mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Added custom broadcasts file
This commit is contained in:
parent
0aff1032dd
commit
b9e2b5fa40
5 changed files with 95 additions and 15 deletions
7
.gitignore
vendored
7
.gitignore
vendored
|
@ -3,3 +3,10 @@
|
|||
*.o
|
||||
net.pb.*
|
||||
*steam_api*
|
||||
release/*
|
||||
*.obj
|
||||
base.exp
|
||||
base.lib
|
||||
rtlgenrandom*
|
||||
steamclient.exp
|
||||
steamclient.lib
|
4
Makefile
4
Makefile
|
@ -25,8 +25,8 @@ release: CXX_FLAGS += -DNDEBUG -DEMU_RELEASE_BUILD -Ofast
|
|||
release: LD_FLAGS += -lpthread
|
||||
release32: CXX_FLAGS += -m32
|
||||
release32: LD_FLAGS += -m32
|
||||
debug: CXX_FLAGS += -g3 -fsanitize=address
|
||||
debug: LD_FLAGS += -lasan
|
||||
debug: CXX_FLAGS += -g3
|
||||
debug: LD_FLAGS += -lpthread
|
||||
release: library
|
||||
release32: release
|
||||
debug: library
|
||||
|
|
|
@ -280,7 +280,7 @@ static int receive_packet(sock_t sock, IP_PORT *ip_port, char *data, unsigned lo
|
|||
return -1;
|
||||
}
|
||||
|
||||
static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length)
|
||||
static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length, uint32_t *custom_broadcasts)
|
||||
{
|
||||
static std::chrono::high_resolution_clock::time_point last_get_broadcast_info;
|
||||
if (number_broadcasts < 0 || check_timedout(last_get_broadcast_info, 60.0)) {
|
||||
|
@ -302,6 +302,23 @@ static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long
|
|||
IP_PORT ip_port = broadcasts[i];
|
||||
}
|
||||
|
||||
/**
|
||||
* Custom targeted clients server broadcaster
|
||||
*
|
||||
* Sends to custom IPs the broadcast packet
|
||||
* This is useful in cases of undetected network interfaces
|
||||
*/
|
||||
PRINT_DEBUG("start custom broadcasts\n");
|
||||
IP_PORT custom_targeted_broadcast;
|
||||
custom_targeted_broadcast.port = port;
|
||||
for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++) {
|
||||
if(custom_broadcasts[i] == 0)
|
||||
break;
|
||||
custom_targeted_broadcast.ip = custom_broadcasts[i];
|
||||
send_packet_to(sock, custom_targeted_broadcast, data, length);
|
||||
}
|
||||
PRINT_DEBUG("end custom broadcasts\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -666,7 +683,7 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
|
|||
|
||||
#define NUM_TCP_WAITING 128
|
||||
|
||||
Networking::Networking(CSteamID id, uint32 appid, uint16 port)
|
||||
Networking::Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts)
|
||||
{
|
||||
run_at_startup();
|
||||
tcp_port = udp_port = port;
|
||||
|
@ -674,6 +691,8 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port)
|
|||
alive = true;
|
||||
last_run = std::chrono::high_resolution_clock::now();
|
||||
this->appid = appid;
|
||||
for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++)
|
||||
this->custom_broadcasts[i] = custom_broadcasts[i];
|
||||
|
||||
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
PRINT_DEBUG("UDP socket: %u\n", sock);
|
||||
|
@ -783,9 +802,9 @@ void Networking::send_announce_broadcasts()
|
|||
size_t size = msg.ByteSizeLong();
|
||||
char *buffer = new char[size];
|
||||
msg.SerializeToArray(buffer, size);
|
||||
send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size);
|
||||
send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size, this->custom_broadcasts);
|
||||
if (udp_port != DEFAULT_PORT) {
|
||||
send_broadcasts(udp_socket, htons(udp_port), buffer, size);
|
||||
send_broadcasts(udp_socket, htons(udp_port), buffer, size, this->custom_broadcasts);
|
||||
}
|
||||
|
||||
delete[] buffer;
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#ifndef NETWORK_INCLUDE
|
||||
#define NETWORK_INCLUDE
|
||||
|
||||
#define MAX_CUSTOM_BROADCASTS 128
|
||||
|
||||
#include "net.pb.h"
|
||||
#include <chrono>
|
||||
|
||||
|
@ -106,6 +108,7 @@ class Networking {
|
|||
std::vector<CSteamID> ids;
|
||||
uint32 appid;
|
||||
std::chrono::high_resolution_clock::time_point last_broadcast;
|
||||
uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS];
