mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Merge branch 'master' of gitlab.com:OancaAndrei/goldberg_emulator
This commit is contained in:
commit
d71ce908f5
3 changed files with 575 additions and 2 deletions
|
@ -257,6 +257,7 @@ target_link_libraries(${BIN_LOBBY_CONNECT}
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|||
$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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||||
$<$<BOOL:${WIN32}>:comdlg32>
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||||
${CMAKE_DL_LIBS}
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||||
-debug:none
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||||
)
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||||
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||||
|
|
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@ -8,9 +8,9 @@ cp scripts/find_interfaces.sh linux/tools/
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|||
cp scripts/steamclient_loader.sh linux/tools/
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../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
|
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
|
||||
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect32
|
||||
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect32
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||||
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
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../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
|
||||
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
|
||||
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect64
|
||||
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect64
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient
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||||
|
|
572
dll/wrap.cpp
Normal file
572
dll/wrap.cpp
Normal file
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@ -0,0 +1,572 @@
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|||
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
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#define STEAM_API_FUNCTIONS_IMPL
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#include "base.h"
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#include "dll.h"
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#ifdef STEAM_WIN32
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||||
// Nothing to be done here
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#else
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#include <dirent.h>
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#include <dlfcn.h>
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||||
#include <fcntl.h>
|
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#include <stdio.h>
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#include <sys/mount.h>
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#include <sys/stat.h>
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#include <sys/statvfs.h>
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||||
#include <sys/time.h>
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||||
#include <unistd.h>
|
||||
#include <utime.h>
|
||||
|
||||
#define PATH_SEPARATOR_CHAR '/'
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#define STEAM_PATH_CACHE_SIZE 4096
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|
||||
const char *STEAM_PATH;
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size_t STEAM_PATH_SIZE;
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||||
|
||||
// Returns a '/' terminated absolute path to the steam folder in user's home,
|
||||
// root is returned if env home is not set
|
||||
const char *get_steam_path()
|
||||
{
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||||
char *home_path = getenv("HOME");
|
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char steam_path[STEAM_PATH_CACHE_SIZE];
|
||||
char *steam_realpath = nullptr;
|
||||
|
||||
// Build steam_path from home
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int required_size = snprintf(steam_path, STEAM_PATH_CACHE_SIZE, "%s/.steam/steam", home_path);
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|
||||
// Allocate more space for steam_path if needed (required_size does not count terminator)
|
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if (required_size > 0 && required_size >= STEAM_PATH_CACHE_SIZE) {
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char *large_steam_path = (char *)malloc(sizeof(char) * (required_size + 1));
|
||||
int check_size = snprintf(large_steam_path, required_size + 1, "%s/.steam/steam", home_path);
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// Check that path fits this time
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if (check_size == required_size) {
|
||||
steam_realpath = realpath(large_steam_path, nullptr);
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}
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free(large_steam_path);
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} else {
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steam_realpath = realpath(steam_path, nullptr);
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}
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// Terminate path with a file separator
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if (steam_realpath && *steam_realpath) {
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size_t path_size = strlen(steam_realpath);
|
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if (steam_realpath[path_size - 1] != PATH_SEPARATOR_CHAR) {
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steam_realpath = (char *)realloc(steam_realpath, path_size + 2);
|
||||
