mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay. Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device. Updated VTables for DX12.
This commit is contained in:
parent
cd8c5fc2ea
commit
dd530e80b1
17 changed files with 277 additions and 185 deletions
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@ -45,6 +45,11 @@ void Base_Hook::UnhookAll()
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}
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}
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const char* Base_Hook::get_lib_name() const
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{
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return "<no_name>";
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}
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void Base_Hook::HookFunc(std::pair<void**, void*> hook)
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{
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if( DetourAttach(hook.first, hook.second) == 0 )
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@ -29,6 +29,7 @@ public:
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void EndHook();
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void UnhookAll();
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virtual const char* get_lib_name() const;
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void HookFunc(std::pair<void**, void*> hook);
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template<typename T>
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@ -18,37 +18,10 @@ bool DX10_Hook::start_hook()
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if (!Windows_Hook::Inst().start_hook())
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return false;
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return false;
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IDXGISwapChain* pSwapChain;
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ID3D10Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
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(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(reinterpret_cast<HMODULE>(_library), "D3D10CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = hWnd;
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SwapChainDesc.SampleDesc.Count = 1;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked DirectX 10\n");
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_hooked = true;
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Hook_Manager::Inst().FoundRenderer(this);
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loadFunctions(pDevice, pSwapChain);
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Hook_Manager::Inst().FoundRenderer(this);
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UnhookAll();
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BeginHook();
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@ -61,14 +34,6 @@ bool DX10_Hook::start_hook()
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get_steam_client()->steam_overlay->HookReady();
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}
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 10\n");
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res = false;
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}
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if(pDevice)pDevice->Release();
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if(pSwapChain)pSwapChain->Release();
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}
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return res;
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}
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@ -220,6 +185,11 @@ DX10_Hook* DX10_Hook::Inst()
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return _inst;
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}
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const char* DX10_Hook::get_lib_name() const
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{
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return DLL_NAME;
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}
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void DX10_Hook::loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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@ -46,6 +46,7 @@ private:
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public:
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bool start_hook();
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static DX10_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain);
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};
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@ -28,37 +28,10 @@ bool DX11_Hook::start_hook()
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if (!Windows_Hook::Inst().start_hook())
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return false;
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return false;
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IDXGISwapChain* pSwapChain;
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ID3D11Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
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(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(reinterpret_cast<HMODULE>(_library), "D3D11CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = hWnd;
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SwapChainDesc.SampleDesc.Count = 1;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked DirectX 11\n");
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_hooked = true;
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Hook_Manager::Inst().FoundRenderer(this);
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loadFunctions(pDevice, pSwapChain);
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Hook_Manager::Inst().FoundRenderer(this);
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UnhookAll();
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BeginHook();
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@ -71,15 +44,6 @@ bool DX11_Hook::start_hook()
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get_steam_client()->steam_overlay->HookReady();
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}
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 11\n");
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res = false;
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}
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if(pDevice) pDevice->Release();
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if(pSwapChain) pSwapChain->Release();
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}
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return res;
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}
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@ -239,6 +203,11 @@ DX11_Hook* DX11_Hook::Inst()
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return _inst;
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}
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const char* DX11_Hook::get_lib_name() const
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{
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return DLL_NAME;
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}
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void DX11_Hook::loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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@ -46,6 +46,7 @@ private:
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public:
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bool start_hook();
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static DX11_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
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};
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@ -14,60 +14,34 @@ DX9_Hook* DX9_Hook::_inst = nullptr;
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bool DX9_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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return false;
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return false;
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IDirect3D9Ex* pD3D;
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IDirect3DDevice9Ex* pDeviceEx;
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decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(reinterpret_cast<HMODULE>(_library), "Direct3DCreate9Ex");
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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D3DPRESENT_PARAMETERS params = {};
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params.BackBufferWidth = 1;
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params.BackBufferHeight = 1;
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params.hDeviceWindow = hWnd;
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
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if (pDeviceEx != nullptr)
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{
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PRINT_DEBUG("Hooked DirectX 9\n");
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_hooked = true;
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Hook_Manager::Inst().FoundRenderer(this);
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loadFunctions(pDeviceEx);
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Hook_Manager::Inst().FoundRenderer(this);
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)Reset, &DX9_Hook::MyReset),
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std::make_pair<void**, void*>(&(PVOID&)Present, &DX9_Hook::MyPresent),
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std::make_pair<void**, void*>(&(PVOID&)Present, &DX9_Hook::MyPresent)
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);
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if (PresentEx != nullptr)
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{
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)PresentEx, &DX9_Hook::MyPresentEx)
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//std::make_pair<void**, void*>(&(PVOID&)EndScene, &DX9_Hook::MyEndScene)
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);
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}
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EndHook();
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get_steam_client()->steam_overlay->HookReady();
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}
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else
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{
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PRINT_DEBUG("Failed to DirectX 9\n");
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res = false;
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}
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if(pDeviceEx)pDeviceEx->Release();
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if(pD3D)pD3D->Release();
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}
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return res;
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return true;
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}
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void DX9_Hook::resetRenderState()
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@ -220,14 +194,20 @@ DX9_Hook* DX9_Hook::Inst()
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return _inst;
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}
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void DX9_Hook::loadFunctions(IDirect3DDevice9Ex* pDeviceEx)
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const char* DX9_Hook::get_lib_name() const
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{
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void** vTable = *reinterpret_cast<void***>(pDeviceEx);
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return DLL_NAME;
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}
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void DX9_Hook::loadFunctions(IDirect3DDevice9* pDevice, bool ex)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDirect3DDevice9VTable::X]
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LOAD_FUNC(Reset);
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LOAD_FUNC(EndScene);
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LOAD_FUNC(Present);
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if (ex)
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LOAD_FUNC(PresentEx);
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#undef LOAD_FUNC
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}
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@ -47,8 +47,9 @@ private:
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public:
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bool start_hook();
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static DX9_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(IDirect3DDevice9Ex *pDeviceEx);
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void loadFunctions(IDirect3DDevice9 *pDevice, bool ex);
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};
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#endif//NO_OVERLAY
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@ -44,6 +44,111 @@ enum class IDXGISwapChainVTable
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GetRotation,
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};
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enum class ID3D12CommandQueueVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// ID3D12Object
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GetPrivateData,
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SetPrivateData,
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SetPrivateDataInterface,
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SetName,
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// ID3D12DeviceChild
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GetDevice,
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// ID3D12Pageable
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// ID3D12CommandQueue
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UpdateTileMappings,
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CopyTileMappings,
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ExecuteCommandLists,
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SetMarker,
