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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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ISteamNetworkingSocketsSerialized004
This commit is contained in:
parent
a22ca27c26
commit
f6a2c0e5ef
4 changed files with 32 additions and 3 deletions
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@ -471,8 +471,10 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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return (void *)(ISteamNetworkingSocketsSerialized002 *)steam_networking_sockets_serialized_temp;
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return (void *)(ISteamNetworkingSocketsSerialized002 *)steam_networking_sockets_serialized_temp;
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} else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized003") == 0) {
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} else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized003") == 0) {
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return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp;
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return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp;
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} else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized004") == 0) {
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return (void *)(ISteamNetworkingSocketsSerialized004 *)steam_networking_sockets_serialized_temp;
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} else {
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} else {
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return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp;
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return (void *)(ISteamNetworkingSocketsSerialized004 *)steam_networking_sockets_serialized_temp;
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}
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}
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} else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) {
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} else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) {
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Steam_Networking_Sockets *steam_networking_sockets_temp;
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Steam_Networking_Sockets *steam_networking_sockets_temp;
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@ -19,7 +19,8 @@
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class Steam_Networking_Sockets_Serialized :
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class Steam_Networking_Sockets_Serialized :
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public ISteamNetworkingSocketsSerialized002,
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public ISteamNetworkingSocketsSerialized002,
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public ISteamNetworkingSocketsSerialized003
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public ISteamNetworkingSocketsSerialized003,
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public ISteamNetworkingSocketsSerialized004
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{
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{
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class Settings *settings;
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class Settings *settings;
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class Networking *network;
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class Networking *network;
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@ -116,6 +117,17 @@ void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg )
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PRINT_DEBUG("Steam_Networking_Sockets_Serialized::PostConnectionStateMsg\n");
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PRINT_DEBUG("Steam_Networking_Sockets_Serialized::PostConnectionStateMsg\n");
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}
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}
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bool GetSTUNServer(int dont_know, char *buf, unsigned int len)
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{
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PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetSTUNServer %i %p %u\n", dont_know, buf, len);
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return false;
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}
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bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity)
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{
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PRINT_DEBUG("Steam_Networking_Sockets_Serialized::BAllowDirectConnectToPeer\n");
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return true;
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}
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void RunCallbacks()
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void RunCallbacks()
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{
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{
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@ -31,6 +31,21 @@ public:
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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};
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};
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class ISteamNetworkingSocketsSerialized004
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{
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public:
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virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
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virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
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virtual SteamAPICall_t GetCertAsync() = 0;
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virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
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virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
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virtual uint32 GetCachedRelayTicketCount() = 0;
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virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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virtual bool GetSTUNServer(int dont_know, char *buf, unsigned int len) = 0;
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virtual bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity) = 0;
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};
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struct SteamNetworkingSocketsConfigUpdated_t
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struct SteamNetworkingSocketsConfigUpdated_t
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{
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{
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enum { k_iCallback = k_iSteamNetworkingCallbacks + 95 };
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enum { k_iCallback = k_iSteamNetworkingCallbacks + 95 };
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@ -98,8 +98,8 @@
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#include "isteamnetworking003.h"
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#include "isteamnetworking003.h"
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#include "isteamnetworking002.h"
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#include "isteamnetworking002.h"
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#include "isteamnetworking001.h"
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#include "isteamnetworking001.h"
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#include "isteamnetworkingsocketsserialized.h"
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#include "isteamnetworkingsockets.h"
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#include "isteamnetworkingsockets.h"
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#include "isteamnetworkingsocketsserialized.h"
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#include "isteamnetworkingutils.h"
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#include "isteamnetworkingutils.h"
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#include "isteamnetworkingutils001.h"
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#include "isteamnetworkingutils001.h"
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#include "isteamnetworkingutils002.h"
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#include "isteamnetworkingutils002.h"
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