steam_realpath[path_size] = PATH_SEPARATOR_CHAR;
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steam_realpath[path_size + 1] = 0;
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}
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} else {
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||||
// Failsafe to root
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steam_realpath = strdup("/");
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}
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||||
|
||||
return steam_realpath;
|
||||
}
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||||
|
||||
// Fixes given path by navigating filesystem and lowering case to match
|
||||
// existing entries on disk
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||||
bool match_path(char *path, int start, bool accept_same_case)
|
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{
|
||||
if (!path[start + 1]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Snap to the next separator in path
|
||||
int separator = start + 1;
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while (path[separator] != PATH_SEPARATOR_CHAR && path[separator]) {
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separator++;
|
||||
}
|
||||
|
||||
bool is_last_component = path[separator] != PATH_SEPARATOR_CHAR;
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||||
|
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char stored_char = path[separator];
|
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path[separator] = 0;
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bool path_accessible = access(path, F_OK) == 0;
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||||
path[separator] = stored_char;
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||||
|
||||
if (!path_accessible || (!is_last_component && !match_path(path, separator, accept_same_case))) {
|
||||
DIR *current_directory = nullptr;
|
||||
int component = start + 1;
|
||||
|
||||
if (start) {
|
||||
stored_char = path[start];
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path[start] = 0;
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current_directory = opendir(path);
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||||
path[start] = stored_char;
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component = start + 1;
|
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} else {
|
||||
if (*path == PATH_SEPARATOR_CHAR) {
|
||||
component = start + 1;
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||||
current_directory = opendir("/");
|
||||
} else {
|
||||
component = start;
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||||
current_directory = opendir(".");
|
||||
}
|
||||
}
|
||||
|
||||
// 0123456789012345678901234567890123456789
|
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// path = /this/is/a/sample/path/to/file.txt
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||||
// ^^ ^
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// ab c
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||||
// a. start = 10
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// b. component = 11
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// c. separator = 17
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||||
// current_directory = /this/is/a/
|
||||
|
||||
if (current_directory) {
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||||
dirent64 *entry = (dirent64 *)readdir64(current_directory);
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while (entry) {
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const char *entry_name = entry->d_name;
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stored_char = path[separator];
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path[separator] = 0;
|
||||
|
||||
// Fix current component if entry with similar name exists
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if (!strcasecmp(&path[component], entry_name)) {
|
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bool case_differs = strcmp(&path[component], entry_name) != 0;
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path[separator] = stored_char;
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if (case_differs) {
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char *iterator = &path[component];
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// Replace with entry name
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while (*entry_name != PATH_SEPARATOR_CHAR && *entry_name) {
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*(iterator++) = *(entry_name++);
|
||||
}
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||||
// Fix next component
|
||||
if (is_last_component || match_path(path, separator, accept_same_case)) {
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closedir(current_directory);
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||||
return true;
|
||||
}
|
||||
}
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||||
} else {
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path[separator] = stored_char;
|
||||
}
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entry = (dirent64 *)readdir64(current_directory);
|
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}
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}
|
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|
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if (current_directory) {
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closedir(current_directory);
|
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}
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|
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return accept_same_case && is_last_component;
|
