mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
64 lines
3 KiB
Objective-C
64 lines
3 KiB
Objective-C
// dear imgui: Renderer Backend for Metal
|
|
// This needs to be used along with a Platform Backend (e.g. OSX)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ObjC API
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef __OBJC__
|
|
|
|
@class MTLRenderPassDescriptor;
|
|
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData,
|
|
id<MTLCommandBuffer> commandBuffer,
|
|
id<MTLRenderCommandEncoder> commandEncoder);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
|
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// C++ API
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
|
|
// More info about using Metal from C++: https://developer.apple.com/metal/cpp/
|
|
|
|
#ifdef IMGUI_IMPL_METAL_CPP
|
|
#include <Metal/Metal.hpp>
|
|
#ifndef __OBJC__
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
|
MTL::CommandBuffer* commandBuffer,
|
|
MTL::RenderCommandEncoder* commandEncoder);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
|
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device);
|
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
|
|
|
#endif
|
|
#endif
|