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mirror of https://gitlab.com/Mr_Goldberg/goldberg_emulator.git synced 2024-11-14 10:50:13 +01:00

Merge branch 'master' into overlay_h

This commit is contained in:
Nemirtingas 2019-08-04 11:11:40 +02:00
commit f30b0c9fb2
8 changed files with 101 additions and 10 deletions

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@ -72,6 +72,15 @@ The items.json syntax is simple, you SHOULD validate your .json file before tryi
You can use https://steamdb.info/ to list items and attributes they have and put them into your .json.
Keep in mind that some item are not valid to have in your inventory. For example, in PayDay2 all items below item_id 50000 will make your game crash.
Leaderboards:
By default the emulator assumes all leaderboards queried by the game (FindLeaderboard()) exist and creates them with the most common options (sort method descending, display type numeric)
In some games this default behavior doesn't work and so you may need to tweak which leaderboards the game sees.
To do that, you can put a leaderboards.txt file in the steam_settings folder.
An empty leaderboards.txt makes the emu behave as if any leaderboard queried by the game using FindLeaderboard does not exist.
The format is: LEADERBOARD_NAME=sort method=display type
For the sort methods: 0 = none, 1 = ascending, 2 = descending
For the display type: 0 = none, 1 = numeric, 2 = time seconds, 3 = milliseconds
An example can be found in steam_settings.EXAMPLE
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.

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@ -135,6 +135,7 @@ Steam_Client *get_steam_clientserver_old()
S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
{
PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
if (!get_steam_client()->user_logged_in) return NULL;
if (strstr(ver, "SteamClient") == ver) {
void *steam_client;
@ -221,6 +222,7 @@ S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
S_API void S_CALLTYPE SteamAPI_Shutdown()
{
PRINT_DEBUG("SteamAPI_Shutdown\n");
get_steam_client()->clientShutdown();
}
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
@ -590,7 +592,7 @@ S_API uint64 SteamGameServer_GetSteamID()
S_API ISteamClient *SteamGameServerClient() {
PRINT_DEBUG("SteamGameServerClient()\n");
load_old_interface_versions();
get_steam_clientserver_old();
if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
return (ISteamClient *)SteamInternal_CreateInterface(old_client);
}

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@ -53,6 +53,7 @@ Settings::Settings(CSteamID steam_id, CGameID game_id, std::string name, std::st
this->unlockAllDLCs = true;
this->offline = offline;
this->create_unknown_leaderboards = true;
}
CSteamID Settings::get_local_steam_id()
@ -193,3 +194,12 @@ std::string Settings::getAppInstallPath(AppId_t appID)
{
return app_paths[appID];
}
void Settings::setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type)
{
Leaderboard_config leader;
leader.sort_method = sort_method;
leader.display_type = display_type;
leaderboards[leaderboard] = leader;
}

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@ -33,6 +33,11 @@ struct Mod_entry {
std::string path;
};
struct Leaderboard_config {
enum ELeaderboardSortMethod sort_method;
enum ELeaderboardDisplayType display_type;
};
class Settings {
CSteamID steam_id;
CGameID game_id;
@ -44,6 +49,8 @@ class Settings {
std::vector<struct DLC_entry> DLCs;
std::vector<struct Mod_entry> mods;
std::map<AppId_t, std::string> app_paths;
std::map<std::string, Leaderboard_config> leaderboards;
bool create_unknown_leaderboards;
public:
#ifdef LOBBY_CONNECT
@ -78,6 +85,12 @@ public:
Mod_entry getMod(PublishedFileId_t id);
bool isModInstalled(PublishedFileId_t id);
std::set<PublishedFileId_t> modSet();
//leaderboards
void setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type);
std::map<std::string, Leaderboard_config> getLeaderboards() { return leaderboards; }
void setCreateUnknownLeaderboards(bool enable) {create_unknown_leaderboards = enable;}
bool createUnknownLeaderboards() { return create_unknown_leaderboards; }
};
#endif

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@ -278,6 +278,47 @@ Steam_Client::Steam_Client()
}
}
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
std::ifstream input( dlc_config_path );
if (input.is_open()) {
settings_client->setCreateUnknownLeaderboards(false);
settings_server->setCreateUnknownLeaderboards(false);
for( std::string line; getline( input, line ); ) {
if (!line.empty() && line[line.length()-1] == '\n') {
line.erase(line.length()-1);
}
if (!line.empty() && line[line.length()-1] == '\r') {
line.erase(line.length()-1);
}
std::string leaderboard;
unsigned int sort_method = 0;
unsigned int display_type = 0;
std::size_t deliminator = line.find("=");
if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
leaderboard = line.substr(0, deliminator);
std::size_t deliminator2 = line.find("=", deliminator + 1);
if (deliminator2 != std::string::npos && deliminator2 != line.size()) {
sort_method = stol(line.substr(deliminator + 1, deliminator2));
display_type = stol(line.substr(deliminator2 + 1));
}
}
if (leaderboard.size() && sort_method <= k_ELeaderboardSortMethodDescending && display_type <= k_ELeaderboardDisplayTypeTimeMilliSeconds) {
PRINT_DEBUG("Adding leaderboard: %s|%u|%u\n", leaderboard.c_str(), sort_method, display_type);
settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
} else {
PRINT_DEBUG("Error adding leaderboard for: %s, are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type);
}
}
}
}
{
std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
@ -383,6 +424,11 @@ void Steam_Client::serverShutdown()
server_init = false;
}
void Steam_Client::clientShutdown()
{
user_logged_in = false;
}
void Steam_Client::setAppID(uint32 appid)
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);

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@ -278,6 +278,7 @@ public:
void userLogIn();
void serverInit();
void serverShutdown();
void clientShutdown();
bool IsServerInit();
bool IsUserLogIn();
};

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@ -109,6 +109,7 @@ bool GetStat( const char *pchName, float *pData )
bool SetStat( const char *pchName, int32 nData )
{
PRINT_DEBUG("SetStat int32 %s\n", pchName);
if (!pchName) return false;
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, (char* )&nData, sizeof(nData)) == sizeof(nData);
@ -117,6 +118,7 @@ bool SetStat( const char *pchName, int32 nData )
bool SetStat( const char *pchName, float fData )
{
PRINT_DEBUG("SetStat float %s\n", pchName);
if (!pchName) return false;
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, (char* )&fData, sizeof(fData)) == sizeof(fData);
@ -368,14 +370,19 @@ SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName )
{
PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
//TODO: figure out a way to get real leaderboard info
/*
auto settings_Leaderboards = settings->getLeaderboards();
if (settings_Leaderboards.count(pchLeaderboardName)) {
auto config = settings_Leaderboards[pchLeaderboardName];
return FindOrCreateLeaderboard(pchLeaderboardName, config.sort_method, config.display_type);
} else if (settings->createUnknownLeaderboards()) {
return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
} else {
LeaderboardFindResult_t data;
data.m_hSteamLeaderboard = find_leaderboard(pchLeaderboardName);;
data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
*/
return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
}
}
@ -446,7 +453,7 @@ STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users -
SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers )
{
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers\n");
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
LeaderboardScoresDownloaded_t data;
data.m_hSteamLeaderboard = hSteamLeaderboard;

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@ -0,0 +1,3 @@
LEADERBOARD1=0=0
LEADERBOARDX=1=1
LEADERBOARDTEST=0=0