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BeginEvent,
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EndEvent,
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Signal,
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Wait,
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GetTimestampFrequency,
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GetClockCalibration,
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GetDesc,
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};
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enum class ID3D12GraphicsCommandListVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// ID3D12Object
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GetPrivateData,
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SetPrivateData,
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SetPrivateDataInterface,
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SetName,
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// ID3D12DeviceChild
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GetDevice,
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// ID3D12CommandList
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GetType,
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// ID3D12GraphicsCommandList
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Close,
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Reset,
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ClearState,
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DrawInstanced,
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DrawIndexedInstanced,
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Dispatch,
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CopyBufferRegion,
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CopyTextureRegion,
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CopyResource,
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CopyTiles,
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ResolveSubresource,
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IASetPrimitiveTopology,
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RSSetViewports,
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RSSetScissorRects,
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OMSetBlendFactor,
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OMSetStencilRef,
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SetPipelineState,
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ResourceBarrier,
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ExecuteBundle,
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SetDescriptorHeaps,
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SetComputeRootSignature,
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SetGraphicsRootSignature,
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SetComputeRootDescriptorTable,
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SetGraphicsRootDescriptorTable,
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SetComputeRoot32BitConstant,
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SetGraphicsRoot32BitConstant,
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SetComputeRoot32BitConstants,
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SetGraphicsRoot32BitConstants,
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SetComputeRootConstantBufferView,
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SetGraphicsRootConstantBufferView,
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SetComputeRootShaderResourceView,
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SetGraphicsRootShaderResourceView,
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SetComputeRootUnorderedAccessView,
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SetGraphicsRootUnorderedAccessView,
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IASetIndexBuffer,
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IASetVertexBuffers,
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SOSetTargets,
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OMSetRenderTargets,
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ClearDepthStencilView,
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ClearRenderTargetView,
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ClearUnorderedAccessViewUint,
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ClearUnorderedAccessViewFloat,
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DiscardResource,
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BeginQuery,
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EndQuery,
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ResolveQueryData,
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SetPredication,
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SetMarker,
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BeginEvent,
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EndEvent,
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ExecuteIndirect,
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};
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enum class ID3D11DeviceVTable
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{
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// IUnknown
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@ -20,10 +20,10 @@
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constexpr int max_hook_retries = 500;
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#ifdef STEAM_WIN32
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static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
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static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
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static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
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static decltype(wglMakeCurrent)* _wglMakeCurrent;
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static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present = nullptr;
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static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present = nullptr;
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static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx = nullptr;
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static decltype(wglMakeCurrent)* _wglMakeCurrent = nullptr;
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
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{
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@ -100,11 +100,13 @@ BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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return _wglMakeCurrent(hDC, hGLRC);
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}
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void Hook_Manager::HookDXGIPresent()
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void Hook_Manager::HookDXGIPresent(IDXGISwapChain *pSwapChain)
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{
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if (!_dxgi_hooked)
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{
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_dxgi_hooked = true;
