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generate_emu_config.py fixes and improvements.

This commit is contained in:
Mr_Goldberg 2022-08-07 04:36:50 -04:00
parent eef92f1fe6
commit e59508a696
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GPG key ID: 8597D87419DEF278
2 changed files with 78 additions and 24 deletions

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@ -3,22 +3,28 @@ USERNAME = ""
PASSWORD = ""
#steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198001678750, 76561198237402290]
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
from stats_schema_achievement_gen import achievements_gen
from steam.client import SteamClient
from steam.client.cdn import CDNClient
from steam.enums import common
from steam.enums.common import EResult
from steam.enums.emsg import EMsg
from steam.core.msg import MsgProto
import os
import sys
import json
prompt_for_unavailable = True
if len(sys.argv) < 2:
print("\nUsage: {} appid\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
exit(1)
appid = int(sys.argv[1])
appids = []
for id in sys.argv[1:]:
appids += [int(id)]
client = SteamClient()
if not os.path.exists("login_temp"):
@ -28,16 +34,40 @@ client.set_credential_location("login_temp")
if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login()
else:
while True:
ret = client.login(USERNAME, password=PASSWORD)
if ret != common.EResult.OK:
if ret == common.EResult.TryAnotherCM:
continue
print("error logging in with set username and password, trying cli login. error was:", ret)
client.cli_login()
break
else:
break
result = client.login(USERNAME, password=PASSWORD)
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable,
EResult.InvalidPassword,
):
if result == EResult.InvalidPassword:
print("invalid password, the password you set is wrong.")
exit(1)
elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
"Incorrect code. Enter email code: ")
auth_code, two_factor_code = input(prompt), None
elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
"Incorrect code. Enter 2FA code: ")
auth_code, two_factor_code = None, input(prompt)
elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
if prompt_for_unavailable and result == EResult.ServiceUnavailable:
while True:
answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
if answer in 'yn': break
prompt_for_unavailable = False
if answer == 'n': break
client.reconnect(maxdelay=15)
result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
def get_stats_schema(client, game_id, owner_id):
message = MsgProto(EMsg.ClientGetUserStats)
@ -49,27 +79,50 @@ def get_stats_schema(client, game_id, owner_id):
client.send(message)
return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
def generate_achievement_stats(client, game_id, output_directory):
def generate_achievement_stats(client, game_id, output_directory, backup_directory):
steam_id_list = TOP_OWNER_IDS + [client.steam_id]
for x in steam_id_list:
out = get_stats_schema(client, game_id, x)
if out is not None:
if len(out.body.schema) > 0:
with open('UserGameStatsSchema_{}.bin'.format(appid), 'wb') as f:
with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
f.write(out.body.schema)
achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
return
else:
print("no schema", out)
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
if not os.path.exists(out_dir):
os.makedirs(out_dir)
if not os.path.exists(backup_dir):
os.makedirs(backup_dir)
print("outputting config to", out_dir)
if not os.path.exists(out_dir):
os.makedirs(out_dir)
generate_achievement_stats(client, appid, out_dir)
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
print("outputting config to", out_dir)
raw = client.get_product_info(apps=[appid])
game_info = raw["apps"][appid]
if "common" in game_info:
game_info_common = game_info["common"]
if "community_visible_stats" in game_info_common:
generate_achievement_stats(client, appid, out_dir, backup_dir)
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
if "depots" in game_info:
if "branches" in game_info["depots"]:
if "public" in game_info["depots"]["branches"]:
if "buildid" in game_info["depots"]["branches"]["public"]:
buildid = game_info["depots"]["branches"]["public"]["buildid"]
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid))
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)

View file

@ -4,10 +4,11 @@ This script depends on python files that are in subfolders so make sure to downl
Using the script: python generate_emu_config.py appid
You can also pass multiple appids to generate multiple configs: python generate_emu_config.py appid appid appid
The appid is the number in the steam url.
The first time you run the script it will ask you for your steam username, password and email code.
The email code will only be asked the first time and the sentry will be saved to the login_temp folder.
The email code should only be asked the first time and the sentry will be saved to the login_temp folder.
This script will not save your username/password anywhere. If you don't want to always type it you must
open up the script in a text editor and change: