#include "Windows_Hook.h" #include "../Renderer_Detector.h" #include "../../dll/dll.h" #ifndef NO_OVERLAY #include #include extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); Windows_Hook* Windows_Hook::_inst = nullptr; bool Windows_Hook::start_hook() { bool res = true; if (!hooked) { GetRawInputBuffer = ::GetRawInputBuffer; GetRawInputData = ::GetRawInputData; PRINT_DEBUG("Hooked Windows\n"); BeginHook(); HookFuncs( std::make_pair(&(PVOID&)GetRawInputBuffer, &Windows_Hook::MyGetRawInputBuffer), std::make_pair(&(PVOID&)GetRawInputData , &Windows_Hook::MyGetRawInputData) ); EndHook(); hooked = true; } return res; } void Windows_Hook::resetRenderState() { if (initialized) { initialized = false; SetWindowLongPtr(_game_hwnd, GWLP_WNDPROC, (LONG_PTR)_game_wndproc); _game_hwnd = nullptr; _game_wndproc = nullptr; ImGui_ImplWin32_Shutdown(); } } void Windows_Hook::prepareForOverlay(HWND hWnd) { if (!initialized) { ImGui_ImplWin32_Init(hWnd); _game_hwnd = hWnd; _game_wndproc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Windows_Hook::HookWndProc); initialized = true; } ImGui_ImplWin32_NewFrame(); } HWND Windows_Hook::GetGameHwnd() const { return _game_hwnd; } WNDPROC Windows_Hook::GetGameWndProc() const { return _game_wndproc; } ///////////////////////////////////////////////////////////////////////////////////// // Windows window hooks bool IgnoreMsg(UINT uMsg) { switch (uMsg) { // Mouse Events case WM_MOUSEMOVE: case WM_MOUSEWHEEL: case WM_MOUSEHWHEEL: case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: case WM_RBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_MBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: case WM_XBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_MOUSEACTIVATE: case WM_MOUSEHOVER: case WM_MOUSELEAVE: // Keyboard Events case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_SYSDEADCHAR: case WM_CHAR: case WM_UNICHAR: case WM_DEADCHAR: // Raw Input Events case WM_INPUT: return true; } return false; } void RawMouseEvent(RAWINPUT& raw) { if (raw.header.dwType == RIM_TYPEMOUSE) { if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_DOWN) ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_LBUTTONDOWN, 0, 0); else if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_UP) ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_LBUTTONUP, 0, 0); else if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_DOWN) ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_MBUTTONDOWN, 0, 0); else if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_UP) ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_MBUTTONUP, 0, 0); else if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN) ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_RBUTTONDOWN, 0, 0); else if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP) ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_RBUTTONUP, 0, 0); } } LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { Steam_Overlay* overlay = get_steam_client()->steam_overlay; bool show = overlay->ShowOverlay(); // Is the event is a key press if (uMsg == WM_KEYDOWN) { // Tab is pressed and was not pressed before if (wParam == VK_TAB && !(lParam & (1 << 30))) { // If Left Shift is pressed if (GetAsyncKeyState(VK_LSHIFT) & (1 << 15)) { show = !overlay->ShowOverlay(); overlay->ShowOverlay(show); } } } if (show) { ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam); if (IgnoreMsg(uMsg)) return 0; } // Call the overlay window procedure return CallWindowProc(Windows_Hook::Inst()->_game_wndproc, hWnd, uMsg, wParam, lParam); } UINT WINAPI Windows_Hook::MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader) { if (pData == nullptr || !get_steam_client()->steam_overlay->ShowOverlay()) return Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader); int num = Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader); for (int i = 0; i < num; ++i) RawMouseEvent(pData[i]); return 0; } UINT WINAPI Windows_Hook::MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader) { if (pData == nullptr || !get_steam_client()->steam_overlay->ShowOverlay()) return Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader); Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader); RawMouseEvent(*reinterpret_cast(pData)); //memset(pData, 0, *pcbSize); *pcbSize = 0; return 0; } ///////////////////////////////////////////////////////////////////////////////////// Windows_Hook::Windows_Hook() : initialized(false), hooked(false), _game_hwnd(nullptr), _game_wndproc(nullptr), GetRawInputBuffer(nullptr), GetRawInputData(nullptr) { //_library = LoadLibrary(DLL_NAME); } Windows_Hook::~Windows_Hook() { PRINT_DEBUG("Windows Hook removed\n"); resetRenderState(); //FreeLibrary(reinterpret_cast(_library)); _inst = nullptr; } Windows_Hook* Windows_Hook::Inst() { if (_inst == nullptr) _inst = new Windows_Hook; return _inst; } const char* Windows_Hook::get_lib_name() const { return DLL_NAME; } #endif//NO_OVERLAY