|
||||
|
||||
std::vector<struct TCP_Socket> accepted;
|
||||
std::recursive_mutex mutex;
|
||||
|
@ -120,7 +123,7 @@ class Networking {
|
|||
|
||||
Common_Message create_announce(bool request);
|
||||
public:
|
||||
Networking(CSteamID id, uint32 appid, uint16 port);
|
||||
Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts);
|
||||
void addListenId(CSteamID id);
|
||||
void setAppID(uint32 appid);
|
||||
void Run();
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include <fstream>
|
||||
|
||||
|
||||
static void network_thread(Networking *network)
|
||||
{
|
||||
PRINT_DEBUG("network thread starting\n");
|
||||
|
@ -112,6 +113,7 @@ Steam_Client::Steam_Client()
|
|||
local_storage = new Local_Storage(save_path);
|
||||
local_storage->setAppId(appid);
|
||||
|
||||
// Listen port
|
||||
char array_port[10] = {};
|
||||
array_port[0] = '0';
|
||||
local_storage->get_data_settings("listen_port.txt", array_port, sizeof(array_port) - 1);
|
||||
|
@ -122,19 +124,68 @@ Steam_Client::Steam_Client()
|
|||
local_storage->store_data_settings("listen_port.txt", array_port, strlen(array_port));
|
||||
}
|
||||
|
||||
char name[32] = {};
|
||||
// Custom broadcasts
|
||||
|
||||
uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS] = {0};
|
||||
int readIP = 0;
|
||||
|
||||
std::string broadcasts_filepath = Local_Storage::get_game_settings_path() + "custom_broadcasts.txt";
|
||||
|
||||
std::ifstream broadcasts_file(broadcasts_filepath);
|
||||
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
||||
if (broadcasts_file.is_open()) {
|
||||
std::string line;
|
||||
while (std::getline(broadcasts_file, line) && readIP < MAX_CUSTOM_BROADCASTS) {
|
||||
int offset = 0;
|
||||
size_t pos = 0;
|
||||
std::string tok;
|
||||
uint32_t current_ip = 0;
|
||||
while((pos = line.find(".")) != std::string::npos && offset < 32)
|
||||
{
|
||||
tok = line.substr(0, pos);
|
||||
try
|
||||
{
|
||||
current_ip += (std::stoi(tok) << offset);
|
||||
}
|
||||
catch(std::invalid_argument ex)
|
||||
{
|
||||
offset = -1;
|
||||
break;
|
||||
}
|
||||
line.erase(0, pos+1);
|
||||
offset += 8;
|
||||
}
|
||||
if(pos == std::string::npos && offset != -1)
|
||||
{
|
||||
try
|
||||
{
|
||||
current_ip += (std::stoi(line) << offset);
|
||||
custom_broadcasts[readIP++] = current_ip;
|
||||
}
|
||||
catch(std::invalid_argument ex)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Acount name
|
||||
char name[32] = {};
|
||||
if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) {
|
||||
strcpy(name, DEFAULT_NAME);
|
||||
local_storage->store_data_settings("account_name.txt", name, strlen(name));
|
||||
}
|
||||
|
||||
// Language
|
||||
char language[32] = {};
|
||||
if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) {
|
||||
strcpy(language, DEFAULT_LANGUAGE);
|
||||
local_storage->store_data_settings("language.txt", language, strlen(language));
|
||||
}
|
||||
|
||||
// Steam ID
|
||||
char array_steam_id[32] = {};
|
||||
CSteamID user_id;
|
||||
uint64 steam_id = 0;
|
||||
|
@ -222,7 +273,7 @@ Steam_Client::Steam_Client()
|
|||
}
|
||||
}
|
||||
|
||||
network = new Networking(settings_server->get_local_steam_id(), appid, port);
|
||||
network = new Networking(settings_server->get_local_steam_id(), appid, port, custom_broadcasts);
|
||||
|
||||
callback_results_client = new SteamCallResults();
|
||||
callback_results_server = new SteamCallResults();
|
||||
|
@ -230,7 +281,7 @@ Steam_Client::Steam_Client()
|
|||
callbacks_server = new SteamCallBacks(callback_results_server);
|
||||
run_every_runcb = new RunEveryRunCB();
|
||||
|
||||
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
|
||||
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u custom broadcasts: %u\n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port, sizeof(custom_broadcasts));
|
||||
|
||||
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
|
||||
steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
|
||||
|
|
Loading…
Reference in a new issue