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}
|
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|
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return true;
|
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}
|
||||
|
||||
// Tries to convert the given path to the preferred lower-cased version
|
||||
const char *lowercase_path(const char *path, bool accept_same_case, bool stop_at_separator)
|
||||
{
|
||||
std::locale loc;
|
||||
char *path_lowercased = nullptr;
|
||||
|
||||
if (path && *path) {
|
||||
// If file does not exist
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if (access(path, F_OK)) {
|
||||
// Make a copy of the path on which to work on
|
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path_lowercased = strdup(path);
|
||||
if (!path_lowercased) {
|
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return nullptr;
|
||||
}
|
||||
// Load steam path if not done already
|
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if (!STEAM_PATH) {
|
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STEAM_PATH = get_steam_path();
|
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STEAM_PATH_SIZE = strlen(STEAM_PATH);
|
||||
}
|
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|
||||
char *lowercase_iterator = path_lowercased;
|
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// Lowercase whole steam path if possible
|
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bool has_steam_root = false;
|
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if (!strncasecmp(path_lowercased, STEAM_PATH, STEAM_PATH_SIZE)) {
|
||||
memcpy(path_lowercased, STEAM_PATH, STEAM_PATH_SIZE);
|
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lowercase_iterator = &path_lowercased[STEAM_PATH_SIZE - 1];
|
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has_steam_root = true;
|
||||
}
|
||||
// Lowercase rest of the path
|
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char *iterator = lowercase_iterator;
|
||||
while ((!stop_at_separator || *iterator != PATH_SEPARATOR_CHAR) && *iterator) {
|
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*iterator = std::tolower(*iterator, loc);
|
||||
iterator++;
|
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}
|
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|
||||
// Check if we can access the lowered-case path
|
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int error = access(path_lowercased, F_OK);
|
||||
if (!error) {
|
||||
// The new path is valid
|
||||
return path_lowercased;
|
||||
} else {
|
||||
if (accept_same_case) {
|
||||
const char *name_iterator = &path[lowercase_iterator - path_lowercased];
|
||||
while (*lowercase_iterator) {
|
||||
*(lowercase_iterator++) = *(name_iterator++);
|
||||
}
|
||||
}
|
||||
// Retry accesing the file again and tweak the path if needed
|
||||
if (match_path(path_lowercased, has_steam_root? STEAM_PATH_SIZE - 1 : 0, accept_same_case)) {
|
||||
return path_lowercased;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
STEAMAPI_API FILE *__wrap_freopen(const char *path, const char *modes, FILE *stream)
|
||||
{
|
||||
bool is_writable = strpbrk(modes, "wa+") != 0;
|
||||
const char *path_lowercased = lowercase_path(path, is_writable, true);
|
||||
FILE *result = freopen(path_lowercased, modes, stream);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API FILE *__wrap_fopen(const char *path, const char *modes)
|
||||
{
|
||||
bool is_writable = strpbrk(modes, "wa+") != 0;
|
||||
const char *path_lowercased = lowercase_path(path, is_writable, true);
|
||||
FILE *result = fopen(path_lowercased, modes);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API FILE *__wrap_fopen64(const char *path, const char *modes)
|
||||
{
|
||||
bool is_writable = strpbrk(modes, "wa+") != 0;
|
||||
const char *path_lowercased = lowercase_path(path, is_writable, true);
|
||||
FILE *result = fopen64(path_lowercased, modes);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_open(const char *path, int flags, mode_t mode)
|
||||
{
|
||||
bool is_writable = flags & (X_OK | W_OK);
|
||||
const char *path_lowercased = lowercase_path(path, is_writable, true);
|
||||
int result = open(path_lowercased, flags, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_open64(const char *path, int flags, mode_t mode)
|
||||
{
|
||||
bool is_writable = flags & (X_OK | W_OK);
|
||||
const char *path_lowercased = lowercase_path(path, is_writable, true);
|
||||
int result = open64(path_lowercased, flags, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_access(const char *path, int mode)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = access(path_lowercased, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap___xstat(int ver, const char * path, struct stat * stat_buf)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = __xstat(ver, path_lowercased, stat_buf);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_stat(const char * path, struct stat * stat_buf)
|
||||
{
|
||||
return __wrap___xstat(3, path, stat_buf);
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap___lxstat(int ver, const char * path, struct stat * stat_buf)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = __lxstat(ver, path_lowercased, stat_buf);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_lstat(const char * path, struct stat * stat_buf)
|
||||
{
|
||||
return __wrap___lxstat(3, path, stat_buf);
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_scandir(const char *path, struct dirent ***namelist, int (*sel)(const struct dirent *), int (*compar)(const struct dirent **, const struct dirent **))
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = scandir(path_lowercased, namelist, sel, compar);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_scandir64(const char *path, struct dirent64 ***namelist, int (*sel)(const struct dirent64 *), int (*compar)(const struct dirent64 **, const struct dirent64 **))