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(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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@ -115,17 +117,26 @@ void Hook_Manager::HookDXGIPresent()
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}
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}
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void Hook_Manager::HookDX9Present()
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void Hook_Manager::HookDX9Present(IDirect3DDevice9* pDevice, bool ex)
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{
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if (!_dx9_hooked)
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{
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_dx9_hooked = true;
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(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::Present];
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if (ex)
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(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::PresentEx];
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent)
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);
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if (ex)
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{
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
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);
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}
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rendererdetect_hook->EndHook();
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}
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@ -154,33 +165,48 @@ void Hook_Manager::hook_dx9()
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if (!hWnd)
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return;
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IDirect3D9Ex* pD3D;
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IDirect3DDevice9Ex* pDeviceEx;
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decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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IDirect3D9Ex* pD3D = nullptr;
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IUnknown* pDevice = nullptr;
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D3DPRESENT_PARAMETERS params = {};
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params.BackBufferWidth = 1;
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params.BackBufferHeight = 1;
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params.hDeviceWindow = hWnd;
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params.BackBufferCount = 1;
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params.Windowed = TRUE;
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params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
|
||||
if (Direct3DCreate9Ex != nullptr)
|
||||
{
|
||||
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
|
||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
|
||||
}
|
||||
else
|
||||
{
|
||||
decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9");
|
||||
if (Direct3DCreate9)
|
||||
{
|
||||
pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
|
||||
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
|
||||
}
|
||||
}
|
||||
|
||||
if (pDeviceEx)
|
||||
if (pDevice != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
|
||||
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
|
||||
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
|
||||
HookDX9Present();
|
||||
auto h = DX9_Hook::Inst();
|
||||
h->loadFunctions(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
|
||||
_hooks.insert(h);
|
||||
HookDX9Present(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
|
||||
}
|
||||
|
||||
if (pDeviceEx)pDeviceEx->Release();
|
||||
if (pD3D)pD3D->Release();
|
||||
if (pDevice) pDevice->Release();
|
||||
if (pD3D) pD3D->Release();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,8 +240,10 @@ void Hook_Manager::hook_dx10()
|
|||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
auto h = DX10_Hook::Inst();
|
||||
h->loadFunctions(pDevice, pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -256,8 +284,10 @@ void Hook_Manager::hook_dx11()
|
|||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
auto h = DX11_Hook::Inst();
|
||||
h->loadFunctions(pDevice, pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -282,6 +312,7 @@ void Hook_Manager::hook_dx12()
|
|||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
ID3D12CommandQueue* pCommandQueue = nullptr;
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
|
||||
decltype(D3D12CreateDevice)* D3D12CreateDevice =
|
||||
(decltype(D3D12CreateDevice))GetProcAddress(GetModuleHandle(DX12_Hook::DLL_NAME), "D3D12CreateDevice");
|
||||
|
||||
|
@ -290,14 +321,14 @@ void Hook_Manager::hook_dx12()
|
|||
if (pDevice)
|
||||
{
|
||||
DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
|
||||
SwapChainDesc.Width = 0;
|
||||
SwapChainDesc.Height = 0;
|
||||
SwapChainDesc.BufferCount = 2;
|
||||
SwapChainDesc.Width = 1;
|
||||
SwapChainDesc.Height = 1;
|
||||
SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.Stereo = FALSE;
|
||||
SwapChainDesc.SampleDesc = { 1, 0 };
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.BufferCount = 3;
|
||||
SwapChainDesc.Scaling = DXGI_SCALING_STRETCH;
|
||||
SwapChainDesc.Scaling = DXGI_SCALING_NONE;
|
||||
SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
||||
|
||||
|
@ -312,8 +343,11 @@ void Hook_Manager::hook_dx12()
|
|||
if (pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
|
||||
auto h = DX12_Hook::Inst();
|
||||
h->loadFunctions(pDevice, pCommandQueue, pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -472,6 +506,7 @@ void Hook_Manager::FoundRenderer(Base_Hook* hook)
|
|||
if (!_renderer_found)
|
||||
{
|
||||
_renderer_found = true;
|
||||
game_renderer = hook;
|
||||
|
||||
if (hook == nullptr)
|
||||
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
|
||||
|
@ -480,16 +515,15 @@ void Hook_Manager::FoundRenderer(Base_Hook* hook)
|
|||
|
||||
_hook_thread->join();
|
||||
delete _hook_thread;
|
||||
_hook_thread = nullptr;
|
||||
|
||||
// Remove all hooks that are unused
|
||||
_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
|
||||
if (hook != it_hook)
|
||||
std::set<Base_Hook*>::iterator item;
|
||||
while ((item = std::find_if(_hooks.begin(), _hooks.end(), [hook](Base_Hook* item) {return item != hook; })) != _hooks.end())
|
||||
{
|
||||
delete it_hook;
|
||||
return true;
|
||||
delete *item;
|
||||
_hooks.erase(item);
|
||||
}
|
||||
return false;
|
||||
}), _hooks.end());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#ifndef NO_OVERLAY
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <thread>
|
||||
|
||||
#if defined(_WIN32) || defined(WIN32)
|
||||
|
@ -30,13 +30,14 @@ protected:
|
|||
// TODO: If needed, create a second vector with only the renderers hook
|
||||
// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
|
||||
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
|
||||
std::vector<Base_Hook*> _hooks;
|
||||
std::set<Base_Hook*> _hooks;
|
||||
|
||||
std::thread *_hook_thread;
|
||||
unsigned int _hook_retries;
|
||||
bool _renderer_found; // Is the renderer hooked ?
