mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
//====== Copyright <20>, Valve Corporation, All rights reserved. =======
|
||
//
|
||
// Purpose: interface to the game coordinator for this application
|
||
//
|
||
//=============================================================================
|
||
|
||
#ifndef ISTEAMGAMECOORDINATOR
|
||
#define ISTEAMGAMECOORDINATOR
|
||
#ifdef STEAM_WIN32
|
||
#pragma once
|
||
#endif
|
||
|
||
#include "steam_api_common.h"
|
||
|
||
|
||
// list of possible return values from the ISteamGameCoordinator API
|
||
enum EGCResults
|
||
{
|
||
k_EGCResultOK = 0,
|
||
k_EGCResultNoMessage = 1, // There is no message in the queue
|
||
k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
|
||
k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
|
||
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Functions for sending and receiving messages from the Game Coordinator
|
||
// for this application
|
||
//-----------------------------------------------------------------------------
|
||
class ISteamGameCoordinator
|
||
{
|
||
public:
|
||
|
||
// sends a message to the Game Coordinator
|
||
virtual EGCResults SendMessage_( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
|
||
|
||
// returns true if there is a message waiting from the game coordinator
|
||
virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0;
|
||
|
||
// fills the provided buffer with the first message in the queue and returns k_EGCResultOK or
|
||
// returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size.
|
||
// If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned
|
||
// and the message remains at the head of the queue.
|
||
virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||
|
||
};
|
||
#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001"
|
||
|
||
// callbacks
|
||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
#pragma pack( push, 4 )
|
||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
#pragma pack( push, 8 )
|
||
#else
|
||
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
||
#endif
|
||
|
||
// callback notification - A new message is available for reading from the message queue
|
||
struct GCMessageAvailable_t
|
||
{
|
||
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 };
|
||
uint32 m_nMessageSize;
|
||
};
|
||
|
||
// callback notification - A message failed to make it to the GC. It may be down temporarily
|
||
struct GCMessageFailed_t
|
||
{
|
||
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 };
|
||
};
|
||
|
||
#pragma pack( pop )
|
||
|
||
#endif // ISTEAMGAMECOORDINATOR
|