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109 commits

Author SHA1 Message Date
Nemirtingas
8d22fb72ae Merge branch 'master' into 'achievements_support'
# Conflicts:
#   dll/steam_remote_storage.h
2019-10-05 19:48:41 +00:00
Mr_Goldberg
736d1a9090
Make isteamutils call result functions respect callback delays. 2019-10-05 15:41:28 -04:00
Mr_Goldberg
1427a4bcef
More accurate steam remote storage behavior. 2019-10-05 15:40:29 -04:00
Mr_Goldberg
bd921b0939
Add a way to disable all the networking functionality in the emulator. 2019-10-05 15:39:50 -04:00
soft as HELL
787cac47db Add delay to FileWriteAsync callback 2019-10-04 19:01:17 +03:00
soft as HELL
9508326732 Add validation to writes 2019-10-03 16:17:34 +03:00
Nemirtingas
846ed27397 Add a default inventory support
Put a file in <steam_api.dll directory>/steam_settings/default_items.json with all default items you want (same syntax as the inventory file)
2019-09-23 19:06:24 +02:00
Mr_Goldberg
75dd582dec
Fix crash when one of the lobby keys which was supposed to be an int was not an int. 2019-09-22 11:35:27 -04:00
Mr_Goldberg
5ed9a7aa77
Fix dumb bug. 2019-09-20 11:04:04 -04:00
Nemirtingas
1545e375a2 Fix wrong broadcast addr on windows 2019-09-20 13:12:42 +02:00
Mr_Goldberg
b77b4e2ef5
Fix older ActionOrigins functions. 2019-09-20 06:14:08 -04:00
Nemirtingas
6c19056fbb Change inventory files place.
inventory is now in %appdata%/goldberg.../<appid>/inventory just like remote and stats.
It is also affected by the local_save.txt
2019-09-18 14:54:09 +02:00
Mr_Goldberg
ee4722cb33
Activate the action set if there is only one present. 2019-09-14 18:32:26 -04:00
Mr_Goldberg
03a1627d07
SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented. 2019-09-14 17:24:05 -04:00
Mr_Goldberg
09704ae243
Fixed issue where GetAnalogActionData magnitude of joystick was always maximum. 2019-09-12 07:21:11 -04:00
Mr_Goldberg
663728edca
Allow action names to be used in more than one action set at the same time. 2019-09-11 09:08:05 -04:00
Mr_Goldberg
8b9e0e25ca
Forgot this in last commit. 2019-09-10 23:58:27 -04:00
Mr_Goldberg
2af93427fe
Initial Xinput ISteamInput/ISteamController support. 2019-09-10 14:54:54 -04:00
Mr_Goldberg
4db580d945
Add missing older steam api SteamUnifiedMessages() function. 2019-09-07 10:35:55 -04:00
Mr_Goldberg
58083e0863
Started work on a real avatars implementation.
Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Nemirtingas
86b178f55b Fixed definition update not being called
Should update definition when inventory is requested and definition is not loaded
2019-09-01 21:33:29 +02:00
Nemirtingas
d9b9b990f3 Update settings_parser.cpp 2019-08-26 17:55:31 +00:00
Nemirtingas
7a59f48000 Merge branch 'master' into achievements_support 2019-08-26 19:45:58 +02:00
Mr_Goldberg
bca4bd6dc1
Added a way to configure stats and moved parser logic to other file. 2019-08-26 13:01:45 -04:00
Nemirtingas
f1118030e8 Added the forgotten size update if copied less chars. 2019-08-25 00:29:05 +02:00
Nemirtingas
abb26d402f Fix 2019-08-24 18:10:56 +02:00
Nemirtingas
21e08ed220 Achievements support & inventory customization.
Added achievements support. Achievements are saved like real steam, see your inventory directory.(like items, uses a .json, tool can be used to dump achievements from steam public api).
You will need a public apikey. (See https://steamcommunity.com/dev)
Reworked item support to split inventory items to defined items.
2019-08-24 17:42:39 +02:00
Nemirtingas
ea4588f442 (WIP) achievements support
build is also WIP
2019-08-21 20:52:36 +02:00
Mr_Goldberg
ced9b77afc
Tweaked auth delays. 2019-08-17 18:15:18 -04:00
Mr_Goldberg
06b4332187
Add some commented out code to disable https in winhttp. 2019-08-17 18:03:21 -04:00
Mr_Goldberg
0e17aeef76
Basic steamclient.dll emulation.
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
2019-08-17 18:02:15 -04:00
Mr_Goldberg
e044205e71
Make encrypted ticket size more realistic. 2019-08-17 18:00:31 -04:00
Mr_Goldberg
1d19d49419
Increase return value of GetAppBuildId. 2019-08-12 10:40:16 -04:00
Mr_Goldberg
07af5737b4
Merge branch 'DLC-comments' of gitlab.com:Lyberta/goldberg_emulator 2019-08-05 18:34:50 -04:00
Mr_Goldberg
35860efa3a
Only set g_pSteamClientGameServer in steam gameserver init functions. 2019-08-04 14:36:28 -04:00
Lyberta
b41517cd91 Added hash comments to DLC.txt 2019-08-04 14:10:22 +00:00
Mr_Goldberg
35c59044fd
SteamGameServerClient should return NULL if the gameserver is not initialized. 2019-08-03 19:00:31 -04:00
Mr_Goldberg
bf4847452e
SteamAPI_Shutdown actually does something now. 2019-08-03 18:58:23 -04:00
Mr_Goldberg
f4ab249f36
Add a way to configure which leaderboards are seen by the game. 2019-08-03 18:55:08 -04:00
Mr_Goldberg
7939796680
Fix build. 2019-07-31 10:25:05 -04:00
Mr_Goldberg
26c5b7949f
Implemented some ugc remote storage functions related to fileshare. 2019-07-31 10:01:55 -04:00
Mr_Goldberg
8723dad025
Update to sdk 1.46 2019-07-28 09:02:09 -04:00
Mr_Goldberg
bb9c516775
Fix crash in crazy taxi. 2019-07-20 14:45:50 -04:00
Mr_Goldberg
55835de708
Untested version of GetInstalledDepots. 2019-07-20 14:45:37 -04:00
Nemirtingas
d2fba40cb4 Small improvements
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg
514f2ddbd9
Some small cleanups. 2019-07-17 15:55:12 -04:00
Mr_Goldberg
2a659043d3
Fix build. 2019-07-17 13:54:23 -04:00
Mr_Goldberg
59a9fcee0d
Some cleanups.
Load items json only if there's an inventory request.

Launch callbacks only when loading is done.

Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Mr_Goldberg
f56503fcd0
Merge branch 'issue_#5' of https://gitlab.com/Nemirtingas/goldberg_emulator into inventory_pr 2019-07-17 13:22:35 -04:00
Nemirtingas
fb31aef9b2 Set items to static
Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00