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goldberg_emulator/dll/base.cpp
2019-07-15 10:07:34 -04:00

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "base.h"
#ifdef STEAM_WIN32
#include <windows.h>
#include <direct.h>
#define SystemFunction036 NTAPI SystemFunction036
#include <ntsecapi.h>
#undef SystemFunction036
static void
randombytes(char * const buf, const size_t size)
{
RtlGenRandom((PVOID) buf, (ULONG) size);
}
std::string get_env_variable(std::string name)
{
char env_variable[1024];
DWORD ret = GetEnvironmentVariableA(name.c_str(), env_variable, sizeof(env_variable));
if (ret <= 0) {
return std::string();
}
env_variable[ret] = 0;
return std::string(env_variable);
}
#else
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
static int fd = -1;
static void randombytes(char *buf, size_t size)
{
int i;
if (fd == -1) {
for (;;) {
fd = open("/dev/urandom",O_RDONLY);
if (fd != -1) break;
sleep(1);
}
}
while (size > 0) {
if (size < 1048576) i = size; else i = 1048576;
i = read(fd,buf,i);
if (i < 1) {
sleep(1);
continue;
}
buf += i;
size -= i;
}
}
std::string get_env_variable(std::string name)
{
char *env = getenv(name.c_str());
if (!env) {
return std::string();
}
return std::string(env);
}
#endif
std::recursive_mutex global_mutex;
SteamAPICall_t generate_steam_api_call_id() {
static SteamAPICall_t a;
randombytes((char *)&a, sizeof(a));
++a;
if (a == 0) ++a;
return a;
}
int generate_random_int() {
int a;
randombytes((char *)&a, sizeof(a));
return a;
}
static uint32 generate_steam_ticket_id() {
/* not random starts with 2? */
static uint32 a = 1;
++a;
if (a == 0) ++a;
return a;
}
static unsigned generate_account_id()
{
int a;
randombytes((char *)&a, sizeof(a));
a = abs(a);
if (!a) ++a;
return a;
}
CSteamID generate_steam_id_user()
{
return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
}
static CSteamID generate_steam_anon_user()
{
return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeAnonUser);
}
CSteamID generate_steam_id_server()
{
return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeGameServer);
}
CSteamID generate_steam_id_anonserver()
{
return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeAnonGameServer);
}
CSteamID generate_steam_id_lobby()
{
return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance | k_EChatInstanceFlagLobby, k_EUniversePublic, k_EAccountTypeChat);
}
#ifndef STEAM_WIN32
#include <sys/types.h>
#include <dirent.h>
std::string get_lib_path() {
std::string dir = "/proc/self/map_files";
DIR *dp;
int i = 0;
struct dirent *ep;
dp = opendir (dir.c_str());
unsigned long long int p = (unsigned long long int)&get_lib_path;
if (dp != NULL)
{
while ((ep = readdir (dp))) {
if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) {
char *upper = NULL;
unsigned long long int lower_bound = strtoull(ep->d_name, &upper, 16);
if (lower_bound) {
++upper;
unsigned long long int upper_bound = strtoull(upper, &upper, 16);
if (upper_bound && (lower_bound < p && p < upper_bound)) {
std::string path = dir + PATH_SEPARATOR + ep->d_name;
char link[PATH_MAX] = {};
if (readlink(path.c_str(), link, sizeof(link)) > 0) {
std::string lib_path = link;
(void) closedir (dp);
return link;
}
}
}
i++;
}
}
(void) closedir (dp);
}
return ".";
}
#endif
std::string get_full_program_path()
{
std::string program_path;
#if defined(STEAM_WIN32)
char DllPath[MAX_PATH] = {0};
GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
program_path = DllPath;
#else
program_path = get_lib_path();
#endif
program_path = program_path.substr(0, program_path.rfind(PATH_SEPARATOR)).append(PATH_SEPARATOR);
return program_path;
}
std::string get_current_path()
{
std::string path;
#if defined(STEAM_WIN32)
char *buffer = _getcwd( NULL, 0 );
#else
char *buffer = get_current_dir_name();
#endif
if (buffer) {
path = buffer;
path.append(PATH_SEPARATOR);
free(buffer);
}
return path;
}
std::string canonical_path(std::string path)
{
std::string output;
#if defined(STEAM_WIN32)
char *buffer = _fullpath(NULL, path.c_str(), 0);
#else
