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200 commits

Author SHA1 Message Date
Nemirtingas
5a0653d080 Refactor dx device creation
Find the game's window instead of using the foreground window.
2019-08-20 23:27:17 +02:00
Nemirtingas
dc7480c633 Better compatibility for dx10 and 11 2019-08-20 08:27:50 +02:00
Nemirtingas
8757f4a548 Fixed ressource leaks. 2019-08-19 19:51:35 +02:00
Nemirtingas
c99628a88a Added hook retry.
Handed hook detection to a thread that can then retry.
With that, don't need to wait for loadLibrary.
Will remove all those commented functions in another version.
2019-08-19 18:57:55 +02:00
Nemirtingas
5893b69d1f Partially working DX12 overlay
DX12 hook seems ok, there are some bugs remaining.
ImGui setup for DX12 doesn't work.
2019-08-19 18:56:15 +02:00
Nemirtingas
3c83e08d34 Fix the last frame before not showing overlay
The last frame was sending inputs to the game window, making the game receive a <TAB>.
2019-08-18 17:49:47 +02:00
Nemirtingas
ca0ef4380a Moved hooks calls and added hook retry
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00
Nemirtingas
5b0306dccc Moved window hooks to its own class
Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
Nemirtingas
f096a2d8a2 Use LoadLibrary instead of LoadModule
LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
Nemirtingas
fdeb5912d3 Try to Disable all inputs when overlay is on 2019-08-18 14:29:08 +02:00
Nemirtingas
7daf605511 Merge branch 'master' into overlay_h 2019-08-18 12:30:51 +02:00
Mr_Goldberg
ced9b77afc
Tweaked auth delays. 2019-08-17 18:15:18 -04:00
Mr_Goldberg
06b4332187
Add some commented out code to disable https in winhttp. 2019-08-17 18:03:21 -04:00
Mr_Goldberg
0e17aeef76
Basic steamclient.dll emulation.
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
2019-08-17 18:02:15 -04:00
Mr_Goldberg
e044205e71
Make encrypted ticket size more realistic. 2019-08-17 18:00:31 -04:00
Nemirtingas
757dc479e4 Removed inline 2019-08-16 19:32:32 +02:00
Nemirtingas
5d4b4371f3 Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
Nemirtingas
d06fbba104 Added error handling when hook fails 2019-08-16 19:10:12 +02:00
Nemirtingas
71d3e301c2 Added Winmm (Wav Play) 2019-08-16 18:33:51 +02:00
Nemirtingas
1b37e837a1 Notification sound when something happen 2019-08-16 18:31:56 +02:00
Nemirtingas
7b53134512 Initialize overlay after full initialization of UI. 2019-08-16 18:30:55 +02:00
Nemirtingas
05f3fa09b3 Better compatibility for DX10 & DX11
Create a NULL Device (We only need it to retrieve its vtable)
2019-08-16 18:29:49 +02:00
Nemirtingas
d7f6d254eb Added static glew to build scripts 2019-08-16 11:27:07 +02:00
Nemirtingas
cb0e1dff25 Added opengl32 lib and declared glew as static 2019-08-16 11:11:13 +02:00
Nemirtingas
78ffbc6571 Added ImGui wildcard escape 2019-08-16 10:42:43 +02:00
Nemirtingas
2792793bf3 Only call overlay related functions if it is ready
Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.
2019-08-16 10:37:45 +02:00
Nemirtingas
40615d07a7 Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
2019-08-16 10:36:44 +02:00
Nemirtingas
4d3c355fcc Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
Nemirtingas
2fe5e90294 Reworked booleans 2019-08-16 10:28:23 +02:00
Nemirtingas
8abd24ca54 Re-enabled auto join if overlay is not ready 2019-08-16 00:12:11 +02:00
Nemirtingas
3516b98042 Replaced wildcard with sed. 2019-08-15 22:23:59 +02:00
Nemirtingas
bbfdcd848f Moved download of glew 2019-08-15 14:02:40 +02:00
Nemirtingas
631bcd96ce Added glew and pointing to the right directory for imgui 2019-08-15 12:54:18 +02:00
Nemirtingas
71afa0daf6 Added ImGui include dir 2019-08-15 10:40:49 +02:00
Nemirtingas
86d74c7a05 Added EMU_EXPERIMENTAL_BUILD define 2019-08-14 23:57:47 +02:00
Nemirtingas
664d9a29b1 Updated build paths 2019-08-14 23:22:56 +02:00
Nemirtingas
9729ae9e4d Added overlay files to cmake 2019-08-14 23:01:56 +02:00
Nemirtingas
411c2c2dda Revert Test Fix 2019-08-14 22:31:44 +02:00
Nemirtingas
c67bc528d1 Removed overlay from lobby_connect in linux build 2019-08-14 22:20:17 +02:00
Nemirtingas
2b5516f709 Even if disabled, remove overlay sources from linux build 2019-08-14 22:13:25 +02:00
Nemirtingas
6ef60bfe63 Test fix 2019-08-14 22:08:22 +02:00
Nemirtingas
b17db3ce1d Added linux overlay (disaled) 2019-08-14 19:09:53 +02:00
Nemirtingas
7386e55fb5 Added overlay to windows batch build 2019-08-14 19:06:14 +02:00
Nemirtingas
cb67853e45 Fixed build for 64bits 2019-08-14 18:54:38 +02:00
Nemirtingas
6224350142 Fixed compilation for windows 2019-08-14 18:11:00 +02:00
Nemirtingas
1ce95ec672 Fixed compilation on Clang-cl 2019-08-14 18:06:32 +02:00
Nemirtingas
d87760b78b Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
Nemirtingas
40d7237ab0 Merge branch 'master' into overlay_h 2019-08-14 14:57:51 +02:00
Nemirtingas
3eeca9b50e Modified a bit overlay and added comments 2019-08-14 14:56:57 +02:00
Nemirtingas
2c74abd6ab Moved this docs to the tool's doc 2019-08-14 14:56:27 +02:00