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Tweaked auth delays.

This commit is contained in:
Mr_Goldberg 2019-08-17 18:15:18 -04:00
parent 06b4332187
commit ced9b77afc
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@ -256,7 +256,7 @@ Auth_Ticket_Manager::Auth_Ticket_Manager(class Settings *settings, class Network
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_ticket_callback, this); this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_ticket_callback, this);
} }
#define STEAM_TICKET_PROCESS_TIME 0.02 #define STEAM_TICKET_PROCESS_TIME 0.03
void Auth_Ticket_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, double delay) void Auth_Ticket_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, double delay)
{ {
@ -316,7 +316,7 @@ uint32 Auth_Ticket_Manager::getTicket( void *pTicket, int cbMaxTicket, uint32 *p
GetAuthSessionTicketResponse_t data; GetAuthSessionTicketResponse_t data;
data.m_hAuthTicket = ttt; data.m_hAuthTicket = ttt;
data.m_eResult = k_EResultOK; data.m_eResult = k_EResultOK;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), STEAM_TICKET_PROCESS_TIME);
outbound.push_back(ticket_data); outbound.push_back(ticket_data);