mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
356 lines
14 KiB
Python
Executable file
356 lines
14 KiB
Python
Executable file
|
|
USERNAME = ""
|
|
PASSWORD = ""
|
|
|
|
#steam ids with public profiles that own a lot of games
|
|
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
|
|
|
|
from stats_schema_achievement_gen import achievements_gen
|
|
from controller_config_generator import parse_controller_vdf
|
|
from steam.client import SteamClient
|
|
from steam.client.cdn import CDNClient
|
|
from steam.enums import common
|
|
from steam.enums.common import EResult
|
|
from steam.enums.emsg import EMsg
|
|
from steam.core.msg import MsgProto
|
|
import os
|
|
import sys
|
|
import json
|
|
import urllib.request
|
|
import urllib.error
|
|
import threading
|
|
import queue
|
|
|
|
prompt_for_unavailable = True
|
|
|
|
if len(sys.argv) < 2:
|
|
print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
|
|
exit(1)
|
|
|
|
appids = []
|
|
for id in sys.argv[1:]:
|
|
appids += [int(id)]
|
|
|
|
client = SteamClient()
|
|
if not os.path.exists("login_temp"):
|
|
os.makedirs("login_temp")
|
|
client.set_credential_location("login_temp")
|
|
|
|
if (len(USERNAME) == 0 or len(PASSWORD) == 0):
|
|
client.cli_login()
|
|
else:
|
|
result = client.login(USERNAME, password=PASSWORD)
|
|
auth_code, two_factor_code = None, None
|
|
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
|
|
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
|
|
EResult.TryAnotherCM, EResult.ServiceUnavailable,
|
|
EResult.InvalidPassword,
|
|
):
|
|
|
|
if result == EResult.InvalidPassword:
|
|
print("invalid password, the password you set is wrong.")
|
|
exit(1)
|
|
|
|
elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
|
|
prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
|
|
"Incorrect code. Enter email code: ")
|
|
auth_code, two_factor_code = input(prompt), None
|
|
|
|
elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
|
|
prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
|
|
"Incorrect code. Enter 2FA code: ")
|
|
auth_code, two_factor_code = None, input(prompt)
|
|
|
|
elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
|
|
if prompt_for_unavailable and result == EResult.ServiceUnavailable:
|
|
while True:
|
|
answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
|
|
if answer in 'yn': break
|
|
|
|
prompt_for_unavailable = False
|
|
if answer == 'n': break
|
|
|
|
client.reconnect(maxdelay=15)
|
|
|
|
result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
|
|
|
|
|
|
def get_stats_schema(client, game_id, owner_id):
|
|
message = MsgProto(EMsg.ClientGetUserStats)
|
|
message.body.game_id = game_id
|
|
message.body.schema_local_version = -1
|
|
message.body.crc_stats = 0
|
|
message.body.steam_id_for_user = owner_id
|
|
|
|
client.send(message)
|
|
return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
|
|
|
|
def download_achievement_images(game_id, image_names, output_folder):
|
|
q = queue.Queue()
|
|
|
|
def downloader_thread():
|
|
while True:
|
|
name = q.get()
|
|
succeeded = False
|
|
if name is None:
|
|
q.task_done()
|
|
return
|
|
for u in ["https://cdn.akamai.steamstatic.com/steamcommunity/public/images/apps/", "https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/apps/"]:
|
|
url = "{}{}/{}".format(u, game_id, name)
|
|
try:
|
|
with urllib.request.urlopen(url) as response:
|
|
image_data = response.read()
|
|
with open(os.path.join(output_folder, name), "wb") as f:
|
|
f.write(image_data)
|
|
succeeded = True
|
|
break
|
|
except urllib.error.HTTPError as e:
|
|
print("HTTPError downloading", url, e.code)
|
|
except urllib.error.URLError as e:
|
|
print("URLError downloading", url, e.code)
|
|
if not succeeded:
|
|
print("error could not download", name)
|
|
q.task_done()
|
|
|
|
num_threads = 20
|
|
for i in range(num_threads):
|
|
threading.Thread(target=downloader_thread, daemon=True).start()
