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Close background thread on steamclient shutdown.

This commit is contained in:
Mr_Goldberg 2020-01-15 12:40:18 -05:00
parent 11cb3ce998
commit 81830efd58
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GPG key ID: 8597D87419DEF278

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@ -18,25 +18,25 @@
#include "steam_client.h"
#include "settings_parser.h"
static bool kill_background_thread;
#include <condition_variable>
static std::condition_variable kill_background_thread_cv;
static std::atomic_bool kill_background_thread;
static void background_thread(Steam_Client *client)
{
PRINT_DEBUG("background thread starting\n");
while (1) {
std::this_thread::sleep_for(std::chrono::seconds(1));
global_mutex.lock();
bool net_alive = client->network->isAlive();
if (!net_alive || kill_background_thread) {
global_mutex.unlock();
if (!net_alive) {
//delete network;
}
std::mutex mtx;
std::unique_lock<std::mutex> lck(mtx);
kill_background_thread = false;
while (1) {
if (kill_background_thread || kill_background_thread_cv.wait_for(lck, std::chrono::seconds(1)) != std::cv_status::timeout) {
if (kill_background_thread) {
PRINT_DEBUG("background thread exit\n");
return;
}
}
global_mutex.lock();
PRINT_DEBUG("background thread run\n");
client->network->Run();
client->steam_matchmaking->RunBackground();
@ -730,8 +730,18 @@ void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction
bool Steam_Client::BShutdownIfAllPipesClosed()
{
PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
if (!steam_pipes.size()) {
if (background_keepalive.joinable()) {
kill_background_thread = true;
kill_background_thread_cv.notify_one();
background_keepalive.join();
}
PRINT_DEBUG("all pipes closed\n");
return true;
}
return false;
}
// Expose HTTP interface