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goldberg_emulator/dll/settings.h
2019-05-09 08:10:03 -04:00

83 lines
2.5 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "base.h"
#include <set>
#ifndef SETTINGS_INCLUDE
#define SETTINGS_INCLUDE
struct DLC_entry {
AppId_t appID;
std::string name;
bool available;
};
struct Mod_entry {
PublishedFileId_t id;
std::string title;
std::string path;
};
class Settings {
CSteamID steam_id;
CGameID game_id;
std::string name, language;
CSteamID lobby_id;
bool unlockAllDLCs;
bool offline;
std::vector<struct DLC_entry> DLCs;
std::vector<struct Mod_entry> mods;
std::map<AppId_t, std::string> app_paths;
public:
#ifdef LOBBY_CONNECT
static const bool is_lobby_connect = true;
#else
static const bool is_lobby_connect = false;
#endif
static std::string sanitize(std::string name);
Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline);
CSteamID get_local_steam_id();
CGameID get_local_game_id();
const char *get_local_name();
const char *get_language();
void set_game_id(CGameID game_id);
void set_lobby(CSteamID lobby_id);
CSteamID get_lobby();
bool is_offline() {return offline; }
//DLC stuff
void unlockAllDLC(bool value);
void addDLC(AppId_t appID, std::string name, bool available);
unsigned int DLCCount();
bool hasDLC(AppId_t appID);
bool getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name);
//App Install paths
void setAppInstallPath(AppId_t appID, std::string path);
std::string getAppInstallPath(AppId_t appID);
//mod stuff
void addMod(PublishedFileId_t id, std::string title, std::string path);
Mod_entry getMod(PublishedFileId_t id);
bool isModInstalled(PublishedFileId_t id);
std::set<PublishedFileId_t> modSet();
};
#endif