From cb67853e45548ea95bce611154ead07b36337712 Mon Sep 17 00:00:00 2001 From: Nemirtingas Date: Wed, 14 Aug 2019 18:54:38 +0200 Subject: [PATCH] Fixed build for 64bits --- dll/steam_friends.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dll/steam_friends.h b/dll/steam_friends.h index 295851d..d87c3fe 100644 --- a/dll/steam_friends.h +++ b/dll/steam_friends.h @@ -1037,7 +1037,7 @@ void Callback(Common_Message *msg) PRINT_DEBUG("Steam_Friends Got Lobby Invite\n"); //TODO: the user should accept the invite first but we auto accept it because there's no gui yet // Then we will handle it ! - overlay->SetLobbyInvite(*find_friend(msg->source_id()), msg->friend_messages().lobby_id()); + overlay->SetLobbyInvite(*find_friend(static_cast(msg->source_id())), msg->friend_messages().lobby_id()); //GameLobbyJoinRequested_t data; //data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id()); @@ -1049,7 +1049,7 @@ void Callback(Common_Message *msg) PRINT_DEBUG("Steam_Friends Got Game Invite\n"); //TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above // Then we will handle it ! - overlay->SetRichInvite(*find_friend(msg->source_id()), msg->friend_messages().connect_str().c_str()); + overlay->SetRichInvite(*find_friend(static_cast(msg->source_id())), msg->friend_messages().connect_str().c_str()); //std::string const& connect_str = msg->friend_messages().connect_str(); //GameRichPresenceJoinRequested_t data = {}; @@ -1062,4 +1062,4 @@ void Callback(Common_Message *msg) }; -#endif//__INCLUDED_STEAM_FRIENDS_H__ \ No newline at end of file +#endif//__INCLUDED_STEAM_FRIENDS_H__