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Linux hooks

This commit is contained in:
Nemirtingas 2019-08-31 20:49:46 +02:00
parent 8a6db1c401
commit 86f94bc337
5 changed files with 514 additions and 18 deletions

View file

@ -1,20 +1,13 @@
#include "Base_Hook.h"
#include "Hook_Manager.h"
#ifndef NO_OVERLAY
#include <algorithm>
#ifndef NO_OVERLAY
#ifdef STEAM_WIN32
#include "../detours/detours.h"
Base_Hook::Base_Hook():
_library(nullptr)
{}
Base_Hook::~Base_Hook()
{
UnhookAll();
}
void Base_Hook::BeginHook()
{
DetourTransactionBegin();
@ -26,6 +19,12 @@ void Base_Hook::EndHook()
DetourTransactionCommit();
}
void Base_Hook::HookFunc(std::pair<void**, void*> hook)
{
if( DetourAttach(hook.first, hook.second) == 0 )
_hooked_funcs.emplace_back(hook);
}
void Base_Hook::UnhookAll()
{
if (_hooked_funcs.size())
@ -39,15 +38,53 @@ void Base_Hook::UnhookAll()
}
}
#else
#include "Linux_Detour.h"
void Base_Hook::BeginHook()
{
Linux_Detour::transaction_begin();
Linux_Detour::update_thread(pthread_self());
}
void Base_Hook::EndHook()
{
Linux_Detour::transaction_commit();
}
void Base_Hook::HookFunc(std::pair<void**, void*> hook)
{
if( Linux_Detour::hook_func(hook.first, hook.second) == 0 )
_hooked_funcs.emplace_back(hook);
}
void Base_Hook::UnhookAll()
{
if (_hooked_funcs.size())
{
BeginHook();
std::for_each(_hooked_funcs.begin(), _hooked_funcs.end(), [](std::pair<void**, void*>& hook) {
Linux_Detour::unhook_func(hook.first, hook.second);
});
EndHook();
_hooked_funcs.clear();
}
}
#endif
Base_Hook::Base_Hook():
_library(nullptr)
{}
Base_Hook::~Base_Hook()
{
UnhookAll();
}
const char* Base_Hook::get_lib_name() const
{
return "<no_name>";
}
void Base_Hook::HookFunc(std::pair<void**, void*> hook)
{
if( DetourAttach(hook.first, hook.second) == 0 )
_hooked_funcs.emplace_back(hook);
}
#endif//NO_OVERLAY
#endif//NO_OVERLAY

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@ -0,0 +1,150 @@
#include "OpenGLX_Hook.h"
#include "X11_Hook.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
#include <imgui.h>
#include <impls/imgui_impl_opengl3.h>
#include "steam_overlay.h"
OpenGLX_Hook* OpenGLX_Hook::_inst = nullptr;
bool OpenGLX_Hook::start_hook()
{
bool res = true;
if (!hooked)
{
if (!X11_Hook::Inst()->start_hook())
return false;
GLenum err = glewInit();
if (err == GLEW_OK)
{
PRINT_DEBUG("Hooked OpenGLX\n");
hooked = true;
Renderer_Detector::Inst().renderer_found(this);
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(void*&)_glXSwapBuffers, (void*)&OpenGLX_Hook::MyglXSwapBuffers)
);
EndHook();
get_steam_client()->steam_overlay->HookReady();
}
else
{
PRINT_DEBUG("Failed to hook OpenGLX\n");
/* Problem: glewInit failed, something is seriously wrong. */
PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
res = false;
}
}
return true;
}
void OpenGLX_Hook::resetRenderState()
{
if (initialized)
{
ImGui_ImplOpenGL3_Shutdown();
//X11_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
initialized = false;
}
}
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
void OpenGLX_Hook::prepareForOverlay(Display* display)
{
PRINT_DEBUG("Called SwapBuffer hook");
if( ! initialized )
{
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = NULL;
ImGui_ImplOpenGL3_Init();
initialized = true;
}
if( initialized )
{
ImGuiIO& io = ImGui::GetIO();
GLint m_viewport[4];
glGetIntegerv( GL_VIEWPORT, m_viewport );
int width = m_viewport[2];
int height = m_viewport[3];
ImGui_ImplOpenGL3_NewFrame();
X11_Hook::Inst()->prepareForOverlay(display);
ImGui::NewFrame();
get_steam_client()->steam_overlay->OverlayProc(width, height);
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}
void OpenGLX_Hook::MyglXSwapBuffers(Display* display, GLXDrawable drawable)
{
OpenGLX_Hook::Inst()->prepareForOverlay(display);
OpenGLX_Hook::Inst()->_glXSwapBuffers(display, drawable);
}
OpenGLX_Hook::OpenGLX_Hook():
initialized(false),
hooked(false),
_glXSwapBuffers(nullptr)
{
//_library = dlopen(DLL_NAME);
}
OpenGLX_Hook::~OpenGLX_Hook()
{
PRINT_DEBUG("OpenGLX Hook removed\n");
if (initialized)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui::DestroyContext();
}
//dlclose(_library);
_inst = nullptr;
}
OpenGLX_Hook* OpenGLX_Hook::Inst()
{
if (_inst == nullptr)
_inst = new OpenGLX_Hook;
return _inst;
}
const char* OpenGLX_Hook::get_lib_name() const
{
return DLL_NAME;
}
void OpenGLX_Hook::loadFunctions(decltype(glXSwapBuffers)* pfnglXSwapBuffers)
{
_glXSwapBuffers = pfnglXSwapBuffers;
}
#endif//NO_OVERLAY

