mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
235 lines
6.6 KiB
C++
235 lines
6.6 KiB
C++
#ifndef __INCLUDED_STEAM_OVERLAY_H__
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#define __INCLUDED_STEAM_OVERLAY_H__
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#include "../dll/base.h"
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#include <map>
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#include <queue>
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static constexpr size_t max_chat_len = 768;
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enum window_state
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{
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window_state_none = 0,
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window_state_show = 1<<0,
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window_state_invite = 1<<1,
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window_state_join = 1<<2,
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window_state_lobby_invite = 1<<3,
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window_state_rich_invite = 1<<4,
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window_state_send_message = 1<<5,
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window_state_need_attention = 1<<6,
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};
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struct friend_window_state
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{
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int id;
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uint8 window_state;
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std::string window_title;
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union // The invitation (if any)
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{
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uint64 lobbyId;
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char connect[k_cchMaxRichPresenceValueLength];
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};
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std::string chat_history;
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char chat_input[max_chat_len];
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bool joinable;
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};
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struct Friend_Less
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{
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bool operator()(const Friend& lhs, const Friend& rhs) const
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{
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return lhs.id() < rhs.id();
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}
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};
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enum notification_type
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{
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notification_type_message = 0,
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notification_type_invite,
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notification_type_achievement,
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};
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struct Notification
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{
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static constexpr float width = 0.25;
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static constexpr float height = 5.0;
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static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
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static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out;
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static constexpr float r = 0.16;
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static constexpr float g = 0.29;
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static constexpr float b = 0.48;
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static constexpr float max_alpha = 0.5f;
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int id;
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uint8 type;
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std::chrono::seconds start_time;
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std::string message;
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std::pair<const Friend, friend_window_state>* frd;
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};
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struct Overlay_Achievement
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{
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std::string name;
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std::string title;
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std::string description;
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bool hidden;
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bool achieved;
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uint32 unlock_time;
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};
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#ifdef EMU_OVERLAY
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#include <future>
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#include "Renderer_Hook.h"
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class Steam_Overlay
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{
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Settings* settings;
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SteamCallResults* callback_results;
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SteamCallBacks* callbacks;
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RunEveryRunCB* run_every_runcb;
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Networking* network;
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// friend id, show client window (to chat and accept invite maybe)
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std::map<Friend, friend_window_state, Friend_Less> friends;
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bool setup_overlay_called;
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bool is_ready;
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bool show_overlay;
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ENotificationPosition notif_position;
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int h_inset, v_inset;
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std::string show_url;
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std::vector<Overlay_Achievement> achievements;
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bool show_achievements, show_settings;
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void *fonts_atlas;
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bool disable_forced, local_save, warning_forced;
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uint32_t appid;
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char username_text[256];
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std::atomic_bool save_settings;
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int current_language;
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std::string warning_message;
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// Callback infos
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std::queue<Friend> has_friend_action;
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std::vector<Notification> notifications;
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std::recursive_mutex notifications_mutex;
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std::atomic<bool> have_notifications;
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bool overlay_state_changed;
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std::recursive_mutex overlay_mutex;
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std::atomic<bool> i_have_lobby;
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std::future<ingame_overlay::Renderer_Hook*> future_renderer;
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ingame_overlay::Renderer_Hook* _renderer;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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Steam_Overlay& operator=(Steam_Overlay&&) = delete;
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static void steam_overlay_run_every_runcb(void* object);
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static void steam_overlay_callback(void* object, Common_Message* msg);
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void Callback(Common_Message* msg);
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void RunCallbacks();
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bool FriendJoinable(std::pair<const Friend, friend_window_state> &f);
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bool IHaveLobby();
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void NotifyUser(friend_window_state& friend_state);
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// Right click on friend
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void BuildContextMenu(Friend const& frd, friend_window_state &state);
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// Double click on friend
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void BuildFriendWindow(Friend const& frd, friend_window_state &state);
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// Notifications like achievements, chat and invitations
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void BuildNotifications(int width, int height);
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public:
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Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
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~Steam_Overlay();
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bool Ready() const;
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bool NeedPresent() const;
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void SetNotificationPosition(ENotificationPosition eNotificationPosition);
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
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void SetupOverlay();
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void UnSetupOverlay();
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void HookReady(bool ready);
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void CreateFonts();
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void OverlayProc();
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void OpenOverlayInvite(CSteamID lobbyId);
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void OpenOverlay(const char* pchDialog);
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void OpenOverlayWebpage(const char* pchURL);
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bool ShowOverlay() const;
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void ShowOverlay(bool state);
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bool OpenOverlayHook(bool toggle);
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void SetLobbyInvite(Friend friendId, uint64 lobbyId);
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void SetRichInvite(Friend friendId, const char* connect_str);
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void FriendConnect(Friend _friend);
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void FriendDisconnect(Friend _friend);
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void AddMessageNotification(std::string const& message);
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void AddAchievementNotification(nlohmann::json const& ach);
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void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state);
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};
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#else
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class Steam_Overlay
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{
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public:
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Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) {}
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~Steam_Overlay() {}
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bool Ready() const { return false; }
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bool NeedPresent() const { return false; }
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void SetNotificationPosition(ENotificationPosition eNotificationPosition) {}
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
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void SetupOverlay() {}
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void UnSetupOverlay() {}
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void HookReady(bool ready) {}
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void CreateFonts() {}
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void OverlayProc() {}
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void OpenOverlayInvite(CSteamID lobbyId) {}
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void OpenOverlay(const char* pchDialog) {}
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void OpenOverlayWebpage(const char* pchURL) {}
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bool ShowOverlay() const {}
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void ShowOverlay(bool state) {}
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bool OpenOverlayHook(bool toggle) {}
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void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}
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void SetRichInvite(Friend friendId, const char* connect_str) {}
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void FriendConnect(Friend _friend) {}
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void FriendDisconnect(Friend _friend) {}
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void AddMessageNotification(std::string const& message) {}
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void AddAchievementNotification(nlohmann::json const& ach) {}
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void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state) {}
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};
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#endif
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#endif//__INCLUDED_STEAM_OVERLAY_H__
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