|
|
|
|
for name in image_names:
|
|
q.put(name)
|
|
q.join()
|
|
|
|
for i in range(num_threads):
|
|
q.put(None)
|
|
q.join()
|
|
|
|
|
|
def generate_achievement_stats(client, game_id, output_directory, backup_directory):
|
|
achievement_images_dir = os.path.join(output_directory, "achievement_images")
|
|
images_to_download = []
|
|
steam_id_list = TOP_OWNER_IDS + [client.steam_id]
|
|
for x in steam_id_list:
|
|
out = get_stats_schema(client, game_id, x)
|
|
if out is not None:
|
|
if len(out.body.schema) > 0:
|
|
with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
|
|
f.write(out.body.schema)
|
|
achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
|
|
for ach in achievements:
|
|
if "icon" in ach:
|
|
images_to_download.append(ach["icon"])
|
|
if "icon_gray" in ach:
|
|
images_to_download.append(ach["icon_gray"])
|
|
break
|
|
else:
|
|
pass
|
|
# print("no schema", out)
|
|
|
|
if (len(images_to_download) > 0):
|
|
if not os.path.exists(achievement_images_dir):
|
|
os.makedirs(achievement_images_dir)
|
|
download_achievement_images(game_id, images_to_download, achievement_images_dir)
|
|
|
|
def get_ugc_info(client, published_file_id):
|
|
return client.send_um_and_wait('PublishedFile.GetDetails#1', {
|
|
'publishedfileids': [published_file_id],
|
|
'includetags': False,
|
|
'includeadditionalpreviews': False,
|
|
'includechildren': False,
|
|
'includekvtags': False,
|
|
'includevotes': False,
|
|
'short_description': True,
|
|
'includeforsaledata': False,
|
|
'includemetadata': False,
|
|
'language': 0
|
|
})
|
|
|
|
def download_published_file(client, published_file_id, backup_directory):
|
|
ugc_info = get_ugc_info(client, published_file_id)
|
|
|
|
if (ugc_info is None):
|
|
print("failed getting published file", published_file_id)
|
|
return None
|
|
|
|
file_details = ugc_info.body.publishedfiledetails[0]
|
|
if (file_details.result != EResult.OK):
|
|
print("failed getting published file", published_file_id, file_details.result)
|
|
return None
|
|
|
|
if not os.path.exists(backup_directory):
|
|
os.makedirs(backup_directory)
|
|
|
|
with open(os.path.join(backup_directory, "info.txt"), "w") as f:
|
|
f.write(str(ugc_info.body))
|
|
|
|
if len(file_details.file_url) > 0:
|
|
with urllib.request.urlopen(file_details.file_url) as response:
|
|
data = response.read()
|
|
with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
|
|
f.write(data)
|
|
return data
|
|
return None
|
|
else:
|
|
print("Could not download file", published_file_id, "no url (you can ignore this if the game doesn't need a controller config)")
|
|
return None
|
|
|
|
|
|
def get_inventory_info(client, game_id):
|
|
return client.send_um_and_wait('Inventory.GetItemDefMeta#1', {
|
|
'appid': game_id
|
|
})
|
|
|
|
def generate_inventory(client, game_id):
|
|
inventory = get_inventory_info(client, appid)
|
|
if inventory.header.eresult != EResult.OK:
|
|
return None
|
|
|
|
url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid={}&digest={}".format(game_id, inventory.body.digest)
|
|
try:
|
|
with urllib.request.urlopen(url) as response:
|
|
return response.read()
|
|
except urllib.error.HTTPError as e:
|
|
print("HTTPError getting", url, e.code)
|
|
except urllib.error.URLError as e:
|
|
print("URLError getting", url, e.code)
|
|
return None
|
|
|
|
def get_dlc(raw_infos):
|
|
try:
|
|
try:
|
|
dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
|
|
except:
|
|
dlc_list = set()
|
|
depot_app_list = set()
|
|
if "depots" in raw_infos:
|
|
depots = raw_infos["depots"]
|
|
for dep in depots:
|
|
depot_info = depots[dep]
|
|
if "dlcappid" in depot_info:
|
|
dlc_list.add(int(depot_info["dlcappid"]))
|
|
if "depotfromapp" in depot_info:
|
|
depot_app_list.add(int(depot_info["depotfromapp"]))
|
|
return (dlc_list, depot_app_list)
|
|
except:
|
|
print("could not get dlc infos, are there any dlcs ?")
