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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Listen socket ids should be different from connection socket ids.
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parent
37b329c9c5
commit
9a63cf868d
1 changed files with 8 additions and 4 deletions
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@ -107,11 +107,16 @@ Steam_Networking_Sockets(class Settings *settings, class Networking *network, cl
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this->run_every_runcb->remove(&Steam_Networking_Sockets::steam_run_every_runcb, this);
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}
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static unsigned long get_socket_id()
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{
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static unsigned long socket_id;
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socket_id++;
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return socket_id;
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}
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HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort)
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{
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static HSteamListenSocket socket_id;
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++socket_id;
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HSteamListenSocket socket_id = get_socket_id();
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if (socket_id == k_HSteamListenSocket_Invalid) ++socket_id;
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auto conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&nSteamConnectVirtualPort](struct Listen_Socket const& conn) { return conn.virtual_port == nSteamConnectVirtualPort;});
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@ -165,8 +170,7 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
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socket.user_data = -1;
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socket.poll_group = k_HSteamNetPollGroup_Invalid;
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static HSteamNetConnection socket_id;
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++socket_id;
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HSteamNetConnection socket_id = get_socket_id();
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if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
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if (connect_sockets.insert(std::make_pair(socket_id, socket)).second == false) {
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