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ISteamNetworkingSocketsSerialized004

This commit is contained in:
Mr_Goldberg 2020-08-27 00:15:15 -04:00
parent a22ca27c26
commit f6a2c0e5ef
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GPG key ID: 8597D87419DEF278
4 changed files with 32 additions and 3 deletions

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@ -471,8 +471,10 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
return (void *)(ISteamNetworkingSocketsSerialized002 *)steam_networking_sockets_serialized_temp; return (void *)(ISteamNetworkingSocketsSerialized002 *)steam_networking_sockets_serialized_temp;
} else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized003") == 0) { } else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized003") == 0) {
return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp; return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp;
} else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized004") == 0) {
return (void *)(ISteamNetworkingSocketsSerialized004 *)steam_networking_sockets_serialized_temp;
} else { } else {
return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp; return (void *)(ISteamNetworkingSocketsSerialized004 *)steam_networking_sockets_serialized_temp;
} }
} else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) { } else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) {
Steam_Networking_Sockets *steam_networking_sockets_temp; Steam_Networking_Sockets *steam_networking_sockets_temp;

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@ -19,7 +19,8 @@
class Steam_Networking_Sockets_Serialized : class Steam_Networking_Sockets_Serialized :
public ISteamNetworkingSocketsSerialized002, public ISteamNetworkingSocketsSerialized002,
public ISteamNetworkingSocketsSerialized003 public ISteamNetworkingSocketsSerialized003,
public ISteamNetworkingSocketsSerialized004
{ {
class Settings *settings; class Settings *settings;
class Networking *network; class Networking *network;
@ -116,6 +117,17 @@ void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg )
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::PostConnectionStateMsg\n"); PRINT_DEBUG("Steam_Networking_Sockets_Serialized::PostConnectionStateMsg\n");
} }
bool GetSTUNServer(int dont_know, char *buf, unsigned int len)
{
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetSTUNServer %i %p %u\n", dont_know, buf, len);
return false;
}
bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity)
{
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::BAllowDirectConnectToPeer\n");
return true;
}
void RunCallbacks() void RunCallbacks()
{ {

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@ -31,6 +31,21 @@ public:
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0; virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
}; };
class ISteamNetworkingSocketsSerialized004
{
public:
virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
virtual SteamAPICall_t GetCertAsync() = 0;
virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
virtual uint32 GetCachedRelayTicketCount() = 0;
virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
virtual bool GetSTUNServer(int dont_know, char *buf, unsigned int len) = 0;
virtual bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity) = 0;
};
struct SteamNetworkingSocketsConfigUpdated_t struct SteamNetworkingSocketsConfigUpdated_t
{ {
enum { k_iCallback = k_iSteamNetworkingCallbacks + 95 }; enum { k_iCallback = k_iSteamNetworkingCallbacks + 95 };

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@ -98,8 +98,8 @@
#include "isteamnetworking003.h" #include "isteamnetworking003.h"
#include "isteamnetworking002.h" #include "isteamnetworking002.h"
#include "isteamnetworking001.h" #include "isteamnetworking001.h"
#include "isteamnetworkingsocketsserialized.h"
#include "isteamnetworkingsockets.h" #include "isteamnetworkingsockets.h"
#include "isteamnetworkingsocketsserialized.h"
#include "isteamnetworkingutils.h" #include "isteamnetworkingutils.h"
#include "isteamnetworkingutils001.h" #include "isteamnetworkingutils001.h"
#include "isteamnetworkingutils002.h" #include "isteamnetworkingutils002.h"