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Don't support gamepad (remove directinput dependency)

This commit is contained in:
Nemirtingas 2019-07-25 23:27:54 +02:00
parent faf13e77b6
commit cb28b22fd3

View file

@ -146,6 +146,7 @@ static void ImGui_ImplWin32_UpdateMousePos()
io.MousePos = ImVec2((float)pos.x, (float)pos.y); io.MousePos = ImVec2((float)pos.x, (float)pos.y);
} }
/*
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma comment(lib, "xinput") #pragma comment(lib, "xinput")
#endif #endif
@ -196,6 +197,7 @@ static void ImGui_ImplWin32_UpdateGamepads()
#undef MAP_ANALOG #undef MAP_ANALOG
} }
} }
*/
void ImGui_ImplWin32_NewFrame() void ImGui_ImplWin32_NewFrame()
{ {
@ -232,7 +234,7 @@ void ImGui_ImplWin32_NewFrame()
} }
// Update game controllers (if enabled and available) // Update game controllers (if enabled and available)
ImGui_ImplWin32_UpdateGamepads(); //ImGui_ImplWin32_UpdateGamepads();
} }
// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.