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = scandir64(path_lowercased, namelist, sel, compar);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API DIR *__wrap_opendir(const char *path)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
DIR *result = opendir(path_lowercased);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap___xstat64(int ver, const char *path, struct stat64 *stat_buf)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = __xstat64(ver, path_lowercased, stat_buf);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap___lxstat64(int ver, const char *path, struct stat64 *stat_buf)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = __lxstat64(ver, path_lowercased, stat_buf);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_statvfs(const char *path, struct statvfs *buf)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = statvfs(path_lowercased, buf);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_statvfs64(const char *path, struct statvfs64 *buf)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = statvfs64(path_lowercased, buf);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_chmod(const char *path, mode_t mode)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = chmod(path_lowercased, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_chown(const char *path, uid_t owner, gid_t group)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = chown(path_lowercased, owner, group);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_lchown(const char *path, uid_t owner, gid_t group)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = lchown(path_lowercased, owner, group);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_symlink(const char *path1, const char *path2)
|
||||
{
|
||||
const char *path_lowercased1 = lowercase_path(path1, true, true);
|
||||
const char *path_lowercased2 = lowercase_path(path2, false, false);
|
||||
int result = symlink(path_lowercased1, path_lowercased2);
|
||||
if (path_lowercased1 != path1) {
|
||||
free((void *)path_lowercased1);
|
||||
}
|
||||
if (path_lowercased2 != path2) {
|
||||
free((void *)path_lowercased2);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_link(const char *path1, const char *path2)
|
||||
{
|
||||
const char *path_lowercased1 = lowercase_path(path1, true, true);
|
||||
const char *path_lowercased2 = lowercase_path(path2, false, false);
|
||||
int result = link(path_lowercased1, path_lowercased2);
|
||||
if (path_lowercased1 != path1) {
|
||||
free((void *)path_lowercased1);
|
||||
}
|
||||
if (path_lowercased2 != path2) {
|
||||
free((void *)path_lowercased2);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_mknod(const char *path, mode_t mode, dev_t dev)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, true, true);
|
||||
int result = __xmknod(1, path_lowercased, mode, &dev);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_mount(const char *source, const char *target, const char *filesystemtype, unsigned long mountflags, const void *data)
|
||||
{
|
||||
const char *source_lowercased = lowercase_path(source, false, false);
|
||||
const char *target_lowercased = lowercase_path(target, false, false);
|
||||
int result = mount(source_lowercased, target_lowercased, filesystemtype, mountflags, data);
|
||||
if (source_lowercased != source) {
|
||||
free((void *)source_lowercased);
|
||||
}
|
||||
if (target_lowercased != target) {
|
||||
free((void *)target_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_unlink(const char *path)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = unlink(path);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_mkfifo(const char *path, mode_t mode)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, true, true);
|
||||
int result = mkfifo(path, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_rename(const char *old_name, const char *new_name)
|
||||
{
|
||||
const char *old_name_lowercased = lowercase_path(old_name, true, true);
|
||||
const char *new_name_lowercased = lowercase_path(new_name, false, false);
|
||||
int result = rename(old_name_lowercased, new_name_lowercased);
|
||||
if (old_name_lowercased != old_name) {
|
||||
free((void *)old_name_lowercased);
|
||||
}
|
||||
if (new_name_lowercased != new_name) {
|
||||
free((void *)new_name_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_utime(const char *path, const struct utimbuf *times)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = utime(path_lowercased, times);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_utimes(const char *path, const struct timeval times[2])
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = utimes(path_lowercased, times);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_mkdir(const char *path, mode_t mode)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, true, true);
|
||||
int result = mkdir(path_lowercased, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API int __wrap_rmdir(const char *path)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
int result = rmdir(path_lowercased);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API void *__wrap_dlopen(const char *path, int mode)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
void * result = dlopen(path_lowercased, mode);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
STEAMAPI_API void *__wrap_dlmopen(Lmid_t lmid, const char *path, int flags)
|
||||
{
|
||||
const char *path_lowercased = lowercase_path(path, false, false);
|
||||
void * result = dlmopen(lmid, path_lowercased, flags);
|
||||
if (path_lowercased != path) {
|
||||
free((void *)path_lowercased);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue