/* Copyright (C) 2019 Mr Goldberg
   This file is part of the Goldberg Emulator

   The Goldberg Emulator is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 3 of the License, or (at your option) any later version.

   The Goldberg Emulator is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with the Goldberg Emulator; if not, see
   <http://www.gnu.org/licenses/>.  */

#include "base.h"

class Steam_Applist : public ISteamAppList
{
public:
	uint32 GetNumInstalledApps();
	uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs );

	int  GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ); // returns -1 if no name was found
	int  GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ); // returns -1 if no dir was found

	int GetAppBuildId( AppId_t nAppID ); // return the buildid of this app, may change at any time based on backend updates to the game
};