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goldberg_emulator/overlay_experimental
Nemirtingas 05f3fa09b3 Better compatibility for DX10 & DX11
Create a NULL Device (We only need it to retrieve its vtable)
2019-08-16 18:29:49 +02:00
..
Base_Hook.cpp Reworked booleans 2019-08-16 10:28:23 +02:00
Base_Hook.h Reworked booleans 2019-08-16 10:28:23 +02:00
DirectX_VTables.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
DX9_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX9_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX10_Hook.cpp Better compatibility for DX10 & DX11 2019-08-16 18:29:49 +02:00
DX10_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX11_Hook.cpp Better compatibility for DX10 & DX11 2019-08-16 18:29:49 +02:00
DX11_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX12_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX12_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
Hook_Manager.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
Hook_Manager.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
OpenGL_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
OpenGL_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
steam_overlay.cpp Only call overlay related functions if it is ready 2019-08-16 10:37:45 +02:00
steam_overlay.h Fixed compilation for windows 2019-08-14 18:11:00 +02:00