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goldberg_emulator/overlay_experimental/windows/DX10_Hook.h

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1.4 KiB
C++

#ifndef __INCLUDED_DX10_HOOK_H__
#define __INCLUDED_DX10_HOOK_H__
#include "Base_Hook.h"
#ifndef NO_OVERLAY
#include <d3d10.h>
#include "DirectX_VTables.h"
class DX10_Hook : public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "d3d10.dll";
private:
static DX10_Hook* _inst;
// Variables
bool hooked;
bool initialized;
ID3D10Device* pDevice;
ID3D10RenderTargetView* mainRenderTargetView;
// Functions
DX10_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain *pSwapChain);
// Hook to render functions
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
decltype(&IDXGISwapChain::Present) Present;
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
public:
virtual ~DX10_Hook();
bool start_hook();
static DX10_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(IDXGISwapChain *pSwapChain);
};
#endif//NO_OVERLAY
#endif//__INCLUDED_DX10_HOOK_H__