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Add windows debug experimental build to latest git build.
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@ -75,7 +75,11 @@ build_windows:
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- DLL_FILES="$(ls detours/*.cpp | tr "\n" " ")"; sed "s|detours/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls detours/*.cpp | tr "\n" " ")"; sed "s|detours/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat
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- export WINEDEBUG=-all
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- export WINEDEBUG=-all
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- wine cmd /c build_win_debug_experimental.bat
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- wine cmd /c build_win_release.bat
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- wine cmd /c build_win_release.bat
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- mkdir release/debug_experimental
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- mv steam_api.dll steam_api64.dll release/debug_experimental/
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- cp Readme_debug.txt release/debug_experimental/Readme.txt
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artifacts:
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artifacts:
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paths:
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paths:
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- release/
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- release/
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1
Readme_debug.txt
Normal file
1
Readme_debug.txt
Normal file
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@ -0,0 +1 @@
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This is the debug experimental build. Note that it creates a huge STEAM_LOG.txt file where the game runs and will probably make the game lag so only use this to debug issues.
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