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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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44d583ee7d
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
58 lines
No EOL
1.7 KiB
C++
58 lines
No EOL
1.7 KiB
C++
#ifndef __INCLUDED_DX10_HOOK_H__
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#define __INCLUDED_DX10_HOOK_H__
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#include "Base_Hook.h"
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#ifndef NO_OVERLAY
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#include <d3d10.h>
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#include "DirectX_VTables.h"
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class DX10_Hook : public Base_Hook
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{
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public:
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static constexpr const char *DLL_NAME = "d3d10.dll";
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private:
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static DX10_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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ID3D10Device* pDevice;
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ID3D10RenderTargetView* mainRenderTargetView;
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// Functions
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DX10_Hook();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain *pSwapChain);
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// Hook to render functions
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static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
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static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
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decltype(&IDXGISwapChain::Present) Present;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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// Hook functions so we know we use DX10
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//static decltype(D3D10CreateDevice) MyD3D10CreateDevice;
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//static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
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//decltype(D3D10CreateDevice)* _D3D10CreateDevice;
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//decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
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public:
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virtual ~DX10_Hook();
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bool start_hook();
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static DX10_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(IDXGISwapChain *pSwapChain);
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};
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#endif//NO_OVERLAY
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#endif//__INCLUDED_DX10_HOOK_H__
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