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Rework inventory loading

More generic json loading allows to load a json from a specified folder rather than the "inventory" directory.
Also changed achievements location to <appid> root diectory
This commit is contained in:
Nemirtingas 2019-10-13 12:26:22 +02:00
parent f15b2b0458
commit 8c45ab2003
4 changed files with 26 additions and 15 deletions

View file

@ -691,10 +691,17 @@ bool Local_Storage::update_save_filenames(std::string folder)
return true;
}
bool Local_Storage::load_inventory_file(nlohmann::json& json, std::string const&file)
bool Local_Storage::load_json_file(std::string folder, std::string const&file, nlohmann::json& json)
{
std::string inv_path = std::move(save_directory + appid + inventory_storage_folder + PATH_SEPARATOR + file);
std::ifstream inventory_file(inv_path);
if (!folder.empty() && folder.back() != *PATH_SEPARATOR) {
folder.append(PATH_SEPARATOR);
}
std::string inv_path = std::move(save_directory + appid + folder);
std::string full_path = inv_path + file;
create_directory(inv_path);
std::ifstream inventory_file(full_path);
// If there is a file and we opened it
if (inventory_file)
{
@ -709,34 +716,38 @@ bool Local_Storage::load_inventory_file(nlohmann::json& json, std::string const&
try {
json = std::move(nlohmann::json::parse(buffer));
PRINT_DEBUG("Loaded inventory \"%s\". Loaded %u items.\n", inv_path.c_str(), json.size());
PRINT_DEBUG("Loaded json \"%s\". Loaded %u items.\n", full_path.c_str(), json.size());
return true;
} catch (std::exception& e) {
PRINT_DEBUG("Error while parsing \"%s\" inventory json: %s\n", inv_path.c_str(), e.what());
PRINT_DEBUG("Error while parsing \"%s\" json: %s\n", full_path.c_str(), e.what());
}
}
else
{
PRINT_DEBUG("Couldn't open file \"%s\" to read inventory\n", inv_path.c_str());
PRINT_DEBUG("Couldn't open file \"%s\" to read json\n", full_path.c_str());
}
return false;
}
bool Local_Storage::write_inventory_file(nlohmann::json const& json, std::string const&file)
bool Local_Storage::write_json_file(std::string folder, std::string const&file, nlohmann::json const& json)
{
std::string inv_path = std::move(save_directory + appid + inventory_storage_folder);
if (!folder.empty() && folder.back() != *PATH_SEPARATOR) {
folder.append(PATH_SEPARATOR);
}
std::string inv_path = std::move(save_directory + appid + folder);
std::string full_path = inv_path + file;
create_directory(inv_path);
std::ofstream inventory_file(inv_path + PATH_SEPARATOR + file, std::ios::trunc | std::ios::out);
std::ofstream inventory_file(full_path, std::ios::trunc | std::ios::out);
if (inventory_file)
{
inventory_file << std::setw(2) << json;
return true;
}
PRINT_DEBUG("Couldn't open file \"%s\" to write inventory\n", inv_path.c_str());
PRINT_DEBUG("Couldn't open file \"%s\" to write json\n", full_path.c_str());
return false;
}

View file

@ -63,8 +63,8 @@ public:
bool update_save_filenames(std::string folder);
bool load_inventory_file(nlohmann::json &json, std::string const&file);
bool write_inventory_file(nlohmann::json const& json, std::string const&file);
bool load_json_file(std::string folder, std::string const& file, nlohmann::json& json);
bool write_json_file(std::string folder, std::string const& file, nlohmann::json const& json);
};
#endif

View file

@ -124,7 +124,7 @@ void read_items_db()
void read_inventory_db()
{
// If we havn't got any inventory
if (!local_storage->load_inventory_file(user_items, items_user_file))
if (!local_storage->load_json_file("inventory", items_user_file, user_items))
{
// Try to load a default one
std::string items_db_path = Local_Storage::get_game_settings_path() + items_default_file;

View file

@ -93,7 +93,7 @@ void load_achievements_db()
void load_achievements()
{
local_storage->load_inventory_file(user_achievements, achievements_user_file);
local_storage->load_json_file("", achievements_user_file, user_achievements);
}
public:
@ -319,7 +319,7 @@ bool StoreStats()
PRINT_DEBUG("StoreStats\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
local_storage->write_inventory_file(user_achievements, achievements_user_file);
local_storage->write_json_file("", achievements_user_file, user_achievements);
UserStatsStored_t data;
data.m_nGameID = settings->get_local_game_id().ToUint64();