char *buffer = canonicalize_file_name(path.c_str());
#endif
if (buffer) {
output = buffer;
free(buffer);
}
return output;
}
static void steam_auth_ticket_callback(void *object, Common_Message *msg)
{
PRINT_DEBUG("steam_auth_ticket_callback\n");
Auth_Ticket_Manager *auth_ticket_manager = (Auth_Ticket_Manager *)object;
auth_ticket_manager->Callback(msg);
}
Auth_Ticket_Manager::Auth_Ticket_Manager(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks) {
this->network = network;
this->settings = settings;
this->callbacks = callbacks;
this->network->setCallback(CALLBACK_ID_AUTH_TICKET, settings->get_local_steam_id(), &steam_auth_ticket_callback, this);
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_ticket_callback, this);
}
#define STEAM_TICKET_PROCESS_TIME 0.02
void Auth_Ticket_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, double delay)
{
ValidateAuthTicketResponse_t data;
data.m_SteamID = id;
data.m_eAuthSessionResponse = resp;
data.m_OwnerSteamID = id;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), delay);
}
void Auth_Ticket_Manager::launch_callback_gs(CSteamID id, bool approved)
{
if (approved) {
GSClientApprove_t data;
data.m_SteamID = data.m_OwnerSteamID = id;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
} else {
GSClientDeny_t data;
data.m_SteamID = id;
data.m_eDenyReason = k_EDenyNotLoggedOn; //TODO: other reasons?
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
}
#define STEAM_ID_OFFSET_TICKET (4 + 8)
#define STEAM_TICKET_MIN_SIZE (4 + 8 + 8)
Auth_Ticket_Data Auth_Ticket_Manager::getTicketData( void *pTicket, int cbMaxTicket, uint32 *pcbTicket )
{
uint64 steam_id = settings->get_local_steam_id().ConvertToUint64();
memset(pTicket, 123, cbMaxTicket);
((char *)pTicket)[0] = 0x14;
((char *)pTicket)[1] = 0;
((char *)pTicket)[2] = 0;
((char *)pTicket)[3] = 0;
memcpy((char *)pTicket + STEAM_ID_OFFSET_TICKET, &steam_id, sizeof(steam_id));
*pcbTicket = cbMaxTicket;
Auth_Ticket_Data ticket_data;
ticket_data.id = settings->get_local_steam_id();
ticket_data.number = generate_steam_ticket_id();
uint32 ttt = ticket_data.number;
memcpy(((char *)pTicket) + sizeof(uint64), &ttt, sizeof(ttt));
return ticket_data;
}
//Conan Exiles doesn't work with 512 or 128, 256 seems to be the good size
//Steam returns 234
#define STEAM_AUTH_TICKET_SIZE 234
uint32 Auth_Ticket_Manager::getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket )
{
if (cbMaxTicket < STEAM_TICKET_MIN_SIZE) return 0;
if (cbMaxTicket > STEAM_AUTH_TICKET_SIZE) cbMaxTicket = STEAM_AUTH_TICKET_SIZE;
Auth_Ticket_Data ticket_data = getTicketData(pTicket, cbMaxTicket, pcbTicket );
uint32 ttt = ticket_data.number;
GetAuthSessionTicketResponse_t data;
data.m_hAuthTicket = ttt;
data.m_eResult = k_EResultOK;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
outbound.push_back(ticket_data);
return ttt;
}
CSteamID Auth_Ticket_Manager::fakeUser()
{
Auth_Ticket_Data data = {};
data.id = generate_steam_anon_user();
inbound.push_back(data);
return data.id;
}
void Auth_Ticket_Manager::cancelTicket(uint32 number)
{
auto ticket = std::find_if(outbound.begin(), outbound.end(), [&number](Auth_Ticket_Data const& item) { return item.number == number; });
if (outbound.end() == ticket)
return;
Auth_Ticket *auth_ticket = new Auth_Ticket();
auth_ticket->set_number(number);
auth_ticket->set_type(Auth_Ticket::CANCEL);
Common_Message msg;
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg.set_allocated_auth_ticket(auth_ticket);
network->sendToAll(&msg, true);
outbound.erase(ticket);
}
bool Auth_Ticket_Manager::SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser )
{
if (cubAuthBlobSize < STEAM_TICKET_MIN_SIZE) return false;
Auth_Ticket_Data data;
uint64 id;
memcpy(&id, (char *)pvAuthBlob + STEAM_ID_OFFSET_TICKET, sizeof(id));
uint32 number;
memcpy(&number, ((char *)pvAuthBlob) + sizeof(uint64), sizeof(number));
data.id = CSteamID(id);
data.number = number;
if (pSteamIDUser) *pSteamIDUser = data.id;
for (auto & t : inbound) {
if (t.id == data.id) {
//Should this return false?
