
}
@ -1219,7 +1206,6 @@ ISteamParentalSettings *Steam_Client::GetISteamParentalSettings( HSteamUser hSte
{
PRINT_DEBUG("GetISteamParentalSettings %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
return steam_parental;
}
@ -1242,7 +1228,6 @@ ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSte
{
PRINT_DEBUG("GetISteamGameSearch %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!user_logged_in) return NULL;
return steam_game_search;
}
@ -1252,7 +1237,6 @@ ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSt
{
PRINT_DEBUG("GetISteamInput %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
return steam_controller;
}
@ -1262,7 +1246,6 @@ ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe
{
PRINT_DEBUG("GetISteamParties %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
return steam_parties;
}
@ -1271,7 +1254,6 @@ ISteamRemotePlay *Steam_Client::GetISteamRemotePlay( HSteamUser hSteamUser, HSte
{
PRINT_DEBUG("GetISteamRemotePlay %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!user_logged_in) return NULL;
return steam_remoteplay;
}

View file

@ -373,11 +373,16 @@ SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToIncl
// retrieve a finished ticket
bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket )
{
PRINT_DEBUG("Steam_User::GetEncryptedAppTicket\n");
PRINT_DEBUG("Steam_User::GetEncryptedAppTicket %i\n", cbMaxTicket);
if (!pcbTicket || !pTicket) return false;
if (encrypted_app_ticket.size() < cbMaxTicket) cbMaxTicket = encrypted_app_ticket.size();
unsigned int ticket_size = encrypted_app_ticket.size() + 126;
//TODO figure out exact sizes?
if (ticket_size < cbMaxTicket) cbMaxTicket = ticket_size;
char ticket_base[] = {0x08, 0x01};
memset(pTicket, 'g', cbMaxTicket);
memcpy(pTicket, ticket_base, sizeof(ticket_base));
*pcbTicket = cbMaxTicket;
return true;
}