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Process raw mouse events

Some games doesn't use the window proc to get the mouse events (ETS2), but it checks for raw mouse inputs.
This commit is contained in:
Nemirtingas 2019-10-11 00:32:36 +02:00
parent 8abb0c8bc2
commit 894300b6f4

View file

@ -95,6 +95,25 @@ bool IgnoreMsg(UINT uMsg)
return false;
}
void RawMouseEvent(RAWINPUT& raw)
{
if (raw.header.dwType == RIM_TYPEMOUSE)
{
if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_DOWN)
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_LBUTTONDOWN, 0, 0);
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_UP)
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_LBUTTONUP, 0, 0);
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_DOWN)
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_MBUTTONDOWN, 0, 0);
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_UP)
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_MBUTTONUP, 0, 0);
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN)
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_RBUTTONDOWN, 0, 0);
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP)
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_RBUTTONUP, 0, 0);
}
}
LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
Steam_Overlay* overlay = get_steam_client()->steam_overlay;
@ -108,9 +127,8 @@ LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
// If Left Shift is pressed
if (GetAsyncKeyState(VK_LSHIFT) & (1 << 15))
{
overlay->ShowOverlay(!overlay->ShowOverlay());
if (overlay->ShowOverlay())
show = true;
show = !overlay->ShowOverlay();
overlay->ShowOverlay(show);
}
}
}
@ -128,18 +146,29 @@ LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
UINT WINAPI Windows_Hook::MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader)
{
if (!get_steam_client()->steam_overlay->ShowOverlay())
if (pData == nullptr || !get_steam_client()->steam_overlay->ShowOverlay())
return Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
return -1;
int num = Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
for (int i = 0; i < num; ++i)
RawMouseEvent(pData[i]);
return 0;
}
UINT WINAPI Windows_Hook::MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader)
{
if (!get_steam_client()->steam_overlay->ShowOverlay())
if (pData == nullptr || !get_steam_client()->steam_overlay->ShowOverlay())
return Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
return -1;
Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
RawMouseEvent(*reinterpret_cast<RAWINPUT*>(pData));
//memset(pData, 0, *pcbSize);
*pcbSize = 0;
return 0;
}
/////////////////////////////////////////////////////////////////////////////////////