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goldberg_emulator/overlay_experimental/windows/DX12_Hook.h
Nemirtingas 547cbdbb4e Added barrier to DX12 overlay.
Gears5 seems to have a problem with the overlay. While loading and in the main menu, it works fine, but if you press enter, it crashes saying the GPU is not responding. Can't debug it with CODEX, it checks for a debugger.
Works fine on sniper elite5.
2019-11-08 15:56:30 +01:00

60 lines
1.9 KiB
C++

#ifndef __INCLUDED_DX12_HOOK_H__
#define __INCLUDED_DX12_HOOK_H__
#include "../Base_Hook.h"
#ifndef NO_OVERLAY
#include <d3d12.h>
#include <dxgi1_4.h>
#include "DirectX_VTables.h"
class DX12_Hook : public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "d3d12.dll";
private:
static DX12_Hook* _inst;
// Variables
bool hooked;
bool initialized;
ID3D12CommandQueue* pCmdQueue;
UINT bufferCount;
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> mainRenderTargets;
ID3D12CommandAllocator** pCmdAlloc;
ID3D12DescriptorHeap* pSrvDescHeap;
ID3D12GraphicsCommandList* pCmdList;
ID3D12DescriptorHeap* pRtvDescHeap;
ID3D12Resource** pBackBuffer;
// Functions
DX12_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain* pSwapChain);
// Hook to render functions
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
decltype(&IDXGISwapChain::Present) Present;
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
public:
virtual ~DX12_Hook();
bool start_hook();
static DX12_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain* pSwapChain);
};
#endif//NO_OVERLAY
#endif//__INCLUDED_DX12_HOOK_H__