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Changed windows id and fixed chat layout

This commit is contained in:
Nemirtingas 2019-10-11 13:10:48 +02:00
parent d467248236
commit bce574dc43
2 changed files with 91 additions and 13 deletions

View file

@ -12,6 +12,53 @@
#include "Renderer_Detector.h"
static constexpr int max_window_id = 10000;
static constexpr int base_notif_window_id = 0 * max_window_id;
static constexpr int base_friend_window_id = 1 * max_window_id;
static constexpr int base_friend_item_id = 2 * max_window_id;
int find_free_id(std::vector<int> & ids, int base)
{
std::sort(ids.begin(), ids.end());
int id = base;
for (auto i : ids)
{
if (id < i)
break;
id = i + 1;
}
return id > (base+max_window_id) ? 0 : id;
}
int find_free_friend_id(std::map<Friend, friend_window_state, Friend_Less> const& friend_windows)
{
std::vector<int> ids;
ids.reserve(friend_windows.size());
std::for_each(friend_windows.begin(), friend_windows.end(), [&ids](std::pair<Friend const, friend_window_state> const& i)
{
ids.emplace_back(i.second.id);
});
return find_free_id(ids, base_friend_window_id);
}
int find_free_notification_id(std::vector<Notification> const& notifications)
{
std::vector<int> ids;
ids.reserve(notifications.size());
std::for_each(notifications.begin(), notifications.end(), [&ids](Notification const& i)
{
ids.emplace_back(i.id);
});
return find_free_id(ids, base_friend_window_id);
}
#ifdef __WINDOWS__
#include "windows/Windows_Hook.h"
#endif
@ -217,9 +264,16 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
void Steam_Overlay::FriendConnect(Friend _friend)
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
int id = find_free_friend_id(friends);
if (id != 0)
{
auto& item = friends[_friend];
item.window_state = window_state_none;
item.id = id;
memset(item.chat_input, 0, max_chat_len);
}
else
PRINT_DEBUG("No more free id to create a friend window\n");
}
void Steam_Overlay::FriendDisconnect(Friend _friend)
@ -232,10 +286,17 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
void Steam_Overlay::AddNotification(std::string const& message)
{
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.message = message;
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
}
bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
@ -267,7 +328,7 @@ bool Steam_Overlay::IHaveLobby()
void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
{
if (ImGui::BeginPopupContextItem("Friends", 1))
if (ImGui::BeginPopupContextItem("Friends_ContextMenu", 1))
{
bool close_popup = false;
@ -306,7 +367,17 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
bool show = true;
bool send_chat_msg = false;
if (ImGui::Begin(frd.name().c_str(), &show))
float width = ImGui::CalcTextSize("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA").x;
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
}
ImGui::SetNextWindowSizeConstraints(ImVec2{ width, ImGui::GetFontSize()*8 + ImGui::GetItemsLineHeightWithSpacing()*4 },
ImVec2{ std::numeric_limits<float>::max() , std::numeric_limits<float>::max() });
// Window id is after the ###, the window title is the friend name
if (ImGui::Begin((frd.name()+"###"+std::to_string(state.id)).c_str(), &show))
{
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
@ -329,9 +400,7 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
}
}
ImGui::PushItemWidth(-1.0f); // Make the chat history widget fill the window
ImGui::ColoredInputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
ImGui::PopItemWidth();
// TODO: Fix the layout of the chat line + send button.
// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
@ -353,10 +422,16 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
// | \--------------------------/ |
// | [__chat line__] [send] |
// |------------------------------|
float wnd_width = ImGui::GetWindowContentRegionWidth();
ImGuiStyle &style = ImGui::GetStyle();
wnd_width -= ImGui::CalcTextSize("Send").x + style.FramePadding.x * 2 + style.ItemSpacing.x + 1;
ImGui::PushItemWidth(wnd_width);
if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
{
send_chat_msg = true;
}
ImGui::PopItemWidth();
ImGui::SameLine();
@ -418,7 +493,7 @@ void Steam_Overlay::BuildNotifications(int width, int height)
ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
ImGui::Begin(std::to_string(10000+i).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGui::Begin(std::to_string(it->id).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
ImGui::TextWrapped("%s", it->message.c_str());
@ -498,7 +573,7 @@ void Steam_Overlay::OverlayProc()
ImGui::ListBoxHeader("##label", friend_size);
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{
ImGui::PushID(i.first.id());
ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
BuildContextMenu(i.first, i.second);

View file

@ -21,6 +21,7 @@ enum window_state
struct friend_window_state
{
int id;
uint8 window_state;
union // The invitation (if any)
{
@ -51,6 +52,8 @@ struct Notification
static constexpr float g = 0.29;
static constexpr float b = 0.48;
static constexpr float max_alpha = 0.5f;
int id;
std::chrono::seconds start_time;
std::string message;
};