launch_callback_gs(id, true);
return true;
}
}
inbound.push_back(data);
launch_callback_gs(id, true);
return true;
}
EBeginAuthSessionResult Auth_Ticket_Manager::beginAuth(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID )
{
if (cbAuthTicket < STEAM_TICKET_MIN_SIZE) return k_EBeginAuthSessionResultInvalidTicket;
Auth_Ticket_Data data;
uint64 id;
memcpy(&id, (char *)pAuthTicket + STEAM_ID_OFFSET_TICKET, sizeof(id));
uint32 number;
memcpy(&number, ((char *)pAuthTicket) + sizeof(uint64), sizeof(number));
data.id = CSteamID(id);
data.number = number;
data.created = std::chrono::high_resolution_clock::now();
for (auto & t : inbound) {
if (t.id == data.id && !check_timedout(t.created, STEAM_TICKET_PROCESS_TIME)) {
return k_EBeginAuthSessionResultDuplicateRequest;
}
}
inbound.push_back(data);
launch_callback(steamID, k_EAuthSessionResponseOK, STEAM_TICKET_PROCESS_TIME);
return k_EBeginAuthSessionResultOK;
}
uint32 Auth_Ticket_Manager::countInboundAuth()
{
return inbound.size();
}
bool Auth_Ticket_Manager::endAuth(CSteamID id)
{
bool erased = false;
auto t = std::begin(inbound);
while (t != std::end(inbound)) {
if (t->id == id) {
erased = true;
t = inbound.erase(t);
} else {
++t;
}
}
return erased;
}
void Auth_Ticket_Manager::Callback(Common_Message *msg)
{
if (msg->has_low_level()) {
if (msg->low_level().type() == Low_Level::CONNECT) {
}
if (msg->low_level().type() == Low_Level::DISCONNECT) {
PRINT_DEBUG("TICKET DISCONNECT\n");
auto t = std::begin(inbound);
while (t != std::end(inbound)) {
if (t->id.ConvertToUint64() == msg->source_id()) {
launch_callback(t->id, k_EAuthSessionResponseUserNotConnectedToSteam);
t = inbound.erase(t);
} else {
++t;
}
}
}
}
if (msg->has_auth_ticket()) {
if (msg->auth_ticket().type() == Auth_Ticket::CANCEL) {
PRINT_DEBUG("TICKET CANCEL %llu\n", msg->source_id());
uint32 number = msg->auth_ticket().number();
auto t = std::begin(inbound);
while (t != std::end(inbound)) {
if (t->id.ConvertToUint64() == msg->source_id() && t->number == number) {
PRINT_DEBUG("TICKET CANCELED\n");
launch_callback(t->id, k_EAuthSessionResponseAuthTicketCanceled);
t = inbound.erase(t);
} else {
++t;
}
}
}
}
}
#ifdef EMU_EXPERIMENTAL_BUILD
#ifdef STEAM_WIN32
#include "../detours/detours.h"
static bool is_lan_ip(const sockaddr *addr, int namelen)
{
if (!namelen) return false;
if (addr->sa_family == AF_INET) {
struct sockaddr_in *addr_in = (struct sockaddr_in *)addr;
unsigned char ip[4];
memcpy(ip, &addr_in->sin_addr, sizeof(ip));
PRINT_DEBUG("CHECK LAN IP %hhu.%hhu.%hhu.%hhu:%u\n", ip[0], ip[1], ip[2], ip[3], ntohs(addr_in->sin_port));
if (ip[0] == 127) return true;
if (ip[0] == 10) return true;
if (ip[0] == 192 && ip[1] == 168) return true;
if (ip[0] == 169 && ip[1] == 254 && ip[2] != 0) return true;
if (ip[0] == 172 && ip[1] >= 16 && ip[1] <= 31) return true;
if ((ip[0] == 100) && ((ip[1] & 0xC0) == 0x40)) return true;
if (ip[0] == 239) return true; //multicast
if (ip[0] == 0) return true; //Current network
if (ip[0] == 192 && (ip[1] == 18 || ip[1] == 19)) return true; //Used for benchmark testing of inter-network communications between two separate subnets.