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@ -0,0 +1,45 @@
#ifndef __INCLUDED_OPENGLX_HOOK_H__
#define __INCLUDED_OPENGLX_HOOK_H__
#include "Base_Hook.h"
#ifdef __LINUX__
#ifndef NO_OVERLAY
#include <GL/glew.h>
#include <GL/glx.h>
class OpenGLX_Hook : public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "libGLX.so";
private:
static OpenGLX_Hook* _inst;
// Variables
bool hooked;
bool initialized;
// Functions
OpenGLX_Hook();
void resetRenderState();
void prepareForOverlay(Display* display);
// Hook to render functions
static void MyglXSwapBuffers(Display* display, GLXDrawable drawable);
decltype(glXSwapBuffers)* _glXSwapBuffers;
public:
virtual ~OpenGLX_Hook();
bool start_hook();
static OpenGLX_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(decltype(glXSwapBuffers)* pfnglXSwapBuffers);
};
#endif//NO_OVERLAY
#endif//__LINUX__
#endif//__INCLUDED_OPENGLX_HOOK_H__

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@ -0,0 +1,214 @@
#include "X11_Hook.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
#include <imgui.h>
#include <impls/imgui_impl_x11.h>
#include <dlfcn.h>
#include <unistd.h>
#include <fstream>
extern int ImGui_ImplX11_EventHandler(XEvent &event);
X11_Hook* X11_Hook::_inst = nullptr;
bool X11_Hook::start_hook()
{
bool res = true;
if (!hooked)
{
res = false;
std::ifstream flibrary("/proc/self/maps");
std::string line;
while( std::getline(flibrary, line) )
{
if( strcasestr(line.c_str(), DLL_NAME) != nullptr )
{
_library = dlopen(line.substr(line.find('/')).c_str(), RTLD_NOW);
if( _library != nullptr )
{
// Hook only this
_XEventsQueued = (decltype(_XEventsQueued))dlsym(_library, "XEventsQueued");
// Thoses are needed to ignore some events when overlay is on
_XPeekEvent = (decltype(_XPeekEvent))dlsym(_library, "XPeekEvent");
_XNextEvent = (decltype(_XNextEvent))dlsym(_library, "XNextEvent");
_XKeysymToKeycode = (decltype(_XKeysymToKeycode))dlsym(_library, "XKeysymToKeycode");
_XLookupKeysym = (decltype(_XLookupKeysym))dlsym(_library, "XLookupKeysym");
if( _XEventsQueued != nullptr && _XPeekEvent != nullptr
&& _XNextEvent != nullptr && _XKeysymToKeycode != nullptr
&& _XLookupKeysym != nullptr )
{
PRINT_DEBUG("Hooked X11\n");
hooked = true;
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(void*&)_XEventsQueued, (void*)&X11_Hook::MyXEventsQueued)
);
EndHook();
break;
}
dlclose(_library);
}
}
}
}
return res;
}
void X11_Hook::resetRenderState()
{
if (initialized)
{
initialized = false;
ImGui_ImplX11_Shutdown();
}
}
void X11_Hook::prepareForOverlay(Display *display)
{
if (!initialized)
{
ImGui_ImplX11_Init(display);
ImGuiIO &io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Tab] = _XKeysymToKeycode(display, XK_Tab);
io.KeyMap[ImGuiKey_LeftArrow] = _XKeysymToKeycode(display, XK_Left);
io.KeyMap[ImGuiKey_RightArrow] = _XKeysymToKeycode(display, XK_Right);
io.KeyMap[ImGuiKey_UpArrow] = _XKeysymToKeycode(display, XK_Up);
io.KeyMap[ImGuiKey_DownArrow] = _XKeysymToKeycode(display, XK_Down);
io.KeyMap[ImGuiKey_PageUp] = _XKeysymToKeycode(display, XK_Prior);
io.KeyMap[ImGuiKey_PageDown] = _XKeysymToKeycode(display, XK_Next);
io.KeyMap[ImGuiKey_Home] = _XKeysymToKeycode(display, XK_Home);
io.KeyMap[ImGuiKey_End] = _XKeysymToKeycode(display, XK_End);
io.KeyMap[ImGuiKey_Insert] = _XKeysymToKeycode(display, XK_Insert);
io.KeyMap[ImGuiKey_Delete] = _XKeysymToKeycode(display, XK_Delete);
io.KeyMap[ImGuiKey_Backspace] = _XKeysymToKeycode(display, XK_BackSpace);
io.KeyMap[ImGuiKey_Space] = _XKeysymToKeycode(display, XK_space);
io.KeyMap[ImGuiKey_Enter] = _XKeysymToKeycode(display, XK_Return);
io.KeyMap[ImGuiKey_Escape] = _XKeysymToKeycode(display, XK_Escape);
