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mirror of https://gitlab.com/Mr_Goldberg/goldberg_emulator.git synced 2024-11-14 10:50:13 +01:00

Added file to disable overlay

Disable the overlay by creating a file disable_overlay.txt next to steam_api.dll
This commit is contained in:
Nemirtingas 2019-11-08 15:57:04 +01:00
parent 547cbdbb4e
commit c8288d6bf3
3 changed files with 9 additions and 3 deletions

View file

@ -212,6 +212,7 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
Steam_Client* client = get_steam_client(); Steam_Client* client = get_steam_client();
client->userLogIn(); client->userLogIn();
#ifndef NO_OVERLAY #ifndef NO_OVERLAY
if( client->enable_overlay )
client->steam_overlay->SetupOverlay(); client->steam_overlay->SetupOverlay();
#endif #endif

View file

@ -41,11 +41,15 @@ static void background_thread(Steam_Client *client)
Steam_Client::Steam_Client() Steam_Client::Steam_Client()
{ {
uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage); uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json"); std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts)); {
std::ifstream chk_ovlay(Local_Storage::get_program_path() + PATH_SEPARATOR + "disable_overlay.txt", std::ios::in);
if (chk_ovlay)
enable_overlay = false;
}
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
callback_results_client = new SteamCallResults(); callback_results_client = new SteamCallResults();
callback_results_server = new SteamCallResults(); callback_results_server = new SteamCallResults();

View file

@ -124,6 +124,7 @@ public:
Steam_Overlay* steam_overlay; Steam_Overlay* steam_overlay;
bool enable_overlay = true;
bool user_logged_in = false; bool user_logged_in = false;
bool server_init = false; bool server_init = false;
std::thread background_keepalive; std::thread background_keepalive;