|
|
return (set(), set())
|
|
|
|
for appid in appids:
|
|
backup_dir = os.path.join("backup","{}".format(appid))
|
|
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
|
|
|
|
if not os.path.exists(backup_dir):
|
|
os.makedirs(backup_dir)
|
|
|
|
if not os.path.exists(out_dir):
|
|
os.makedirs(out_dir)
|
|
|
|
print("outputting config to", out_dir)
|
|
|
|
raw = client.get_product_info(apps=[appid])
|
|
game_info = raw["apps"][appid]
|
|
|
|
if "common" in game_info:
|
|
game_info_common = game_info["common"]
|
|
#if "community_visible_stats" in game_info_common: #NOTE: checking this seems to skip stats on a few games so it's commented out
|
|
generate_achievement_stats(client, appid, out_dir, backup_dir)
|
|
if "supported_languages" in game_info_common:
|
|
with open(os.path.join(out_dir, "supported_languages.txt"), 'w') as f:
|
|
languages = game_info_common["supported_languages"]
|
|
for l in languages:
|
|
if "supported" in languages[l] and languages[l]["supported"] == "true":
|
|
f.write("{}\n".format(l))
|
|
|
|
|
|
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
|
|
f.write(str(appid))
|
|
|
|
if "depots" in game_info:
|
|
if "branches" in game_info["depots"]:
|
|
if "public" in game_info["depots"]["branches"]:
|
|
if "buildid" in game_info["depots"]["branches"]["public"]:
|
|
buildid = game_info["depots"]["branches"]["public"]["buildid"]
|
|
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
|
|
f.write(str(buildid))
|
|
|
|
dlc_config_list = []
|
|
dlc_list, depot_app_list = get_dlc(game_info)
|
|
dlc_infos_backup = ""
|
|
if (len(dlc_list) > 0):
|
|
dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
|
|
for dlc in dlc_raw:
|
|
try:
|
|
dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
|
|
except:
|
|
dlc_config_list.append((dlc, None))
|
|
dlc_infos_backup = json.dumps(dlc_raw, indent=4)
|
|
|
|
with open(os.path.join(out_dir, "DLC.txt"), 'w', encoding="utf-8") as f:
|
|
for x in dlc_config_list:
|
|
if (x[1] is not None):
|
|
f.write("{}={}\n".format(x[0], x[1]))
|
|
|
|
config_generated = False
|
|
if "config" in game_info:
|
|
if "steamcontrollerconfigdetails" in game_info["config"]:
|
|
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
|
|
for id in controller_details:
|
|
details = controller_details[id]
|
|
controller_type = ""
|
|
enabled_branches = ""
|
|
if "controller_type" in details:
|
|
controller_type = details["controller_type"]
|
|
if "enabled_branches" in details:
|
|
enabled_branches = details["enabled_branches"]
|
|
print(id, controller_type)
|
|
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
|
|
if out_vdf is not None and not config_generated:
|
|
if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
|
|
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
|
|
config_generated = True
|
|
if "steamcontrollertouchconfigdetails" in game_info["config"]:
|
|
controller_details = game_info["config"]["steamcontrollertouchconfigdetails"]
|
|
for id in controller_details:
|
|
details = controller_details[id]
|
|
controller_type = ""
|
|
enabled_branches = ""
|
|
if "controller_type" in details:
|
|
controller_type = details["controller_type"]
|
|
if "enabled_branches" in details:
|
|
enabled_branches = details["enabled_branches"]
|
|
print(id, controller_type)
|
|
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
|
|
|
|
inventory_data = generate_inventory(client, appid)
|
|
if inventory_data is not None:
|
|
out_inventory = {}
|
|
default_items = {}
|
|
inventory = json.loads(inventory_data.rstrip(b"\x00"))
|
|
raw_inventory = json.dumps(inventory, indent=4)
|
|
with open(os.path.join(backup_dir, "inventory.json"), "w") as f:
|
|
f.write(raw_inventory)
|
|
for i in inventory:
|
|
index = str(i["itemdefid"])
|
|
x = {}
|
|
for t in i:
|
|
if i[t] is True:
|
|
x[t] = "true"
|
|
elif i[t] is False:
|
|
x[t] = "false"
|
|
else:
|
|
x[t] = str(i[t])
|
|
out_inventory[index] = x
|
|
default_items[index] = 1
|
|
|
|
out_json_inventory = json.dumps(out_inventory, indent=2)
|
|
with open(os.path.join(out_dir, "items.json"), "w") as f:
|
|
f.write(out_json_inventory)
|
|
out_json_inventory = json.dumps(default_items, indent=2)
|
|
with open(os.path.join(out_dir, "default_items.json"), "w") as f:
|
|
f.write(out_json_inventory)
|
|
|
|
game_info_backup = json.dumps(game_info, indent=4)
|
|
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
|
|
f.write(game_info_backup)
|
|
with open(os.path.join(backup_dir, "dlc_product_info.json"), "w") as f:
|
|
f.write(dlc_infos_backup)
|