if (ip[0] >= 224) return true; //ip multicast (224 - 239) future use (240.0.0.0255.255.255.254) broadcast (255.255.255.255)
} else if (addr->sa_family == AF_INET6) {
struct sockaddr_in6 *addr_in6 = (struct sockaddr_in6 *)addr;
unsigned char ip[16];
unsigned char zeroes[16] = {};
memcpy(ip, &addr_in6->sin6_addr, sizeof(ip));
PRINT_DEBUG("CHECK LAN IP6 %hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu...%hhu\n", ip[0], ip[1], ip[2], ip[3], ip[4], ip[5], ip[6], ip[7], ip[15]);
if (((ip[0] == 0xFF) && (ip[1] < 3) && (ip[15] == 1)) ||
((ip[0] == 0xFE) && ((ip[1] & 0xC0) == 0x80))) return true;
if (memcmp(zeroes, ip, sizeof(ip)) == 0) return true;
if (memcmp(zeroes, ip, sizeof(ip) - 1) == 0 && ip[15] == 1) return true;
if (ip[0] == 0xff) return true; //multicast
if (ip[0] == 0xfc) return true; //unique local
if (ip[0] == 0xfd) return true; //unique local
//TODO: ipv4 mapped?
}
PRINT_DEBUG("NOT LAN IP\n");
return false;
}
int ( WINAPI *Real_SendTo )( SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) = sendto;
int ( WINAPI *Real_Connect )( SOCKET s, const sockaddr *addr, int namelen ) = connect;
int ( WINAPI *Real_WSAConnect )( SOCKET s, const sockaddr *addr, int namelen, LPWSABUF lpCallerData, LPWSABUF lpCalleeData, LPQOS lpSQOS, LPQOS lpGQOS) = WSAConnect;
static int WINAPI Mine_SendTo( SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) {
PRINT_DEBUG("Mine_SendTo\n");
if (is_lan_ip(to, tolen)) {
return Real_SendTo( s, buf, len, flags, to, tolen );
} else {
return len;
}
}
static int WINAPI Mine_Connect( SOCKET s, const sockaddr *addr, int namelen )
{
PRINT_DEBUG("Mine_Connect\n");
if (is_lan_ip(addr, namelen)) {
return Real_Connect(s, addr, namelen);
} else {
WSASetLastError(WSAECONNREFUSED);
return SOCKET_ERROR;
}
}
static int WINAPI Mine_WSAConnect( SOCKET s, const sockaddr *addr, int namelen, LPWSABUF lpCallerData, LPWSABUF lpCalleeData, LPQOS lpSQOS, LPQOS lpGQOS)
{
PRINT_DEBUG("Mine_WSAConnect\n");
if (is_lan_ip(addr, namelen)) {
return Real_WSAConnect(s, addr, namelen, lpCallerData, lpCalleeData, lpSQOS, lpGQOS);
} else {
WSASetLastError(WSAECONNREFUSED);
return SOCKET_ERROR;
}
}
inline bool file_exists (const std::string& name) {
struct stat buffer;
return (stat (name.c_str(), &buffer) == 0);
}
#ifdef DETOURS_64BIT
#define DLL_NAME "steam_api64.dll"
#else
#define DLL_NAME "steam_api.dll"
#endif
HMODULE (WINAPI *Real_GetModuleHandleA)(LPCSTR lpModuleName) = GetModuleHandleA;
HMODULE WINAPI Mine_GetModuleHandleA(LPCSTR lpModuleName)
{
PRINT_DEBUG("Mine_GetModuleHandleA %s\n", lpModuleName);
if (!lpModuleName) return Real_GetModuleHandleA(lpModuleName);
std::string in(lpModuleName);
if (in == std::string(DLL_NAME)) {
in = std::string("crack") + in;
}
return Real_GetModuleHandleA(in.c_str());
}
static void redirect_crackdll()
{
DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() );
DetourAttach( &(PVOID &)Real_GetModuleHandleA, Mine_GetModuleHandleA );
DetourTransactionCommit();
}
static void unredirect_crackdll()
{
DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() );
DetourDetach( &(PVOID &)Real_GetModuleHandleA, Mine_GetModuleHandleA );
DetourTransactionCommit();
}
HMODULE crack_dll_handle;
static void load_dll()
{
std::string path = get_full_program_path();
path += "crack";
//path += PATH_SEPARATOR;
path += DLL_NAME;
PRINT_DEBUG("Crack file %s\n", path.c_str());
if (file_exists(path)) {
redirect_crackdll();
crack_dll_handle = LoadLibraryA(path.c_str());
unredirect_crackdll();
PRINT_DEBUG("Loaded crack file\n");
}
}
#ifdef DETOURS_64BIT
#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x64.dll"
#else
#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x86.dll"
#endif
static void load_lumaCEG()
{
std::string path = get_full_program_path();
path += LUMA_CEG_DLL_NAME;
if (file_exists(path)) {
PRINT_DEBUG("loading luma ceg dll %s\n", path.c_str());
if (LoadLibraryA(path.c_str())) {
PRINT_DEBUG("Loaded luma ceg dll file\n");
}
}
}
//For some reason when this function is optimized it breaks the shogun 2 prophet (reloaded) crack.