|
||||
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
|
||||
Base_Hook* rendererdetect_hook;
|
||||
Base_Hook* game_renderer;
|
||||
class Steam_Overlay* overlay;
|
||||
|
||||
Hook_Manager();
|
||||
|
@ -54,9 +55,9 @@ protected:
|
|||
bool _dxgi_hooked; // DXGI Present is hooked ? (DX10, DX11, DX12)
|
||||
|
||||
// DXGIPresent will be used to detect if DX10, DX11 or DX12 should be used for overlay
|
||||
void HookDXGIPresent();
|
||||
void HookDXGIPresent(IDXGISwapChain* pSwapChain);
|
||||
// DX9 Present and PresentEx will be used to detect if DX9 should be used for overlay
|
||||
void HookDX9Present();
|
||||
void HookDX9Present(IDirect3DDevice9* pDevice, bool ex);
|
||||
// wglMakeCurrent will be used to detect if OpenGL3 should be used for overlay
|
||||
void HookwglMakeCurrent();
|
||||
// Setup DX9 Device and get vtable
|
||||
|
@ -97,7 +98,9 @@ public:
|
|||
// Set the found hook and free all other hooks
|
||||
void FoundRenderer(Base_Hook *hook);
|
||||
|
||||
inline void AddHook(Base_Hook* hook) { _hooks.push_back(hook); }
|
||||
inline void AddHook(Base_Hook* hook) { _hooks.insert(hook); }
|
||||
|
||||
inline Base_Hook* get_renderer() const { return game_renderer; }
|
||||
};
|
||||
|
||||
#endif//NO_OVERLAY
|
||||
|
|
|
@ -152,4 +152,9 @@ OpenGL_Hook* OpenGL_Hook::Inst()
|
|||
return _inst;
|
||||
}
|
||||
|
||||
const char* OpenGL_Hook::get_lib_name() const
|
||||
{
|
||||
return DLL_NAME;
|
||||
}
|
||||
|
||||
#endif//NO_OVERLAY
|
|
@ -38,6 +38,7 @@ private:
|
|||
public:
|
||||
bool start_hook();
|
||||
static OpenGL_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
};
|
||||
|
||||
#endif//NO_OVERLAY
|
||||
|
|
|
@ -189,3 +189,8 @@ Windows_Hook& Windows_Hook::Inst()
|
|||
static Windows_Hook _inst;
|
||||
return _inst;
|
||||
}
|
||||
|
||||
const char* Windows_Hook::get_lib_name() const
|
||||
{
|
||||
return DLL_NAME;
|
||||
}
|
|
@ -40,6 +40,7 @@ public:
|
|||
WNDPROC GetGameWndProc() const;
|
||||
|
||||
static Windows_Hook& Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
};
|
||||
|
||||
HWND GetGameWindow();
|
||||
|
|
|
@ -30,12 +30,13 @@ void Steam_Overlay::steam_overlay_callback(void* object, Common_Message* msg)
|
|||
_this->Callback(msg);
|
||||
}
|
||||
|
||||
Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network) :
|
||||
Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) :
|
||||
settings(settings),
|
||||
callback_results(callback_results),
|
||||
callbacks(callbacks),
|
||||
run_every_runcb(run_every_runcb),
|
||||
network(network),
|
||||
setup_overlay_called(false),
|
||||
show_overlay(false),
|
||||
is_ready(false),
|
||||
notif_position(ENotificationPosition::k_EPositionBottomLeft),
|
||||
|
@ -75,7 +76,12 @@ void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInse
|
|||
|
||||
void Steam_Overlay::SetupOverlay()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (!setup_overlay_called)
|
||||
{
|
||||
setup_overlay_called = true;
|
||||
Hook_Manager::Inst().HookRenderer();
|
||||
}
|
||||
}
|
||||
|
||||
void Steam_Overlay::HookReady()
|
||||
|
@ -390,6 +396,9 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
|||
settings->get_local_name(),
|
||||
settings->get_local_steam_id().ConvertToUint64(),
|
||||
settings->get_local_game_id().AppID());
|
||||
ImGui::SameLine();
|
||||
Base_Hook *hook = Hook_Manager::Inst().get_renderer();
|
||||
ImGui::LabelText("##label", "Renderer: %s", (hook == nullptr ? "Unknown" : hook->get_lib_name()));
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@ class Steam_Overlay
|
|||
// friend id, show client window (to chat and accept invite maybe)
|
||||
std::map<Friend, friend_window_state, Friend_Less> friends;
|
||||
|
||||
bool setup_overlay_called;
|
||||
bool is_ready;
|
||||
bool show_overlay;
|
||||
ENotificationPosition notif_position;
|
||||
|
|
Loading…
Reference in a new issue