io.KeyMap[ImGuiKey_A] = _XKeysymToKeycode(display, XK_A);
io.KeyMap[ImGuiKey_C] = _XKeysymToKeycode(display, XK_C);
io.KeyMap[ImGuiKey_V] = _XKeysymToKeycode(display, XK_V);
io.KeyMap[ImGuiKey_X] = _XKeysymToKeycode(display, XK_X);
io.KeyMap[ImGuiKey_Y] = _XKeysymToKeycode(display, XK_Y);
io.KeyMap[ImGuiKey_Z] = _XKeysymToKeycode(display, XK_Z);
initialized = true;
}
ImGui_ImplX11_NewFrame();
}
/////////////////////////////////////////////////////////////////////////////////////
// X11 window hooks
bool IgnoreEvent(XEvent &event)
{
switch(event.type)
{
// Keyboard
case KeyPress: case KeyRelease:
// MouseButton
case ButtonPress: case ButtonRelease:
// Mouse move
case MotionNotify: case ClientMessage:
return true;
}
return false;
}
int X11_Hook::MyXEventsQueued(Display *display, int mode)
{
static Time prev_time = {};
X11_Hook* inst = X11_Hook::Inst();
XEvent event = {};
int res = inst->_XEventsQueued(display, mode);
if( res > 0 )
{
/// The XPeekEvent function returns the first event from the event queue,
/// but it does not remove the event from the queue. If the queue is
/// empty, XPeekEvent flushes the output buffer and blocks until an event
/// is received.
inst->_XPeekEvent(display, &event);
Steam_Overlay* overlay = get_steam_client()->steam_overlay;
bool show = overlay->ShowOverlay();
// Is the event is a key press
if (event.type == KeyPress)
{
// Tab is pressed and was not pressed before
if (event.xkey.keycode == inst->_XKeysymToKeycode(display, XK_Tab) && event.xkey.state & ShiftMask)
{
// if key TAB is help, don't make the overlay flicker :p
if( event.xkey.time != prev_time)
{
overlay->ShowOverlay(!overlay->ShowOverlay());
if (overlay->ShowOverlay())
show = true;
}
}
}
else if(event.type == KeyRelease && event.xkey.keycode == inst->_XKeysymToKeycode(display, XK_Tab))
{
prev_time = event.xkey.time;
}
if (show)
{
ImGui_ImplX11_EventHandler(event);
if (IgnoreEvent(event))
{
inst->_XNextEvent(display, &event);
res = 0;
}
}
}
// XEventsQueued returns the num of events available.
// Usually, games tend to read all events queued before calling again XEventsQueued
// making us unavailable to intercept undesired events
return res;
}
/////////////////////////////////////////////////////////////////////////////////////
X11_Hook::X11_Hook() :
initialized(false),
hooked(false)
{
//_library = dlopen(DLL_NAME, RTLD_NOW);
}
X11_Hook::~X11_Hook()
{
PRINT_DEBUG("X11 Hook removed\n");
resetRenderState();
//dlclose(_library);
_inst = nullptr;
}
X11_Hook* X11_Hook::Inst()
{
if (_inst == nullptr)
_inst = new X11_Hook;
return _inst;
}
const char* X11_Hook::get_lib_name() const
{
return DLL_NAME;
}
#endif//NO_OVERLAY

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@ -0,0 +1,50 @@
#ifndef __INCLUDED_X11_HOOK_H__
#define __INCLUDED_X11_HOOK_H__
#include "Base_Hook.h"
#ifdef __LINUX__
#ifndef NO_OVERLAY
#include <X11/X.h> // XEvent types
#include <X11/Xlib.h> // XEvent structure
class X11_Hook : public Base_Hook
{
public:
static constexpr const char* DLL_NAME = "libX11.so";
private:
static X11_Hook* _inst;
// Variables
bool hooked;
bool initialized;
// Functions
X11_Hook();
// Hook to X11 window messages
static int MyXEventsQueued(Display * display, int mode);
decltype(XEventsQueued)* _XEventsQueued;
decltype(XPeekEvent)* _XPeekEvent;
decltype(XNextEvent)* _XNextEvent;
decltype(XKeysymToKeycode)* _XKeysymToKeycode;
decltype(XLookupKeysym)* _XLookupKeysym;
public:
virtual ~X11_Hook();
void resetRenderState();
void prepareForOverlay(Display *display);
bool start_hook();
static X11_Hook* Inst();
virtual const char* get_lib_name() const;
};
#endif//NO_OVERLAY
#endif//__LINUX__
#endif//__INCLUDED_X11_HOOK_H__