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10 commits

Author SHA1 Message Date
Nemirtingas
44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
757dc479e4 Removed inline 2019-08-16 19:32:32 +02:00
Nemirtingas
d06fbba104 Added error handling when hook fails 2019-08-16 19:10:12 +02:00
Nemirtingas
40615d07a7 Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
2019-08-16 10:36:44 +02:00
Nemirtingas
4d3c355fcc Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
Nemirtingas
d87760b78b Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
Nemirtingas
56b4e6a7c7 Added preprocessor exclusion for linux 2019-08-14 14:55:31 +02:00
Nemirtingas
890f19c20a Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
Nemirtingas
6328b59b0b Added opengl hook 2019-08-01 15:47:38 +02:00