#pragma optimize( "", off )
bool crack_SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID)
{
if (crack_dll_handle) {
bool (__stdcall* restart_app)(uint32) = (bool (__stdcall *)(uint32))GetProcAddress(crack_dll_handle, "SteamAPI_RestartAppIfNecessary");
if (restart_app) {
PRINT_DEBUG("Call crack SteamAPI_RestartAppIfNecessary\n");
redirect_crackdll();
bool ret = restart_app(unOwnAppID);
unredirect_crackdll();
return ret;
}
}
return false;
}
#pragma optimize( "", on )
bool crack_SteamAPI_Init()
{
if (crack_dll_handle) {
bool (__stdcall* init_app)() = (bool (__stdcall *)())GetProcAddress(crack_dll_handle, "SteamAPI_Init");
if (init_app) {
PRINT_DEBUG("Call crack SteamAPI_Init\n");
redirect_crackdll();
bool ret = init_app();
unredirect_crackdll();
return ret;
}
}
return false;
}
#include <winhttp.h>
HINTERNET (WINAPI *Real_WinHttpConnect)(
IN HINTERNET hSession,
IN LPCWSTR pswzServerName,
IN INTERNET_PORT nServerPort,
IN DWORD dwReserved
);
HINTERNET WINAPI Mine_WinHttpConnect(
IN HINTERNET hSession,
IN LPCWSTR pswzServerName,
IN INTERNET_PORT nServerPort,
IN DWORD dwReserved
) {
PRINT_DEBUG("Mine_WinHttpConnect %ls %u\n", pswzServerName, nServerPort);
struct sockaddr_in ip4;
struct sockaddr_in6 ip6;
ip4.sin_family = AF_INET;
ip6.sin6_family = AF_INET6;
if ((InetPtonW(AF_INET, pswzServerName, &(ip4.sin_addr)) && is_lan_ip((sockaddr *)&ip4, sizeof(ip4))) || (InetPtonW(AF_INET6, pswzServerName, &(ip6.sin6_addr)) && is_lan_ip((sockaddr *)&ip6, sizeof(ip6)))) {
return Real_WinHttpConnect(hSession, pswzServerName, nServerPort, dwReserved);
} else {
return Real_WinHttpConnect(hSession, L"127.1.33.7", nServerPort, dwReserved);
}
}
static bool network_functions_attached = false;
BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
switch ( dwReason ) {
case DLL_PROCESS_ATTACH:
if (!file_exists(get_full_program_path() + "disable_lan_only.txt")) {
PRINT_DEBUG("Hooking lan only functions\n");
DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() );
DetourAttach( &(PVOID &)Real_SendTo, Mine_SendTo );
DetourAttach( &(PVOID &)Real_Connect, Mine_Connect );
DetourAttach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
HMODULE winhttp = GetModuleHandle("winhttp.dll");
if (winhttp) {
Real_WinHttpConnect = (decltype(Real_WinHttpConnect))GetProcAddress(winhttp, "WinHttpConnect");
DetourAttach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
}
DetourTransactionCommit();
network_functions_attached = true;
}
load_dll();
load_lumaCEG();
break;
case DLL_PROCESS_DETACH:
if (network_functions_attached) {
DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() );
DetourDetach( &(PVOID &)Real_SendTo, Mine_SendTo );
DetourDetach( &(PVOID &)Real_Connect, Mine_Connect );
DetourDetach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
if (Real_WinHttpConnect) {
DetourDetach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
}
DetourTransactionCommit();
}
break;
}
return TRUE;
}
#endif
#endif